Rant about the new powered ups

Hello, I've been playing for more than a year now, I am a cmd in the xmen 2 and I've never felt like wanting so much to quit this game like today.
I've invested a lot of time (iso) and money (hp) in having 4* characters because I want to play at the highest possible level.
I believe a game where everyone can beat everyone is boring. I also believe that a game where the rules are changed and the characters that are important at one time turn to be irrelevant a month afterwards is just idiotic.
Today I've been climbing at the Daken pvp and I've found myself beaten up by the same Daken patch loki or lthor teams. I have to use the same teams too so my xforce and nerfed gthor are going to warm the bench for a long time I suppose. That is combined to the fact that mmr has gone crazy and I can't see my mates at the nodes so we can develop some tactics.
In conclusion, you've turned the game into a boring thing
I really can't understand why I've spent all this effort in maxing 4* characters, with the same iso I could have maxed more 3* and be more competitive in pvp without spending any hp. But hey, rules changed, get over it and spend money in the next broken, soon to be nerfed, 4* we are releasing next week.

This must be the 2nd post I ever wrote at this forums so that is how mad I feel right now at d3
If you fellows feel the same please reply so I don't feel so alone. Thanks for reading this

Pablova
The X-Men II
«13

Comments

  • Couldn't agree more. The rules changing constantly to give the new player an advantage is silly. People that have dedicated the time should have an advantage and be rewarded for it. You don't see many 4th graders playing in the NBA. They haven't served their time. Ha!
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    you have to use a different team and learn new tactics, and that you call boring?
  • 4* chars are still tops in SHIELD sim, and they remain useful every week while a 3* may be useful only every few weeks, so I think they still give an advantage and are still worth it
  • fmftint wrote:
    you have to use a different team and learn new tactics, and that you call boring?

    Yes, because that means all the effort I have invested in the game is lost.
    Also means I have to think how to defeat dumb logic. That is too complicated for me, I'd rather move on to another game
  • jojeda654
    jojeda654 Posts: 1,162 Chairperson of the Boards
    Removed fake quote who's only purpose was to troll.
    Well that's a shame.

    So how do you handle events where 4* Thor and Wolverine are locked out?
  • andyc83 wrote:
    You don't see many 4th graders playing in the NBA!

    This made me laugh and spit out my drink. lol
  • Well, the issue there isn't so much the new scaling thing as much as that the game has been throwing 4th graders into the NBA to get ground up and spit out all along
  • jojeda654 wrote:
    magico wrote:
    Also means I have to think... That is too complicated for me

    Well that's a shame.

    So how do you handle events where 4* Thor and Wolverine are locked out?

    Changing a quote is just trolling
  • I think most long term players knew something was coming. There were just too many people maxing out X-Force and not investing in any other characters for D3 to not change the game dynamic. There were even quite a few X-Force/Moonstones running around. I don't see how this rewards the new player (unless you're talking about IM35's boost). If anything, it rewards the long term player who has invested in all their 3*. X-Force still dominates the scope, and Patch isn't going to be boosted every week.
  • I don't know about all that. However, if I have to see one more combo of Patch/LT/Loki/Hood, I'm going to be sick. Oh wait, the week is only half way over icon_rolleyes.gif

    People can complain about Sex Goddess (which was supposedly solved any way with nerf) being everywhere, but that was only at the pinnacle of PVP. There was variety everywhere before players reached that point. Now, it's all the same, all the time.
  • MarvelMan
    MarvelMan Posts: 1,350
    gamar wrote:
    Well, the issue there isn't so much the new scaling thing as much as that the game has been throwing 4th graders into the NBA to get ground up and spit out all along

    This is mostly because there is only one level of reward. If they split things into 3 slices but then had two levels of difficulty per slice (and had appropriate rewards) things would be a LOT different. Then those 4th graders would just get chewed up by the 6th graders and every thing would be hunky dory.
  • Scoregasms
    Scoregasms Posts: 373
    My thought on this is that this seems to be a quick/band-aid ploy to achieve a semblance of balance in the game. Buffing the featured is one thing, but it didn't disrupt the playing field like this experiment has achieved. If you have a roster that can compete at a certain level or you're not willing to pay the HP to shield hop to reach a bit higher, then you fall where you are comfortable competing at. However, I don't think the playing field should be even, if it was supposed to be, then we shouldn't have rarity levels at all for characters and if that was the case, we should just have a straight up street fight of same rarity characters.

    If you're a 2* or transition 3* roster that can only get to 400-500 points, then D3 should fix their progression and placement rewards to compensate for this band. If 4* are supposed to be the pinnacle of the game and are "legendary", they should be doing, as stated by the devs, "160%" better damage than the 3* tier, that simply wasn't the case before and definitely is not happening with this change. I know plenty of max 3* teams before this change that hit the 1K Progression, but top placement was always tough because it was dominated by the 4* roster teams. Sure, folks paid real money to get these characters or fought insanely hard in PVE's to get top placement for them, but that was effort/money that should've paid off.

    Do you think most of the folks currently using Patch/Loki/LThor/Hood will use them in the next PVP if they aren't buffed, the masses will move onto the next list of super powered characters and that's all we'll see. It was fine when it was just the featured, but seriously, once they overnerf XFW, then PVP will be fixed enough in my mind. I don't want to continue to see over scaled 2* and 3*, they are bad enough in PVE, I don't want to always see them in PVP too.

    Let folks rosters as they built them be their strength and motivation to get better and not supersede normal progression in this game with this change.
  • daibar wrote:
    I think most long term players knew something was coming. There were just too many people maxing out X-Force and not investing in any other characters for D3 to not change the game dynamic. There were even quite a few X-Force/Moonstones running around. I don't see how this rewards the new player (unless you're talking about IM35's boost). If anything, it rewards the long term player who has invested in all their 3*. X-Force still dominates the scope, and Patch isn't going to be boosted every week.

    There is one huge problem with your argument. Many of the veterans who have stuck around have done so on the promise of a 4* end game. A tier of players that are better than 3*'s. That promise has been broken in the biggest way possible. In a battle of max 1*'s against max 2*'s, who usually wins? In a battle of maxed 2*'s against maxed 3*'s, who usually wins? However, in a battle of max 3*'s against max 4*'s (excluding X-Force and the original 4or), who typically won? Only the answer of the last one involves the lower level having an equal or greater advantage. The truth is only X-Force and 4or (even though she was a too OP even for 4*) could have been put in that question against 3*'s and the answer been the same as the previous two questions. The problem with the 4* tier was that the other 4*'s were not perceived as good enough.

    Let's look at a concrete example. A Wolvie/2* Thor/2* Daken vs Patch/LT/Laken. The 3*'s win that fight a big majority of the time. The same 3* team against Fury/SL/Elektra is going to be a lot more hotly contested and that's with Elektra actually playing 2 of the only characters she's actually good against. The same 3* team against X-Force/4or/Fury or SL, the 4*'s would have the same advantage of the 3*'s against the 2*'s.

    This was what veterans were playing for. That is what was promised. A 4* tier. The truth is the new system steals that tier. It says, you know, you did all this work for a freakin' year, you spent all this money that kept us in business for a year, but there is group of the 3* players having trouble transitioning to 4*'s and catching up to you, so we're going to go ahead and even the playing field for them.

    First, the reason they could not transition was because MPQ put the 4* at 1000 so that the 3*'s could not easily reach it. So because the 1000 progressive is working the way MPQ intended, they are penalizing veterans now. In what world, does that make any sense?

    Second, I do not want to hear the word diversity one more time. There was more diversity before this change, and it is not even close (as I previously pointed out). The truth is the veterans spouting diversity were the ones that were too lazy to run any combo besides Sex Goddess for the entire PVP. No one had to run Sex Goddess for the entire PVP, only at the very top against other Sex Goddesses. You were the one causing no diversity for yourself. You could have used anyone you wanted at any time.

    Third, the argument that players are skipping the transition and going straight to the 4*'s. That's not an argument for the change. It's an argument against it. If too many people are skipping the process, you do not make it easier for them to do so.

    Last, we already have a feature with weekly buffed characters. It's called Lightning Rounds. No one was saying that we need to take Lightning Rounds and expand them to all PVP's. Maybe, the rewards should be changed in Lightning Rounds. Make 1st place a 4*, and go back to covers instead of tokens. This would do what MPQ wants without punishing veterans.

    I'm also tired of feeling like veterans do not matter when it comes to MPQ making decisions. There is a game today because of the people that were playing it when other people playing today had not even heard or thought about the game. Instead of constantly brainstorming of ideas to make life more difficult for veterans, why not get another server so there could be more than one pvp going on at any given time. One with rewards that would entice veterans to choose that one over the other one. You know do something nice for veterans, transitioners, and noobs at the same time. These things do no have to be mutually exclusive. You can help one section of players without making playing the game more miserable for your other segments.
  • fmftint wrote:
    you have to use a different team and learn new tactics, and that you call boring?

    You do the same thing in PVE. But after play the same nodes and PVE enough times, it gets stale.

    Patch/Loki/LT/Hood may be new to you. Vets played these characters long before the buff for X-Force was even the dream of a developer.
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    magico wrote:
    That is combined to the fact that mmr has gone crazy and I can't see my mates at the nodes so we can develop some tactics.
    Not to be mean or anything but I think this part, at least, is working as intended. I think the devs would prefer if there wasn't any out-of-game coordination and coordinated shield hops to crazy scores.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    As a parent this whole thing sounds like a formerly single child throwing a tantrum because he isn't getting all the attention anymore.
    Its ok, D3 still loves you, but you have to share your toys
  • Unknown
    edited March 2015
    The problem with the 4* tier was that the other 4*'s were not perceived as good enough.
    This is the part that is overwhelmingly true.

    If X-Thor were the boosted 4* you can bet that people would be using nothing but them in this PVP experiment. Instead, we got Fury, Xavier. Fury's not fast enough + has little synergy, and few people have Xavier covered. The biggest problem is not the power-ups but that D3 doesn't think that 4* characters should be too far past 3* which is also why we have the 4Thor overnerfs.

    Also, somehow D3 thought it would be a great idea to boost Loki, Patch and didn't count on how many people would figure that strategy out with LDaken as the main. I saw more than Loki/Patch in the hotshot PVP but not so much with Daken at the helm. It would have been better if they boosted their newer, lesser used 3* characters.

    I don't get how this makes it easier for people who skip the transition. The way people were doing it before was maxing out XThor first and winning covers that way. Now, they're giving a greater chance to win covers if you've spread out your roster and have a chance at having the buffed characters. This makes skipping the transition harder, not easier as you can no longer just dominate with XThor!

    Veterans with a full 3* and 4* roster will have the advantage in this long-term; I'm not counting 'veterans' who simply bought their way to maxed XThor. I too have a hard time seeing how people complaining about XThor before now complain about Loki/Patch, especially when it's just for one week.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    fmftint wrote:
    Its ok, D3 still loves you, but you have to share your toys
    Problem is: We went from sharing our toys with the neighbourhood (top 50 alliances) to sharing with the whole country (everyone who has any powered up 3* chars).
  • Vinmarc43
    Vinmarc43 Posts: 266
    This game has not become boring...It was always boring, repetitive events, useless boosting, team up **** etc, so lets keep playing and try to find something we like because in a few months, that something will be gone. icon_lol.gif
  • I'm also tired of feeling like veterans do not matter when it comes to MPQ making decisions. There is a game today because of the people that were playing it when other people playing today had not even heard or thought about the game. Instead of constantly brainstorming of ideas to make life more difficult for veterans, why not get another server so there could be more than one pvp going on at any given time. One with rewards that would entice veterans to choose that one over the other one. You know do something nice for veterans, transitioners, and noobs at the same time. These things do no have to be mutually exclusive. You can help one section of players without making playing the game more miserable for your other segments.

    A business model like MPQ doesn't target "veterans". It prefers to target players who will play a bit, drop a few bucks before moving on and players who will spend a **** of money on the game no matter what.

    Players who grind their way to the top without investing a lot of cash are the least desirable group, and I think that's where most of the "veterans" belong.

    This change is a band-aid fix for PvP and to prolong the life of the game. Because face it - it's either this (forcing the players to diversify their roster) or introducing something new (hello 5*s). If there's nothing new the game will die (aka "What will the whales spend on then?").

    I give this game one more year before it dies. It's a shame because I really enjoy it, but the business model used is not suited for a long game lifespan.

    That "Make-a-video-for-1000-HP" is a quite ominous sign, to be honest. It shows the game needs an influx of new players which it quite likely is not achieving.