PVE Heroic: Venom (29 June - 3 July)

135

Comments

  • wiz_biz
    wiz_biz Posts: 166 Tile Toppler
    Moon Roach wrote:
    The Thing node in Rescue Mary Jane is brutal. Alien Instincts followed by Symbiote Scythes followed by Alien Instincts ad nauseum. I lasted barely a minute, got 1.7 goons and didn't make a dent in Carnage.

    It's annoying that his Alien Instincts is triggered by Symbiote Scythes. My cat looked up at my cursing, and I'm sure that triggered Alien Instincts as well.

    4-5K damage on a match 3??? icon_cry.gif

    managed to down carnage but not with enough HP to spare to get through all the attack/strike tiles and finish off the goons...those health packs in the vault aren't looking so bad about now.
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    This PVE really shows how badly Spider-man needs an Offensive move. He's barely a good support character.
  • udonomefoo
    udonomefoo Posts: 1,630 Chairperson of the Boards
    simonsez wrote:
    Sub 3 is the devs' way of saying "Turn off your damn phone, and enjoy the weekend"

    but...it's wednesday
  • Vankysher wrote:
    puppychow wrote:
    mr_X wrote:

    Unless your lucky with the available selection of characters heroics can suck. Kinda pays to have a big roster with these.

    Yes it pays extremely well to have a big roster. Since I have every cover/color in the game, I can do fairly well in heroics. Cleared fully using just 3 heals.

    For the normal nodes in sub 2, starting w/ cyclops, I used IM40, Kamala, Punisher. It has rainbow coverage, very high health characters, damage from bk, red, gr, and blue. Your pinks/yels are batteries. Awesome combo for sub 2.
    Yeah. I tried that combo and wiped three times in a row & the node is rated "Easy". Utter **** with the AI accumulating all the AP it needs.
    don't judge a book by it's "Easy"
    This PVE really shows how badly Spider-man needs an Offensive move. He's barely a good support character.

    where's the person with the RIP spiderman sig when u need 'em

    ALSO: Is scaling on or off for this event? I know the powered up characters blow but its sounding like scaling is still on from all the horror stories
  • This PVE really shows how badly Spider-man needs an Offensive move. He's barely a good support character.

    Spiderman's current build would border on being considered a criminal offense in some legal systems... icon_e_wink.gificon_lol.gif

    I mean, OBW is a 2*, and she at least has some decent (OK, great) "non-offensive" skills, but Spidey?

    Tempo-heal, micro-stun, and (arguably the only truly useful) protect tiles? And he's a 3*?

    Huh? icon_e_confused.gif

    DBC
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    This PVE really shows how badly Spider-man needs an Offensive move. He's barely a good support character.

    Spiderman's current build would border on being considered a criminal offense in some legal systems... icon_e_wink.gificon_lol.gif

    I mean, OBW is a 2*, and she at least has some decent (OK, great) "non-offensive" skills, but Spidey?

    Tempo-heal, micro-stun, and (arguably the only truly useful) protect tiles? And he's a 3*?

    Huh? icon_e_confused.gif

    DBC

    well at least his blue is usable, stun daken as often as possible when using KK's purple or making green matches to make sure he can't make his tiles.

    other than that, purple makes match damage 1, and if i think daken has enough blue for a CR i make sure spidey is out front to take the hit.

    he is useful as a target.
  • Malcrof wrote:
    This PVE really shows how badly Spider-man needs an Offensive move. He's barely a good support character.

    Spiderman's current build would border on being considered a criminal offense in some legal systems... icon_e_wink.gificon_lol.gif

    I mean, OBW is a 2*, and she at least has some decent (OK, great) "non-offensive" skills, but Spidey?

    Tempo-heal, micro-stun, and (arguably the only truly useful) protect tiles? And he's a 3*?

    Huh? icon_e_confused.gif

    DBC

    well at least his blue is usable, stun daken as often as possible when using KK's purple or making green matches to make sure he can't make his tiles.

    other than that, purple makes match damage 1, and if i think daken has enough blue for a CR i make sure spidey is out front to take the hit.

    he is useful as a target.

    Good thing noone else has a blue that stuns (well, except ANOTHER 2* character... and what a stun THAT is. *Ahem*), or purple protect tiles (insert 2* reference here)...

    Sure, he's slightly better than playing with only two heroes, but come on, he's freaking SPIDERMAN! icon_razz.gificon_e_wink.gificon_lol.gif

    DBC
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    Malcrof wrote:
    This PVE really shows how badly Spider-man needs an Offensive move. He's barely a good support character.

    Spiderman's current build would border on being considered a criminal offense in some legal systems... icon_e_wink.gificon_lol.gif

    I mean, OBW is a 2*, and she at least has some decent (OK, great) "non-offensive" skills, but Spidey?

    Tempo-heal, micro-stun, and (arguably the only truly useful) protect tiles? And he's a 3*?

    Huh? icon_e_confused.gif

    DBC

    well at least his blue is usable, stun daken as often as possible when using KK's purple or making green matches to make sure he can't make his tiles.

    other than that, purple makes match damage 1, and if i think daken has enough blue for a CR i make sure spidey is out front to take the hit.

    he is useful as a target.

    Good thing noone else has a blue that stuns (well, except ANOTHER 2* character... and what a stun THAT is. *Ahem*), or purple protect tiles (insert 2* reference here)...

    Sure, he's slightly better than playing with only two heroes, but come on, he's freaking SPIDERMAN! icon_razz.gificon_e_wink.gificon_lol.gif

    DBC

    For his essential, have to put him to use. KK and hood on either side, spidey buffed tanks yellow for hood
  • mr_X
    mr_X Posts: 375 Mover and Shaker
    Agreed the Hood and KK have + another, been literally a life saver on the tougher nodes.

    Anyhow out of my hands now just waiting for the clock to count down.

    Jumped into PVP the last hour earlier after work to get a Mohawk I need and used up 7 of my healthpacks so kinda limped into this sub. Downside of a heroic using the some of the same powered up characters.
  • Finished up Rescue Aunt May subevent on my stream, no real scary nodes there like I've been hearing. But there's also the fact I have every character besides Starlord and my non-trash 3* are at least 118. Kamala Khan CRUSHES IT!
  • Der_Lex
    Der_Lex Posts: 1,035 Chairperson of the Boards
    Whoever thought Carnage/Muscle/Muscle would be a fun idea for a node really needs to apply for a job with the Spanish Inquisition or something. Their vast talents are wasted here.
  • thisone
    thisone Posts: 655 Critical Contributor
    Anyone beat the carnage rules node yet? I mean seriously ****. It'd be tough with a full roster. With a heroic one it's impossible for me.
  • Der_Lex
    Der_Lex Posts: 1,035 Chairperson of the Boards
    I beat Carnage Rules with Punisher/Blade/Spidey.

    The basic idea is that Spidey makes protect tiles and heals to limit damage done by all those attack tiles (and stuns carnage as often as possible to prevent him from making more) and the other two spam strike tiles as fast as they can to make sure your damage output is higher than the opposing team's. Punisher's red helps you finish characters off faster too.

    To be honest, the node after that is going to be worse, because Carnage/Doc Ock is a very nasty combination. Carnage makes the attack tiles, Ock matches tiles with the friendly attack tiles that Carnage just made for you and swaps them into enemy attack tiles with Insult to Injury. I beat that one with Spidey/Punisher/Kamala because I really needed that KK passive to keep my team alive long enough.

    Simonsez is right, though, those three Carnage nodes are like a masterclass in 'how to make nodes that are as un-fun as humanly possible'. This is pretty much what I was afraid of when Carnage was released, and I feel that my fears have been justified. I'm not usually someone who calls for nerfs, but for the sake of PvE, Carnage's black really needs to be toned down.
  • mr_X
    mr_X Posts: 375 Mover and Shaker
    My four cover carnage is gathering dust and will stay that way unless he is essential.

    Even with magneto classic whose yellow can reduce the carnage you still are going to be limping out of the fight.

    You can only defend so long before you will inevitably begin taking damage. Better ways to win a battle.
  • Der_Lex
    Der_Lex Posts: 1,035 Chairperson of the Boards
    In pvp, Carnage is good to use in your last match before you quit playing for a while, or during short shield hops (which are rarely more than 3 matches anyway, so health pack use matters less), because in both cases he's an above average scarecrow to make people skip you.

    But in those cases skipping is at least an option. In PvE you're pretty much stuck playing against him. Makes me really hope that Venom Heroic will never be used for a new character release.

  • Good thing noone else has a blue that stuns

    DBC
    Daredevil
  • Moon Roach
    Moon Roach Posts: 2,863 Chairperson of the Boards
    I beat the Thing essential with KK and ASM (Thing with his single cover was, as always when there's a new 4*, practically useless), going for Carnage first with stun and prioritising matching blue to keep him stunned. I almost wiped, frelling goons and their countdowns, but managed it in the end.

    But I don't even want to try the other Carnage nodes. I can't decide whether that's a failing in me or the designer. But I know which way I'm leaning...
  • SnagglePuss
    SnagglePuss Posts: 702 Critical Contributor
    Carnage Rules
    Odd Trio

    You have to be kidding me. Wiped twice on Carnage Rules, should have taken him first time but a lucky cascade gives Carnage enough red to wipe the team.

    Finally got lucky with Spidey/Blade/KK

    Odd Trio... as above by the time you finish downing Carnage, Dock Ok comes along and one shots someone with manipulation and Venom finally fires of a Devour to down the other. Thankfully KK has a nuke of her own.

    Not sure on my bracket but there's no way i'm grinding those nodes, can only hope the bracket feel the same/get equally as mauled. They should do as it's a newbie bracket
  • Moon Roach wrote:
    I beat the Thing essential with KK and ASM (Thing with his single cover was, as always when there's a new 4*, practically useless), going for Carnage first with stun and prioritising matching blue to keep him stunned. I almost wiped, frelling goons and their countdowns, but managed it in the end.

    But I don't even want to try the other Carnage nodes. I can't decide whether that's a failing in me or the designer. But I know which way I'm leaning...
    can't self-blame....if you dont wanna do it when D3 has claimed to "streamline" nodes and "take off scaling", I'm gonna blame d3. Look at the hunt, especially florida - how in the tinykitty is that considered to be streamlined? And who wants to fight high level carnage?
  • Inarius
    Inarius Posts: 139 Tile Toppler
    the Carnage Rules node....jesus, you have to be kidding me...I wiped 3 times before I could muster enough blue ap to cast wind storm and stun him long enough to down him

    beat it with Thor/KK/CStorm but by all that's holy is that node borken, and I thought I'd seen broken in the previous Kingpin event where he was being fed yellow AP and kept spamming his magi but this node takes the least for me.