PVE: Simulator (July 2-6)
jffdougan
Posts: 733 Critical Contributor
End times (Central Daylight Time):
Sunday, 5 July, 6:00 AM / 11:00 AM / 4:00 PM / 10:00 PM / 1:00 AM on July 6
Powered Up
(essential) :invisible woman:
(essential)
(essential)
Progression awards:
Placement rewards:
The Simulator now has 24-hour sub-rounds. Each sub-round has 2 branches, and easy one (on the right last time), and a hard one. The final node on the hard branch has a one-time node with a high-ISO reward.
Sunday, 5 July, 6:00 AM / 11:00 AM / 4:00 PM / 10:00 PM / 1:00 AM on July 6
Powered Up
(essential) :invisible woman:
(essential)
(essential)
Progression awards:
100: (standard)
500: 100
1000: rainbow damage boost
1300:
1800: rainbow AP stockpile
2400: 250
3100:
4000: 250
4900: (event)
5900: 250
7000:
8200: 50
9500: 50
10800: 1000
12100:
13500: 500
15000:
500: 100
1000: rainbow damage boost
1300:
1800: rainbow AP stockpile
2400: 250
3100:
4000: 250
4900: (event)
5900: 250
7000:
8200: 50
9500: 50
10800: 1000
12100:
13500: 500
15000:
Placement rewards:
1-2: + rewards for 3-10
3-10: , 3000 , 100
11-20: , 3000 , 100
21-50: , 2500 , 100
51-100: , 2000 , 50
101-150: , 1500 , 50
151-200: , 1500 , 50
201-300: , 1000 , 25
301-400:
401-500: (standard) x 3, 250
501-600: (standard) x 2, 250
601-800: (standard) , 250
801-1000: 250
Alliance rewards:
1-2: , 5000 , 250
3-10: , 5000 , 100
11-25: , 3000 , 100
26-50: , 2000 , 100
51-100: , 1000 , 50
101-250: 1000 , 50
251-500: 500 , 25
501-1000: 500
1001-10000: 250
3-10: , 3000 , 100
11-20: , 3000 , 100
21-50: , 2500 , 100
51-100: , 2000 , 50
101-150: , 1500 , 50
151-200: , 1500 , 50
201-300: , 1000 , 25
301-400:
401-500: (standard) x 3, 250
501-600: (standard) x 2, 250
601-800: (standard) , 250
801-1000: 250
Alliance rewards:
1-2: , 5000 , 250
3-10: , 5000 , 100
11-25: , 3000 , 100
26-50: , 2000 , 100
51-100: , 1000 , 50
101-250: 1000 , 50
251-500: 500 , 25
501-1000: 500
1001-10000: 250
The Simulator now has 24-hour sub-rounds. Each sub-round has 2 branches, and easy one (on the right last time), and a hard one. The final node on the hard branch has a one-time node with a high-ISO reward.
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Comments
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Yawn, more Capt. Marvel rewards and more Falcon rewards as progression. Two PVE's will be sitting un-opened in my events queue I guess.
Maybe they could put a couple extra rewards in the structure....like the new Tacos, to cut down on the year of hoarding that you need to do to ensure rewards from the vault. That would "spice" things up a bit! Or perhaps make the rewards a bit more "sweet"!0 -
for the 2* i think it is not ?0
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SnowcaTT wrote:Yawn, more Capt. Marvel rewards and more Falcon rewards as progression. Two PVE's will be sitting un-opened in my events queue I guess.
You have to bear in mind, what may be a "yawn" for some, the devs also have to appeal to an audience of game players in the 0-300 days stretch, who could very much USE the and covers. The long-term players get to chase Carnage and Thing which is is yawn-inducing to newer players who aren't going to want to devote a roster slot to a 4-star character they have little to no chance of picking up a second or 3 rd cover for until months down the road.0 -
How the heck do you beat ?0
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Marty17 wrote:How the heck do you beat ?
You take out Thing first, bring DD, Thing will be the only one actively seeking red, but DP will use it, so deny red and purple, get traps out asap, and match them yourself as much as possible. If you can get the AP for a big hit from Thor or the like, make sure to stun Thing with DD first.
goes very quickly once he is down, you have to deny red, but you are safe from Things red so long as DP is alive. Hood has to be last, DP and Thing will both protect him.
edit: side note, KK is better than Thor, same with BP, as their AOE's will not trigger Thing or DP as no one person is taking more damage.0 -
No luck, somehow the board is starve of but the AI manage to cascade down so they can match it. Plus by the time I accumulated enough , the steals them.0
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Marty17 wrote:No luck, somehow the board is starve of but the AI manage to cascade down so they can match it. Plus by the time I accumulated enough , the steals them.
Another possibility is Psylocke/KK/Loki
Cheap skills that can really add up over time, KK to heal, loki, if you can get enough black, force out things shields and steal them.0 -
Unfortunately my is not battle ready (base level), otherwise I would try that combination. I tried & almost KO'd , that's the closest I got before the Twin Pistols/Yancy Special/Whales whales whales0
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Interesting. Falcon/Kingpin is kinda neat sometimes it seems. Falcon takes away an enemy countdown, Kingpin can destroy it for extra damage and it's ready to steal another countdown on the next turn...0
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dearbluey wrote:Interesting. Falcon/Kingpin is kinda neat sometimes it seems. Falcon takes away an enemy countdown, Kingpin can destroy it for extra damage and it's ready to steal another countdown on the next turn...
Hadn't thought about that, was going to bring in SW so i always had a CD tile out... nice call.0 -
why do u always write this: Update: Demiurge_Kabir has said in the reddit announcement regarding the death of community scaling that it should be off for this event. I know that the opening fights to unlock the first sub were brutal (2 health packs/fight).
End times (Central Daylight Time):
Thursday, 2 July, 6:00 AM / 11:00 AM / 4:00 PM / 10:00 PM / 1:00 AM on July 3
anyway, trash event, will stream of course, but trash event0 -
raisinbman wrote:why do u always write this: Update: Demiurge_Kabir has said in the reddit announcement regarding the death of community scaling that it should be off for this event. I know that the opening fights to unlock the first sub were brutal (2 health packs/fight).
End times (Central Daylight Time):
Thursday, 2 July, 6:00 AM / 11:00 AM / 4:00 PM / 10:00 PM / 1:00 AM on July 3
anyway, trash event, will stream of course, but trash event
The note regarding death of community scaling was an accidental holdover. I could have sworn I got the end dates properly updated, but apparently not. Off to fix.
Edit: community scaling note removed; end times were already correct.0 -
jffdougan wrote:raisinbman wrote:why do u always write this: Update: Demiurge_Kabir has said in the reddit announcement regarding the death of community scaling that it should be off for this event. I know that the opening fights to unlock the first sub were brutal (2 health packs/fight).
End times (Central Daylight Time):
Thursday, 2 July, 6:00 AM / 11:00 AM / 4:00 PM / 10:00 PM / 1:00 AM on July 3
anyway, trash event, will stream of course, but trash event
The note regarding death of community scaling was an accidental holdover. I could have sworn I got the end dates properly updated, but apparently not. Off to fix.
Edit: community scaling note removed; end times were already correct.0 -
simonsez wrote:Marty17 wrote:How the heck do you beat ?
That's what I used. And after firing off the green/black combo, I got a cascade that had Deadpool and Thing bouncing back and forth in front of each other like ping pong balls. It was just bad luck, but it was one of the most annoying matches I've ever played.0 -
Good God that was strenuous. After like my 10th attempt I've finally overcame lvl258 with I still reckon it's due to the favourable board than anything else TBH. I hope in round 2 simulation 7 is less painful.0
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My node is at 166, enough for Grimm to one shot anyone in my roster. Most of my 3* are undercoverd and soft capped at 104 while waiting for more covers. I'm part of the players actually interested by the and covers here .
After I tried three times with boosted or not 3* teams, I resorted to use Stormneto+Hawkeye. It worked.0 -
It almost feel that I was rewarded (with Simulator token pulled) a shortly after beating that sim0
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Patch, 3 Cap and Loki worked for me on that last node.0
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