Telicis wrote: Again, League of Legends has a hugely unfair advantage there: That game was originally never created for profit, has been around for almost five years, and thus has a lot more experience with playerbases/how to balance things/etc.
Telicis wrote: As for the time/iso/hp required, I don't argue with that at all it's a large investment. However, I would argue competing doesn't necessitate that: Proper scaling would solve most of the PvE issues, and PvP's messed up matchmaking are the bigger obstacles there. Thor and Wolverine are both still functional characters who have a place in a roster. And, honestly, every piece of advice I've read (and benefitted from) since playing this game goes directly against only focusing on three characters. Especially when so much of the game is based on luck from where tiles fall (ones you can't see, I mean).
Derethus wrote: They do have a place, but with no respec system and many of the characters having an obvious build path makes nerfs somewhat difficult to work around. I also understand that you're not supposed to only focus on three characters, but starting out, you don't have the iso to invest in more than a few characters and still keep a steady pace of progression.
Telicis wrote: Derethus wrote: They do have a place, but with no respec system and many of the characters having an obvious build path makes nerfs somewhat difficult to work around. I also understand that you're not supposed to only focus on three characters, but starting out, you don't have the iso to invest in more than a few characters and still keep a steady pace of progression. I agree entirely on the respec option - this and the lack of information about only being able to use 13 covers is a very very poor choice. Personally in my experience, everything scaled fine. I did the Prologue up to Oscorp (where Yelena became a wall for a while), and had 4 or 5 functional characters all about the same level (15~) when I did my first tournaments. Admittedly I did terribly, but just the grind of getting 4-5 wins to get a Standard Pack during each Lightning Round was enough to help. Of course, I think it's already a given that "steady" is an adjective the disappears from "pace of progression" the minute you reach ** Characters. There are too few ***s, much less ***s that are accessible, to properly advance at even 1/10th the speed one had maintained before.
Derethus wrote: With the pvp and pve events from the last hunt and before, you could really ramp up your progression if you focused on a few characters. Once you got a couple of ** characters high enough levels, you could compete in the past pve events. I started this game just after the first hunt event. I played a bit in the first Hulk event and knew exactly what I needed to do to do well in the second Hulk event: put everything I had into Wolvie and OBW. This got me Hulk and tokens I got from the event got me some Punishers. This let me do well in the Hulk and Punisher tournaments that followed. In theory if they got enemy scaling right anyone can play with the team they had, but when I started, you needed those high **.