DPD Redundancy. ..
I'm sorry, I know this is going to sound rude...
BUT all these comments on how "DPD" is how us 2* transitioners can build our 3* rosters is laughable
Everyone seems to be overlooking the fact we have to ACTUALLY have the 3* cover to thus earn the afore mentioned 3* cover...
Therein lies the redundancy...
Consequently we are then seemingly "Punished" for the lack of said cover by not being allowed to even complete DPD to earn the ISO reward...
Seemingly a somewhat large portion of the 3-4* players assume DPD is an avenue unto which we can transition when subsequently in fact it is more often than not a disappointing and fruitless venture. .
BUT all these comments on how "DPD" is how us 2* transitioners can build our 3* rosters is laughable
Everyone seems to be overlooking the fact we have to ACTUALLY have the 3* cover to thus earn the afore mentioned 3* cover...
Therein lies the redundancy...
Consequently we are then seemingly "Punished" for the lack of said cover by not being allowed to even complete DPD to earn the ISO reward...
Seemingly a somewhat large portion of the 3-4* players assume DPD is an avenue unto which we can transition when subsequently in fact it is more often than not a disappointing and fruitless venture. .
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Comments
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It's not for 2 star players.
It's for 2-3 transition players.0 -
I'm not sure "redundancy" means what you think it means. . .
As for the value of DPDQ, you are both right and wrong.
yes, DPDQ does very little for 2*-only players looking to get their first 3* covers. But that's not what it's designed to do.
As stated by the devs, DPDQ is designed to speed up the transition from 1 3* cover in a particular character to 13 3* covers.
So the devs see the 2*-->3* transition as having two phases. In phase 1 you use your 2*s to earn tokens and placement rewards in pve. That will eventually give you a few covers in lots of 3*s. Then in Phase 2 you start acquiring more covers for a few 3*s and eventually get a couple of 166s with which you can reliably place in the top 100 in PVP.
You can debate whether or not that model makes sense (it seems clear to me that devs are trying to incentivize players to keep large rosters of 3*s, which conveniently costs pretty large amounts of HP and makes demiurge/D3 money), but DPDQ is pretty clearly effective at its stated purpose.0 -
You also get one Taco token (without character) that has a smaller pool of 3*'s to draw from, and a HP payout.
That extra token with a smaller draw has to help in the long run doesn't it?0 -
Blergh wrote:You also get one Taco token (without character) that has a smaller pool of 3*'s to draw from, and a HP payout.
That extra token with a smaller draw has to help in the long run doesn't it?
I personally have yet to see anything beyond a 2*...
The consensus seems to be that the development of DPD was intentionally targeting 2* players and 2* transitioning players..
Yet,IF it was then it is certainly falls short of its goal..0 -
shayne78 wrote:Arondite wrote:It's not for 2 star players.
It's for 2-3 transition players.
Exactly!
BUT...
You STILL have to have the covers to begin with to earn the covers...
Now, if you could earn previously unowned covers, then it would be viable for transitioning. ..
but that was execactly the point of DDQ. It's for players who sit on nearly useless 3* becuase they only have 1 or a couple of its covers. It was specifically introduced to amend that a bit.0 -
People keep saying it's a 2-3 star transitioning vehicle. No it's not. It's a 3-4 star transitioning video. In order to participate, you must already have the 3*. Thus, other than one taco and 1700 iso, it's useless for 2* players.0
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dider152 wrote:People keep saying it's a 2-3 star transitioning vehicle. No it's not. It's a 3-4 star transitioning video. In order to participate, you must already have the 3*. Thus, other than one taco and 1700 iso, it's useless for 2* players.
A 2* player is not in the 2-3 star transition. A transition player has a bunch of 3*s lying around at level 100 or so.
While it may be a bit of a catch 22, I think it's perfectly fine to require the character to earn a cover for that character. First off, if you could get a new character every day you would quickly run out of roster space. Secondly, as a transition player you probably have that one character that's at 10 covers sitting at level 120. That's the guy you get your 11th cover for.
If you don't have the 3*, you aren't yet in the position to need more 3* covers, it's basically that simple.0 -
shayne78 wrote:Arondite wrote:It's not for 2 star players.
It's for 2-3 transition players.
Exactly!
BUT...
You STILL have to have the covers to begin with to earn the covers...
Now, if you could earn previously unowned covers, then it would be viable for transitioning. ..
The key word here is "transitioning". It means someone who has fully covered 2*s, and has won a few 3*s from lucky token draws or won from events. By the time someone has levelled 3-4 2*s to 94, there's a good chance they'd have a few 3* covers already in the process, and DPD helps them.
It does not mean someone who is just starting to level their 2*s. These probably do not have a lot of 3*, and DPD is not designed to solve their problem, because their main goal is to get their 2* to 94 first.0 -
NighteyesGrisu wrote:shayne78 wrote:Arondite wrote:It's not for 2 star players.
It's for 2-3 transition players.
Exactly!
BUT...
You STILL have to have the covers to begin with to earn the covers...
Now, if you could earn previously unowned covers, then it would be viable for transitioning. ..
but that was execactly the point of DDQ. It's for players who sit on nearly useless 3* becuase they only have 1 or a couple of its covers. It was specifically introduced to amend that a bit.
The difficulty in earning a 3* when in PVP as a 2* transitioner getting beyond 300-400 points to earn a 3* is impossible in most cases especially when faced with the (Thoress,XF) wall...
PVE has become a bad joke, our puny 94's up against 120+opponents and I've personally had to face 200+goons..so ranking high enough to earn 3* not as easy as ppl make it out to be...
Also in most there's a required character to earn the largest amount of points..0 -
shayne78 wrote:NighteyesGrisu wrote:shayne78 wrote:Arondite wrote:It's not for 2 star players.
It's for 2-3 transition players.
Exactly!
BUT...
You STILL have to have the covers to begin with to earn the covers...
Now, if you could earn previously unowned covers, then it would be viable for transitioning. ..
but that was execactly the point of DDQ. It's for players who sit on nearly useless 3* becuase they only have 1 or a couple of its covers. It was specifically introduced to amend that a bit.
The difficulty in earning a 3* when in PVP as a 2* transitioner getting beyond 300-400 points to earn a 3* is impossible in most cases especially when faced with the (Thoress,XF) wall...
PVE has become a bad joke, our puny 94's up against 120+opponents and I've personally had to face 200+goons..so ranking high enough to earn 3* not as easy as ppl make it out to be...
Also in most there's a required character to earn the largest amount of points..
Have you tried PVE, usually easier to score a three with a lower roster, and with a good alliance and lots of alliance rated subs you get a good token pull too. More of a commitment and grind, I grant you.0 -
Blergh wrote:shayne78 wrote:NighteyesGrisu wrote:shayne78 wrote:
The difficulty in earning a 3* when in PVP as a 2* transitioner getting beyond 300-400 points to earn a 3* is impossible in most cases especially when faced with the (Thoress,XF) wall...
PVE has become a bad joke, our puny 94's up against 120+opponents and I've personally had to face 200+goons..so ranking high enough to earn 3* not as easy as ppl make it out to be...
Also in most there's a required character to earn the largest amount of points..
Have you tried PVE, usually easier to score a three with a lower roster, and with a good alliance and lots of alliance rated subs you get a good token pull too. More of a commitment and grind, I grant you.0 -
Please can I have your 120 level guys and your roster of solid 94s and you can have my XF and my 392 guys? That's a fair trade right?
Bottom line, PvE is just work. Earning 1, 2 or even 3 covers just comes down to grind. It's balanced to be playable by all players, difficult, but playable.0 -
shayne78 wrote:The difficulty in earning a 3* when in PVP as a 2* transitioner getting beyond 300-400 points to earn a 3* is impossible in most cases especially when faced with the (Thoress,XF) wall...
PVE has become a bad joke, our puny 94's up against 120+opponents and I've personally had to face 200+goons..so ranking high enough to earn 3* not as easy as ppl make it out to be...
Also in most there's a required character to earn the largest amount of points..
getting the first cover isn't that hard. the xf thoress wall ususally doesn't hit until 600p which in many pvp is more than enough to earn one cover.
as for pve. 3* players just get 300+ opponents instead. do you think that's easier? Just in the hunt there's one guy in my bracket in the top10 without a single character over 94...there's people who specifically don't level their roster to keep scaling in PVE down.0 -
shayne78 wrote:
PVE has become a bad joke, our puny 94's up against 120+opponents
I fail to see how 94 2* vs 120 is any worse than 166 3* vs 280, or 270 4* vs 395. Better hope Phantron doesn't notice this post, we'll never hear the end of it.shayne78 wrote:and I've personally had to face 200+goons..
Been there, done that. Even as a 2* player, I loved goon nodes. OBW + Thor/Ares, all day long.shayne78 wrote:so ranking high enough to earn 3* not as easy as ppl make it out to be...
Nobody said it was easy being a top 15 percentile. But the beauty of PVE is that it's at least equally hard for everyone.
You'll be fine. The first couple of PVE's without Crutch-neto will be rough. Then your scaling will adjust, and then it's back to the salt mines. If you can spare a few bucks, buy an extra couple of roster slots and build a second OBW and another Thor. That helped me immensely during my transition.0 -
This is how 2* players learn the hard way that Deadpool is a jerk. It's no coincidence that it's HIS quest...0
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As said by other users, DPD is working exactly how the developers described it. You may not like it, but it was set up for those people looking to increase their 3* options. Loads of criticism to be levelled at other areas of the game but not at this part.0
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You just heard the word "redundancy" today for the first time didn't you0
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Here's my take:
Transition from 2 stars to 3 stars is slow. We all know this. However, there are absolutely ways to do it.
1) Play PvE. Do the nodes you can. Play smart - a solid 2 star roster and the lesser scaling that nets can absolutely get you to the 3 star progression cover by the end of the event even if you cannot do the Required Nodes. It has been done, it just takes a bit more grinding and management of health packs and damage mitigation skills (I'm still learning that, even now...) You will also likely get event tokens from each sub for participating at the least. By the end of a 6 day event you should have at least 4-6 tokens (most if not all will give you two stars, but there's a chance for extra.)
Net result: 1 3 star guaranteed if you work it, extras from possible placement and possible tokens.
2) Play PvP sneakily. I have two MPQ accounts. One of them is a two star roster that is meandering toward three stars in a half-assed way. That two star account joins a pvp with about half an hour to go and just smacks down seed teams and the low level players around it. By the end of the event, pretty much every time finishes in the top 100, usually top 50. If I go higher, attacks start coming in. If you make it to 300 points in that half hour (I don't, usually, but I play slower) that's an extra token.
Net result: 1 3 star at least, extra possible if you hit the 300 token.
3) Play Deadpool Dailies. If you don't have the covers (and my alt account has to miss usually 3 out of 5 of them) then you still get a taco and some ISO. That taco could be a 3 star. Could be.
Net result: 1 3* if you have a cover. 2 possible 3 stars from tacos. 1 possible 3 star if you dont have the cover.
During this time, you're also getting daily login bonuses. There's tokens in there. There's covers in there. There's also seasonal progression awards of tokens if you try the pvp aspect.
It's hard, yes, it's work, yes, and it is slow - yes, absolutely. But the Deadpool Dailies make it slightly less so.0 -
I know you don't want to hear this, but there's a reason that they sell those tokens. It's to get you to buy the first cover the expensive way, if you aren't willing to do it the slow and steady way. Don't worry, you'll get there. Besides, DDQ has something for everyone in it, even 1* players. It's actually the best thing they've come up with yet. (Everything they come up with will also have some monetization scheme attached to it. That's a given.)0
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