[Poll] Do you like multiple Featured characters in PvP?

13

Comments

  • I have 20 maxed 3* and 4*, so the diversity roster is not a problem, but I have to vote No.
    Why? Because of the multiple character's high health, every match is becoming longer than usual.

    Every PVP's now becoming like Divine Champion PVP. And Divine Champion is my most hated PVP.
    Of course if it become permanent, I'd just adapt and continue playing, but still I have to vote No.
    I still don't like this change.
  • Doc L
    Doc L Posts: 279 Mover and Shaker
    I voted yes. as the principle of the multiple feature, rotating characters is a great one. What I would alter, is the exact level of the buff. It's clear that a 170 Ares is way better than most 3*, even some buffed higher than 170. I want 2* rosters to be competitive, but at the sametime, not simply blow the 3* rosters away. The key word in this sentiment is 'balance' - fine to have 2* buffed, but the balance of the game needs to be maintained. I can see with some tweaking, this feature being a great way to help 2* versus 3*, and 3* versus 4*, a little down the line.
  • Vinmarc43
    Vinmarc43 Posts: 266
    the Buff thing could be ok sometimes, but having the same char. buff the whole season could be painful to some players, do it on occasions on some events and even lock a few of the usual ones " xf " would be ok and fair to all players. But keeping something like this permanent would probably turn me off a lot.
  • rawl316 wrote:
    I voted no. I worked to get my roster strong. I should be able to have an advantage over noobs. I already am at a disadvantage with my scaling in pve.

    D3 is clearly about democracy. They are probably obama supporters.

    That meddling democracy strikes again
  • Vinmarc43 wrote:
    the Buff thing could be ok sometimes, but having the same char. buff the whole season could be painful to some players, do it on occasions on some events and even lock a few of the usual ones " xf " would be ok and fair to all players. But keeping something like this permanent would probably turn me off a lot.

    I don't believe their intention is to have the same characters buffed the entire season. They state in the announcement that it would change week to week or basically every two events.
  • heroguy35
    heroguy35 Posts: 54
    Big no from me. Matches are to long, buffs are to large, the only diversity we see is best buffed 2* before 550 and best buffed 3* in every match after. I used to be able to use any of my maxed 3*s and occasionally some 3* at levels between 100-120 but this is no longer an option. It's buffed or bust after 550. If anything this has limited diversity for me. I HAVE to use buffed characters or I will either a) lose immediately or b) be faced with retaliation and defensive losses that come so fast my head will spin. Everyone in my roster is completely irrelevant other than the buffed characters. It's not diversity. It's just another wall of the same **** that now comes 300 points earlier, takes 5 minutes per match, 2 health packs, and can easily be defeated by everyone else who happens to have 2 of the maxed 3* for the week.

    So now everything I worked for comes down to whether or not I was lucky enough to max the right 3* for the week. If I didn't then I'll never get past 550 for an entire week because a 166 will get ate up and spit out by nearly any 280.

    Then the advantage spreads to pve as well because now my 4*s have raised my scaling while those with only 2 maxed 166s who happen to be buffed this week will have lower scaling too. So they now have the ability to compete with me equally in pvp and have a distinct advantage in pve as well. It's ridiculous and seems totally illogical to me that some who has played less and put in less effort should be equal or in an advantageous position to someone who has played longer.
  • No, I hate it
    Worked my 3-4* transition for nothing
    And i used to see X-Force, now i see LThor all the time, nothing changed

    Why do you give more featured 3*, i dont have the iso to level more!
  • El Satanno
    El Satanno Posts: 1,005 Chairperson of the Boards
    I voted yes reflexively, for two main reasons.

    First being it allowed me to actually get some real usage, that is not just as fallback or seed-smashing, out of my roster. As we've all said, Ares is pretty great when he's over-leveled. When was the last time you actually wanted to use a 2* guy, right? I've got about a dozen maxed 3* guys and the only ones that see any regular usage are the ones that complement X-Force. This event I used Patch more than anyone else! Madness!

    Second reason is complementary to the first: Variety in opponent teams. I won't bang on about it, suffice it to say it is really nice to see something besides Xor after crossing beyond 700 points. REALLY nice.

    I find it interesting that some complaints about this structure stem from the idea that since you've maxed your X-Force and/or 4or, you ought not to "have to" use 3* or should face no competition from 3* (or lesser) rosters. I busted my **** to get my X-Force to where he is, but that doesn't mean I want to be untouchable. Where's the fun in that? I also didn't spend the time and energy to max all those other 3* characters just so they could be placeholders until I get my 4or up to snuff.

    Sure, this experiment isn't perfect. It's also the first run. I'm 100% behind further events having similar boosts and seeing more meaningful action for non-Xor characters. Although I think, like many others, the issues with PvP go very far beyond simply boosting more characters to be competitive. I just think this is a good step in a positive direction to making PvP more interesting for everyone.
  • Raffoon
    Raffoon Posts: 884
    I didn't vote. I like the idea of buffing some characters on a rotating basis to promote diversity.

    I don't think they got the levels quite right here. When 3* Thor is leaps and bounds better than 4* Thor, you're doing it wrong.
  • I voted no for many reasons

    1. If we are expected to be diverse lower roster pricing otherwise its an impossibility, and forces you to conform with the never ending variety being added.

    2. Increase iso, otherwise unless you played forever it becomes flavor of the month or in this case week before people see the down side

    3. Fix terrible characters before changes occur and stop jumping ship, poor beat forever alone

    4. I would not mind as much if the scaling was over the board, and they chose the strongest 3*s to test, thats not a test in my book its a bait so when they do end up switching it expect to see tons of qq

    5. Folks who paid and focused on 4s will quit revenue loss, the game even if it pisses anyone off depends on them they go game goes

    6. Once again just to say it again iso is the main issue, stop looking for a quick fix. Fix the gd iso thats what holds so many back

    7. Its a bad idea just cause some of your chars are boosted for now and you are happy just means when its not your time you will understand, you become useless.

    8. If you have a mostly completed fully leveled roster your opinion only counts as much as you want to see this game die most dont. Understand the feelings they have as well
  • Some crazy things have been said here.

    For instance:

    This in no way discourages leveling 4* characters. Fury shone this week, and serves as an active ability complement to Human Torch. X-Force and TGT will get their turns, and they'll easily overshadow all but the best buffed 3* characters. The problem with progression in this game is that at least half of the 4* characters aren't worth leveling up, so when they're buffed the fight will default to buffed 3* toons. That's a development problem, though, not a format problem.

    Also, if your matches were taking a long time I think you were touching your phone incorrectly. The best 2 support characters (or 3, if you count Daken) were buffed, along with 2 of the best 3* brawlers. My lineup was shredded from Gauntlet-ing for Hotshot, but my Fatal Attraction games were fast up to the end. 15k in Call the Storm damage. Come on, folks. That's anything but slow, even against buffed health totals.

    Finally: I'm not even 10% sorry that having 2 maxed 4* characters is no longer some sort of magic shield against getting attacked. Buy shields, time your pushes differently, adjust your team compositions...being subject to attacks is part of the admittedly flawed PvP match system. The format change isn't what's wrong with MMR and point accumulation in PvP--redirect your angst accordingly.

    This is not Balance of Power. Everybody with 10 Juggernaut covers and fingertips wasn't somehow magically competitive; only players with access to a good range of developed characters were really in the running.

    Anyway, I voted yes. It was delightful.
  • Tenaciousdecaf
    Tenaciousdecaf Posts: 71 Match Maker
    Moon 17 wrote:
    Some crazy things have been said here.

    For instance:

    This in no way discourages leveling 4* characters. Fury shone this week, and serves as an active ability complement to Human Torch. X-Force and TGT will get their turns, and they'll easily overshadow all but the best buffed 3* characters. The problem with progression in this game is that at least half of the 4* characters aren't worth leveling up, so when they're buffed the fight will default to buffed 3* toons. That's a development problem, though, not a format problem.

    Also, if your matches were taking a long time I think you were touching your phone incorrectly. The best 2 support characters (or 3, if you count Daken) were buffed, along with 2 of the best 3* brawlers. My lineup was shredded from Gauntlet-ing for Hotshot, but my Fatal Attraction games were fast up to the end. 15k in Call the Storm damage. Come on, folks. That's anything but slow, even against buffed health totals.

    Finally: I'm not even 10% sorry that having 2 maxed 4* characters is no longer some sort of magic shield against getting attacked. Buy shields, time your pushes differently, adjust your team compositions...being subject to attacks is part of the admittedly flawed PvP match system. The format change isn't what's wrong with MMR and point accumulation in PvP--redirect your angst accordingly.

    This is not Balance of Power. Everybody with 10 Juggernaut covers and fingertips wasn't somehow magically competitive; only players with access to a good range of developed characters were really in the running.

    Anyway, I voted yes. It was delightful.

    Great summation of my feelings as well.
  • ojcAust
    ojcAust Posts: 140
    I have to vote "no" on this one. It feels like the guys and gals out there that have worked hard to get those 4* characters are being treated unfairly. I know that the diversity is great to see, but it feels like a slap in the face for players that have been here for a year or two and managed to get 270 characters only to have a couple of 166 come along and destroy them.
    So many people leaving high ranking alliances or worse giving up the game completely. I can only hope that this is an experiment and the numbers back up pulling this system. Surely all they will see is a dominant 3Thor. Who wouldn't run him as he is more powerful than Lady Thor before her nerf.
  • Voted No and it wasn't even close. This handicaps the combination of characters used and is extremely boring seeing the same fights over and over. Facing the same three characters you're using is repetitive and dull. Feels like a $$$ grab. More damage means more health packs + more shield usage. Also, if you don't have any of the specified boosted ones at higher levels, you're screwed.
  • to everyone who answered yes to the buffs, how many are 2-3* transitioners as i feel that the buffs just makes it harder for transitioners to compete as they lost any advantage they have with the 2* teams and just makes it harder to climb the rankings.
  • alphabeta
    alphabeta Posts: 469 Mover and Shaker
    Moon 17 wrote:
    only players with access to a good range of developed characters were really in the running.

    Anyway, I voted yes. It was delightful.

    Sums up my problem - new player (60 days today) - some 2* but not even all of them - been working on teams to compete to a mid table level in PVP - crushed by this change.

    If it's impossible for new people to join the game it becomes a closed shop and will eventually die as longer term players naturally fall away over time and there is no one coming up behind because earning any sort of reward for finishing above 200 let alone top 100 is suddenly removed just as you could start to compete.

    How about a PVP where you can only use 2* characters, one for 3* and below and one for 4* and below - scaled rewards so experience players can slug out in 4* event for rewards that matter to them but where those developing can compete for lower level rewards with players of a similar level.

    Rather than boosting some if you want verity in teams just make it so after using someone in PVP they can't fight in next 2 match up - forces people to churn through roster to compete towards the top and would promote different match ups.
  • I did better in this than I've done in PVP in months, and I don't like it still. Because I can recognize that bad luck in what is boosted for the week means an entire week is loss. This week patch and loki are boosted, great, next week beast, shehulk, Ms. Marvel, and **CapAm are boosted. In that case, I've got my mostly covered *** getting destroyed by a fully leveled Ms. Marvel, which would suck. So, I have to vote "no" in the end.
  • i voted for no because this formate remindes me every time on the post season pvps "balance of powers" and "combined arms".
    to many characters are buffed and makes it really unbalanced.
    every good looking 2* roster can defeat easy any 3* teams.
    and this has nothing to do with balancing imo.
    its a game based on stars. so there have to be visible diferences between these stars. even if they are significant.
    and making so many characters boosted is kinda unfunny cause this leads to the point that every player will use these characters.
    for me the old pvp version was much better than this one

    one buffed hero at pvp os enough. buffing all makes it just ridicolous for me
  • Carnage_78
    Carnage_78 Posts: 304 Mover and Shaker
    I personally voted no on this poll & here is my 2 cents on the subject...

    I was not able to front an all star.pngstar.pngstar.png boosted team all week which made it much harder for me to climb to my normal scores in terms of time & resources to continue competing in my overall season...and actually I ended up posting 100 less per event than what I scored in the events of the week before with my star.pngstar.pngstar.png go to team.

    To me, the boosting of multiple characters should be kept to the off season only otherwise it unbalances the entire season. One week is also way too long to be disadvantaged if you don't have the right characters covered & levelled. I get it that once in a while a player might be very happy because the combination of boosted characters fits the strength of a particular roster but to me this luck of the draw thing makes the season competition unbalanced. It also complicates things the rest of the time (probably more often than not for star.pngstar.pngstar.png transitioners) which makes the overall experience of playing the game somewhat heavier.

    As a result in my case, I will probably end up a tier lower in the season rewards because of it & to me it is not right that it would be decided by the luck factor of getting the right characters boosted at the right time rather than my actual efforts to climb up...granted it will only be a difference of one Heroic Token so I am not too fussed about it but still, in principle, it is not the way it should be in my opinion.

    Hopefully this will remain only an experiment & nothing else...
  • I'm sure the 4* buff will be tweaked, but ignoring X Force for the moment because he starts out way out of balanced so a fair (that is, small) buff to make him viable against other 280 3*s is nowhere near viable for everyone else. Let's say the 3* buffs remain unchanged. Assume that the 4*s not named X Force has at best comparable offense to their top 3* counterpart (this actually seems quite questionable with quite a few 4*s). Let's say that the initial unbuffed state of level 270 4* versus level 166 3* is balanced. Then to preserve the same balance, the 4* needs to be buffed to at least (280/166) * 270 = 455.

    But wait, that's not everything, because 4*s gain less on ability damage per level (though they do gain more on match damage for having so many more levels now that match damage is standardized after a certain point). Ignoring the value of match damage, you can see that 4* ability damage is roughly half as a function of level (level 70->270 is roughly 4X, ability damage only doubles). Making the rather bad assumption that HP is equally valuable as ability damage (ability damage is almost always better than HP), then we get that a 3* gains 69% levels which is basicaly 69% HP and 69% ability damage for a total of 138% increase. For a 4* they'd need 92% more levels for 92% more HP and 46% more ability damage (also 138% total increase), so their boosted level should be 270 * 1.92 = level 518. This probably still isn't quite competitive for anyone that isn't X Force, though perhaps newer players will look at 'level 518' and give up in despair.