DEVS: LESS DIFFICULTY @ OSCORP PLS

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Comments

  • MTGOFerret wrote:
    IceIX wrote:
    Difficulty is not set according to how many/who/what level of characters you have in your roster. It would be a very poor idea to sell your characters just to test this.
    Is it drawing from PVP matchmaking rating?

    likey, but linking pve with the pvp is just a bad idea....

    Which is exactly why I believe it happened. They stand by their broken MMR pretty firmly. Lmao
  • IceIX wrote:
    Difficulty is not set according to how many/who/what level of characters you have in your roster. It would be a very poor idea to sell your characters just to test this.

    Thank you for that reply IceIX. I'm glad you're posting with all the vitriol and anger floating around (some from me, I know).

    Seriously, Thank you for your presence during all this.
  • Unknown
    edited January 2014
    I think the level is twice of your highest level character in the allowed rosters.

    My highest is invisible woman at 65 and fight lvl111 mob on the third mission. Only if I have max cover, I would think its fun to try. With most of characters under leveled or missing from the action, I don't think it's fun at all!
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,322 Site Admin
    Is it drawing from PVP matchmaking rating?

    likey, but linking pve with the pvp is just a bad idea....[/quote]

    Which is exactly why I believe it happened. They stand by their broken MMR pretty firmly. Lmao[/quote]
    I'm not sure at the moment, we're looking into it. It *definitely* shouldn't be pulling from PVP MMR, and it didn't pull from that or Thick as Thieves MMR in testing.
  • I hope it's all just a big glitch. It's pretty much been confirmed TaT isn't effecting it but haven't seen any evidence to see the mmr didn't blend over somehow.
  • IceIX wrote:
    Is it drawing from PVP matchmaking rating?

    likey, but linking pve with the pvp is just a bad idea....

    Which is exactly why I believe it happened. They stand by their broken MMR pretty firmly. Lmao[/quote]
    I'm not sure at the moment, we're looking into it. It *definitely* shouldn't be pulling from PVP MMR, and it didn't pull from that or Thick as Thieves MMR in testing.[/quote]

    gotcha thanks for the update on what the intentions are.
  • xinyucao wrote:
    I think the level is twice of your highest level character in the allowed rosters.

    My highest is invisible woman at 65 and fight lvl111 mob on the third mission. Only if I have max cover, I would think its fun to try. With most of characters under leveled or missing from the action, I don't think it's fine at all.

    Not true, My spidey is lvl 90, third mission is lvl 75 for me. I do have some latter ones bouncing around from 140-171 and a 230 fight. But the fights are changing their levels around so I'm guessing other peoples participation are affecting them.
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    IceIX wrote:
    I'm not sure at the moment, we're looking into it. It *definitely* shouldn't be pulling from PVP MMR, and it didn't pull from that or Thick as Thieves MMR in testing.

    Set the responsible variable to all players as a constant, so all of us will have same difficulty.
  • Unknown
    edited January 2014
    I started Heroic Oscorp at a manageable level. First fight was an L17 pushover, then I moved into the forties and fifties and sixties... I'm on the right side of the screen now, and when I got there, they were at a manageable level 60-70, but I won a few of the missions and now they're at 110. I just can't take that on with my two 60's and a 30, I can't output the damage per round to swallow the tiles thrown onto the board, and any two goon tiles going off kicks off a hero. I have only Storm for tileclearing, and my Spiderman is only 1/0/1 so he's pretty much not an option for heals.
    This dynamic scaling is pants. icon_e_sad.gif

    I do notice that taking losses doesn't decrease their levels this time around, unlike in TAT...
  • xinyucao wrote:
    I think the level is twice of your highest level character in the allowed rosters.

    My highest is invisible woman at 65 and fight lvl111 mob on the third mission. Only if I have max cover, I would think its fun to try. With most of characters under leveled or missing from the action, I don't think it's fine at all.

    Not true, My spidey is lvl 90, third mission is lvl 75 for me. I do have some latter ones bouncing around from 140-171 and a 230 fight. But the fights are changing their levels around so I'm guessing other peoples participation are affecting them.

    Very likely true that PvE difficulty is set based on *others people performance* almost with more weight that yours, which is INSANE for PvE if you ask me. With the hordes of cheaters using the PC version, this can get messy fast, and it does.

    They have to know this, but I guess they don't care as long as the whales spend their money.
  • I have fought 230s for 6 days now. There's no fluctuation on my end.
  • entropic01 wrote:
    IceIX wrote:
    Difficulty is not set according to how many/who/what level of characters you have in your roster. It would be a very poor idea to sell your characters just to test this.

    Listen to this guy, these guys would know a lot about bad ideas

    That win right there just raised your forum MMR.
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    If there is no quickfix, at least please boost some characters, PLS!
  • Nonce Equitaur 2
    Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
    Of the allowable characters, my BWGS, Spidey, and Storm are level 100-80, and my other characters are level 50 or less.

    I'm up against level 230 characters, and Daredevil is mandatory. I've died 5 times in a row going up against level 230 Daken and goons.

    I've had Daredevil get up to 15 traps put on the board. But Daken isn't all that interested in Red or Blue. So far, he's only triggered one trap out of 50.

    Less difficulty would be much appreciated.
  • Only 10 shields, minium 10 defeats...
    Funbalanced... My balls!!
  • completly agree with TE

    MM is fubar icon_evil.gif
  • Of the allowable characters, my BWGS, Spidey, and Storm are level 100-80, and my other characters are level 50 or less.

    I'm up against level 230 characters, and Daredevil is mandatory. I've died 5 times in a row going up against level 230 Daken and goons.

    I've had Daredevil get up to 15 traps put on the board. But Daken isn't all that interested in Red or Blue. So far, he's only triggered one trap out of 50.

    Less difficulty would be much appreciated.

    Yeah, picture all of that, but replace BWGS with Wolverine and Spider-Man with no one, and that's what I'm looking at. I could level M Hawkeye up from 40 to 85, but that doesn't sound fun.
  • Vinmarc43
    Vinmarc43 Posts: 266
    THEY WANT YOU TO SPEND SOME REAL .........................MONEY.............................. AND THAT IS IT........................thanks for listening.
    And if you are pissed like me, let`s all go and play something else for a couple of months and see if they like that.

    and I forgot, MOST OFF US DO NOT HAVE THE DAREDEVIL TO PLAY, MAYBE YOU CAN PUT UP FOR SELL A PACMAN SO I CAN EAT THE GEMS INSTEAD....................HA
  • Nonce Equitaur 2
    Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
    turul wrote:
    If there is no quickfix, at least please boost some characters, PLS!

    Altrernately, unboost DD. Most of the allowable characters use blue/red/purple, and the required boosted Daredevil does all the tile matching. Therefore he takes all the damage, and is the first to drop. Since he's a trap-placer, his whole ability is rendered useless if he dies early.

    Spiderman doesn't work well with DD, since Spidey can only stun, and DD can't hurt stunned opponents.
  • My game just got so easy that literally everything is dying to 1 cover DD match 3s.
This discussion has been closed.