*** Scarlet Witch (Wanda Maximoff) ***
Comments
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Saying "it's not confirmation bias" and "the sample size is large enough" don't mean anything if you don't say what numbers you recorded. Every statement you have made so far has made your observations sound biased and based on the "eye test".
And counterpoint, the tile dropping in the corner does not guarantee that it won't give 5 tiles, because you have move the tiles or scramble the board.0 -
scottee wrote:Saying "it's not confirmation bias" and "the sample size is large enough" don't mean anything if you don't say what numbers you recorded.
I stopped tracking at 250 spawns, and had 37 land in the corner. So now what?0 -
Just to add to this debate it seems like it lands near purple tiles the best that it can. See what I did their? But I do agree it does something fishy.0
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Bishop wrote:Just to add to this debate it seems like it lands near purple tiles the best that it can. See what I did their? But I do agree it does something fishy.
I don't see that, I see it spawning next to blue tiles often. Many times it will auto-match itself or set up a match-4 that cannot be fixed. The other times it will ready for a match-3 and you just have to hope the AI doesn't want that blue. I'll try to protect it and get it away from the other blue or eliminate the near by blue.
I agree that the 4 corners are terrible spawn points. It can mean the difference of win/loss.0 -
I don't know if this question has been asked before, but does Moonstone's Chaos Warp interact inconsistently with Wanda's countdown tile? Is it just my imagination, but it seems like 15-20% of the time Chaos Warp blows up a tile and ignores the countdown tile. Am I just crazy/imagining things?0
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cyineedsn wrote:I don't know if this question has been asked before, but does Moonstone's Chaos Warp interact inconsistently with Wanda's countdown tile? Is it just my imagination, but it seems like 15-20% of the time Chaos Warp blows up a tile and ignores the countdown tile. Am I just crazy/imagining things?
Moonstone doesn't warp a blue tile unless she has 4 or 5 purple. So in PvE, the lower level Moonstone's won't grab it.0 -
Ah okay that all makes sense now, thanks for the answers aesthetocyst and GrumpySmurf1002!0
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@cy; Not at all, that's the nature of Gravity Warp; it gains colors at higher levels, so if you have it at 3 covers, it only affects a few color options and I don't think blue is among them, that's later. You can check the wiki for the exact progression.
Generally, I run Wanda 5/3/5, as many people have said, green can do a lot of other things better. I'm pairing her with Beast and Psylocke for the event right now. I like speed.0 -
5 green allows you to choose which 4 tiles you want to turn (like Cap's red and blue)? I have her at 445 right and I'm trying to figure out whether to go 535 or 355 or leave it, as there is no poll to show what most people prefer.0
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dw316 wrote:5 green allows you to choose which 4 tiles you want to turn (like Cap's red and blue)? I have her at 445 right and I'm trying to figure out whether to go 535 or 355 or leave it, as there is no poll to show what most people prefer.0
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dw316 wrote:5 green allows you to choose which 4 tiles you want to turn (like Cap's red and blue)? I have her at 445 right and I'm trying to figure out whether to go 535 or 355 or leave it, as there is no poll to show what most people prefer.
No. Hex bolt is still random, regardless of amount of covers. If you could choose the tiles that get destroyed, her green would be a lot better.Hex Bolt - 8 AP
Wanda fires an unstable hex bolt at her target. Select one basic tile to destroy it and up to 2 random basic tiles around it, generating AP.
Level Upgrades
Level 2: Destroy up to 3 tiles.
Level 3: Chance to destroy enemy Attack, Protect, and Strike tiles.
Level 4: Destroy up to 4 tiles.
Level 5: Destroy up to 4 tiles of any non-friendly type.
There are reasons people choose either.
5 purple - deals team damage, 5 turn stun to random opponent, can be fed by her blue, green is random, better greens out there.
5 green - AP gain for 4 tiles (instead of 3), can destroy countdown tiles, 5 purple is expensive, better purples out there.
I went 5/3/5, for the reasons above. I will also build my dupe to 5/3/5, b/c I don't think 3/5/5 is a viable build for my style of play.0 -
I have found myself frequently targeting the corners with Hex Bolt since that means I know what I'll be getting. I suppose at level 5 I could go for anywhere along the edges, but it's not worth giving up the glory of 5 purple...0
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simonsez wrote:I stopped tracking at 250 spawns, and had 37 land in the corner. So now what?
I love her at 5/3/5
I've been so frustrated with her green, had it at 5 green when I first got her because had more green covers first, but even then, I would aim it, and since you can't choose an enemy special tile to be the center point, you often have to pick a very awkward spot since they seem to cluster after a few matches. I've used it and cleared every normal tile and left the specials I was aiming for... grrr! Her green frustrates me to no end, so I dropped it to 3 as soon as I had more purple covers come up, and I avoid using it unless the tiles I want to destroy are in corners... or I place it next to my own special tiles to reduce the amount of tiles it has to choose from, since it won't target friendly tiles.
Her blue tile spawning around other blues and matching is helpful when I have Groot on my team, and only costs me 1 turn since it respawns next turn.
But I do agree that ?/?/5 is the only requirement for SW.0 -
JVReal wrote:That's still only spawning in the corners 15% of the time.
Aside from that, also consider all the times it'll spawn on an edge with no way to get any other purples near it, or the times it spawn in a spot where it'll be quickly matched. So assuming you need purples and crits, and blue matches aren't a big help, the tile feels wasted an awful lot of the time. Not an argument against 5 blue, just a complaint against the RNG.0 -
At 5 green, can Wanda take out Ultron's bombs? As written, the description would seem to imdicate that, but I know that D3 claims that Jean Grey's enemy tile destroying ability didn't, despite similar language. If it actually does, it seems like the (occasional) advantage would outweigh even the lure of a 5 turn stun.0
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Ah, I hadn't thought about that. Thanks.0
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she is going to be a terror with iceman and cap falcon.
Blue gives iceman his stun and damage
Drops SW cd a turn giving match 5s and pink
pink gives blue to iceman
STUN STUN STUN
only downside is the lack of special tiles unless you happen to get enough yellow to fire for cap falcon and lack of black active but that is a small price to pay0 -
elwhiteninja wrote:she is going to be a terror with iceman and cap falcon.
Blue gives iceman his stun and damage
Drops SW cd a turn giving match 5s and pink
pink gives blue to iceman
STUN STUN STUN
only downside is the lack of special tiles unless you happen to get enough yellow to fire for cap falcon and lack of black active but that is a small price to pay0 -
Good character, but how is her purple only slightly better than 2* Storm's blue power?
2* storm is level 94 max and hit's enemy team with just over 1800 while sw hits I think like 2100 at level 166. ****?
I still think she's usefulness because her health is much higher but she should hit harder.0
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