*** Vision (Android Avenger) ***
Are you not getting any HP on subs and end-event? This surely helps.
If you allow me, I will quote you right here, with my updates, to be more visible. Thanks notamutant for completing with the right texts, indeed looks better.The Gunslinger wrote:Vision (Android Avenger) :vision:
3 Star Rarity (Rare) Wiki Link
At Max Level: HP: 9690 Tile Damage: 61/70/79/13/12/11/3.5xDensity: Heavy - 5
AP
Vision increases his density, making himself incredibly heavy. Creates a Density: Heavy Blue 4-turn Countdown Tile. While this tile is on the board, Vision deals 88 more damage and his Red power becomes Heavy Strike. Destroys any existing Density tile.
Level Upgrades
Level 2: Vision deals 106 more damage. Level 3: Vision deals 123 more damage. Level 4: Vision deals 158 more damage. Level 5: Vision deals 229 more damage. Level 3 Level 166: Vision deals 389 more damage. Level 4 Level 166: Vision deals 500 more damage. Level 5 Level 166: Vision deals 723 more damage.
Attack Protocol - 10AP
Changes based on Vision's density.
Solar Beam - Deals 184 damage and destroys a random + of tiles.
Light Disruption - Converts up to 2 enemy Strike or Protect tiles to basic tiles. Deals 137 damage per tile.
Heavy Strike - Deals 274 damage to the enemy team.
Level Upgrades
Level 2: Solar beam deals 267 damage. Light disruption deals 192 damage per tile converted. Heavy strike hits the enemy team for 329 damage. Level 3: Solar beam deals 351 damage. Light disruption deals 247 damage per tile converted. Heavy strike hits the enemy team for 384 damage. Level 4: Solar beam deals 519 damage. Light disruption deals 356 damage per tile converted. Heavy strike hits the enemy team for 493 damage. Level 5: Solar beam deals 854 damage. Light disruption deals 575 damage per tile converted. Heavy strike hits the enemy team for 712 damage. Level 3 Level 166: Solar beam deals 1115 damage. Light disruption deals 783 damage per tile converted. Heavy strike hits the enemy team for 1217 damage. Level 4 Level 166: Solar beam deals 1647 damage. Light disruption deals 1131 damage per tile converted. Heavy strike hits the enemy team for 1564 damage. Level 5 Level 166: Solar beam deals 2710 damage. Light disruption deals 1827 damage per tile converted. Heavy strike hits the enemy team for 2259 damage.
Density: Light - 5AP
Vision reduces his density, becoming intangible. Creates a Density: Light Yellow 4-turn Countdown Tile. While this tile is on the board, Vision reduces damage to himself by 88 and his Red power becomes Light Disruption. Destroys any existing Density tile.
Level Upgrades
Level 2: Reduces damage to Vision by 106. Level 3: Reduces damage to Vision by 123. Level 4: Reduces damage to Vision by 158. Level 5: Reduces damage to Vision by 229. Level 3 Level 166: Reduces damage to Vision by 389. Level 4 Level 166:Reduces damage to Vision by 500. Level 5 Level 166:Reduces damage to Vision by 723.
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Comments
3 Star Rarity (Rare) Wiki Link
At Max Level: HP: 9690 Tile Damage: 61/70/79/13/12/11/3.5x
Density: Heavy - 5
Vision increases his density, making himself incredibly heavy. Creates a Density: Heavy Blue 4-turn Countdown Tile. While this tile is on the board, Vision deals 88 more damage and his Red power becomes Heavy Strike. Destroys any existing Density tile.
Level Upgrades
Level 2: Vision deals 106 more damage. Level 3: ??? Level 4: ??? Level 5: ???
Attack Protocol - 10Changes based on Vision's density.
Solar Beam - Deals 184 damage and destroys a random + of tiles.
Light Disruption - Converts up to 2 enemy Strike or Protect tiles to basic tiles. Deals 137 damage per tile.
Heavy Strike - Deals 274 damage to the enemy team.
Level Upgrades
Level 2: Damage increases for all attacks. Level 3: ??? Level 4: ??? Level 5: ???
Density: Light - 5Vision reduces his density, becoming intangible. Creates a Density: Light Yellow 4-turn Countdown Tile. While this tile is on the board, Vision reduces damage to himself by 88 and his Red power becomes Light Disruption. Destroys any existing Density tile.
Level Upgrades
Level 2: Reduces damage to Vision by 106. Level 3: ??? Level 4: ??? Level 5: ???
Not the foggiest idea how that character will end up actually holding up in a battle but I am totally curious to try it...
I say kudos to the game development team on the different concept that gets into the game with this character!
do you mean this?
why not just say destroys tiles in a cross shaped pattern
Btw light disruption looks an awful lot like DD purple, Solar Beam looks an awful lot like xforce green, and heavy disruption feels a lot like KK green. For 10 red I'm really scared all 3 will be disappointing.
Disagree.
ROTP - lvl 1 - 194 team dmg.
ROTP - lvl 2 - 272 team dmg.
HS - lvl 1 - 274 team dmg. (potentially + 88 from Heavy density tile -- 362?)
HS - lvl 2 - 274 (+more) dmg. (potentially + 106 from Heavy density tile -- 380+more?)
10 red 5 blue for an ability that does more dmg (with no drawback) than rotp at lvl 1 -- even without the heavy density tile (that's 1.4x - 1.8x dmg with and without the tile respectively). Assuming that the scaling matches you're looking at an awful lot of dmg at level 166 / max covers. (assuming 3700 for rotp, you're looking at ~5100 to ~6700 team dmg)
Of course, we don't know what the later levels actually are yet, so the above is all pure speculation at this point.
Cheers.
Probably not, but it's fun to imagine.
Also, even if it ends up roughly the same, that's still going to be a beastly move.
Cheers.
Plus unless 3 red has a decent damage you will never use both type of tiles at the ideal build
So there goes your choice
Sounds like a Moonstone 3*; jack of all trades master of none
The art is awesome at least