jffdougan wrote: Ok, folks: I'm bricking against the Daken/Cyclops/goon node. Suggestions based on my roster?
Malcrof wrote: jffdougan wrote: Ok, folks: I'm bricking against the Daken/Cyclops/goon node. Suggestions based on my roster? MoStorm / DD / Falcon DD can cancel out and do damage off dakens strikes, if you can get a hailstorm off, falcon will continue making things stronger each yellow match. Go for black and red quickly, blue if you can Keep Cyc stunned as much as possible with DD, deny black and use it with Storm to hail them, over and over if possible.
mr_X wrote: Unless your lucky with the available selection of characters heroics can suck. Kinda pays to have a big roster with these.
puppychow wrote: mr_X wrote: Unless your lucky with the available selection of characters heroics can suck. Kinda pays to have a big roster with these. Yes it pays extremely well to have a big roster. Since I have every cover/color in the game, I can do fairly well in heroics. Cleared fully using just 3 heals. For the normal nodes in sub 2, starting w/ cyclops, I used IM40, Kamala, Punisher. It has rainbow coverage, very high health characters, damage from bk, red, gr, and blue. Your pinks/yels are batteries. Awesome combo for sub 2.
dkffiv wrote: Final Sub: Thing Essential: Carnage Muscle Muscle Hard Node #2: Carnage Muscle Lieutenant Hard Node #3: Carnage Venom Doc Oc
The Gunslinger wrote: dkffiv wrote: Final Sub: Thing Essential: Carnage Muscle Muscle Hard Node #2: Carnage Muscle Lieutenant Hard Node #3: Carnage Venom Doc Oc It makes sense why Carnage would pop up in this PVE and with other Spidey villains, but why oh why did they feel the need to pair him with goons? Goons that can team heal and lay down monster strike tiles, nonetheless.