Your Best MPQ Moment of the day (positive thread)
Comments
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You play with Shang and the opening board has 40 of the 64 in red or purple and win on the second move (first move cascaded 15 of them )2
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Have the Sharon Carter support at 3*. After completing this month's gauntlet my first pull for the SC support unlocked 4*, sweet! Second pull for SC support kept the good times rolling. I now have my 2nd 5* support.4
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Pulled a 3* Captain Marvel which gave me a 4* Captain Marvel which gave me enough to finally champ my 5* Captain Marvel.
I now have only one unfed 5* to go before I have all fed 5* champed
Black Widow here I come!5 -
I pulled a rank 4 Talon Fighter which goes nicely with my not long ago champed Okoye.
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Talk About Luck, Even though im not a 5 star player, On my First Pull from PVE i got Mighty Thor.3
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Good - Doing over 100K on a critical hit with my boosted/champed 5-star Colossus in PvP
Bad - It was against another boosted/champed 5-star Colossus, and they still had a huge amount of health left.1 -
I champed my first 5*... Shang-Chi.
Now the MMR can legitimately pair me up with other baby champs. and I won't be wondering why I'm always having to punch up in PvP.2 -
Godzillafan67 said:I champed my first 5*... Shang-Chi.
Now the MMR can legitimately pair me up with other baby champs. and I won't be wondering why I'm always having to punch up in PvP.2 -
TheEyeDoctorsWife said:Godzillafan67 said:I champed my first 5*... Shang-Chi.
Now the MMR can legitimately pair me up with other baby champs. and I won't be wondering why I'm always having to punch up in PvP.
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Godzillafan67 said:TheEyeDoctorsWife said:Godzillafan67 said:I champed my first 5*... Shang-Chi.
Now the MMR can legitimately pair me up with other baby champs. and I won't be wondering why I'm always having to punch up in PvP.0 -
Highest finish to date , 17th. Previously 18th2
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My alternate account usually get T5 in scl 9 pves. For the past few sub placements in Honor Among Thieves, it's largely T10 and one T3. So, my overall placement is the usual T5.
While swiping left, I used enough force unintentionally to bring me all the way to the final Honor Among Thieves placement, and I saw that I got T1. My score was 87803. T2 was 87751, T5 87545 and T10 87111.
It's wave nodes + Mindless Ones screwing up placements again. For those who want to sneak in for better placements, these are the type of pves that many competitive players screw up.1 -
I play lightning rounds for two reasons: 1) the pittance of resources; and 2) the good tokens won for top 50 or top 100 placement because those give 4* shards when opened. In last week's lightning rounds and thus far for the two this week, I'm being soundly pummeled and dropping down to the top 1000 group. I'm playing the same way that gets me top 100/50 about 40% of the time, but I'm being hit during the entirety of the round and then especially at those last few minutes.
Why have I posted this in the "positive" thread instead of the "negative" one? Because this indicates that engagement with MPQ has increased, and good news for MPQ is good news to me!0 -
HoundofShadow said:My alternate account usually get T5 in scl 9 pves. For the past few sub placements in Honor Among Thieves, it's largely T10 and one T3. So, my overall placement is the usual T5.
While swiping left, I used enough force unintentionally to bring me all the way to the final Honor Among Thieves placement, and I saw that I got T1. My score was 87803. T2 was 87751, T5 87545 and T10 87111.
It's wave nodes + Mindless Ones screwing up placements again. For those who want to sneak in for better placements, these are the type of pves that many competitive players screw up.0 -
Talking about messing up, my alt messed up the sentries nodes in scl 9 Strange Sight. All I need was 15 more seconds.
For PvEs, I go for speed run, so I'm limited to using SC + AC with critical and ap boost and retreating from fight if Sentry Fighter cause cascades that stop AC from creating crit tile passively. If I want to remove RNG, I use SC + 0/5/0 Valkyrie. If you're not playing for speed, most modern 5* can deal with them without much problem.
Are you taking 6 minutes per grind or 6 minutes for 2 grinds in wave nodes? I use SC/Valkyrie/AC on wave nodes and slap purple support on SC. Then I'll just store up 15-21+ purple aps before the final waves. This takes about 130-150 seconds. As for downing your characters in one move cascade, that can't be a champed 5*, unless that character is at half or lesser health.0 -
HoundofShadow said:Talking about messing up, my alt messed up the sentries nodes in scl 9 Strange Sight. All I need was 15 more seconds.
For PvEs, I go for speed run, so I'm limited to using SC + AC with critical and ap boost and retreating from fight if Sentry Fighter cause cascades that stop AC from creating crit tile passively. If I want to remove RNG, I use SC + 0/5/0 Valkyrie. If you're not playing for speed, most modern 5* can deal with them without much problem.
Are you taking 6 minutes per grind or 6 minutes for 2 grinds in wave nodes? I use SC/Valkyrie/AC on wave nodes and slap purple support on SC. Then I'll just store up 15-21+ purple aps before the final waves. This takes about 130-150 seconds. As for downing your characters in one move cascade, that can't be a champed 5*, unless that character is at half or lesser health.0 -
I've not been downed by a cascade in a single move yet, I think. If not, it must be for rare instances. I think yours probably cascaded into a crit, then opponent made a move with crit causing you to take 100% match damage.
Valkyrie/SC/Melissa should be able to half the time taken for you. I can't remember taking that long with SC + AC/Valkyrie/Melissa/5* Thor team variations.1 -
HoundofShadow said:I've not been downed by a cascade in a single move yet, I think. If not, it must be for rare instances. I think yours probably cascaded into a crit, then opponent made a move with crit causing you to take 100% match damage.
Valkyrie/SC/Melissa should be able to half the time taken for you. I can't remember taking that long with SC + AC/Valkyrie/Melissa/5* Thor team variations.0 -
Godzillafan67 said:I play lightning rounds for two reasons: 1) the pittance of resources; and 2) the good tokens won for top 50 or top 100 placement because those give 4* shards when opened. In last week's lightning rounds and thus far for the two this week, I'm being soundly pummeled and dropping down to the top 1000 group. I'm playing the same way that gets me top 100/50 about 40% of the time, but I'm being hit during the entirety of the round and then especially at those last few minutes.
Why have I posted this in the "positive" thread instead of the "negative" one? Because this indicates that engagement with MPQ has increased, and good news for MPQ is good news to me!
That got me the heroic tokens0 -
Ares76 said:Godzillafan67 said:I play lightning rounds for two reasons: 1) the pittance of resources; and 2) the good tokens won for top 50 or top 100 placement because those give 4* shards when opened. In last week's lightning rounds and thus far for the two this week, I'm being soundly pummeled and dropping down to the top 1000 group. I'm playing the same way that gets me top 100/50 about 40% of the time, but I'm being hit during the entirety of the round and then especially at those last few minutes.
Why have I posted this in the "positive" thread instead of the "negative" one? Because this indicates that engagement with MPQ has increased, and good news for MPQ is good news to me!
That got me the heroic tokens
Yes, I get pummeled, though the amount of pummeling last week and the first day of this week was irregularly higher than what I normally experience. I also expect about 1-3 last-minute hits as well; I had been seeing 5-6 last-minute hits each round instead. I was playing the same way, so either it was the players playing differently or the MMR/devs changing things. As I presume that the MMR/devs aren't changing, I must assume that the players are playing differently. It was just very odd seeing myself ending outside of top 500 when top 250 is the usual result after being a punching bag.0
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