Lerysh wrote: raisinbman wrote: And especially since people are saying this doesn't matter in PVP, who cares? PVE turns into kill the enemy in 2 turns or get 1 shot anyway. We NEED 'degenerate' combos in PVE because PVE IS DEGENERATE! This is basically the reason why I thought it would never get changed. 395 scaling intially went in to combat Spiderman and C.Mags infinite turn combos. You kill stuff without taking any damage, have some nice fat 395 HP walls to climb. Except then they fixed Spiderman, and then they fixed C.Mags, and yet the scaling remains. How exactly do you expect us to beat an Ares/Sniper/Sniper node by turn 5 without some kind of broken combo mechanic?
raisinbman wrote: And especially since people are saying this doesn't matter in PVP, who cares? PVE turns into kill the enemy in 2 turns or get 1 shot anyway. We NEED 'degenerate' combos in PVE because PVE IS DEGENERATE!
turul wrote: raisinbman wrote: turul wrote: There are plenty of storm based, and other infinity teams though. Winfinite just had the most board control/most quick what are other infinite teams? You can also PM me...I need another so I can do Gauntlet.... AnyStorm / AnyThor / Loki Storm3 / Loki / Mistique AnyStorm / GSBW / * Storm2 / NewRagnarok / Loki NewRags / Mystique / Loki Storm2 / NewMagneto2 / Rags Storm / Cyclops / NewRags lesser infinites can be made with IW
raisinbman wrote: turul wrote: There are plenty of storm based, and other infinity teams though. Winfinite just had the most board control/most quick what are other infinite teams? You can also PM me...I need another so I can do Gauntlet....
turul wrote: There are plenty of storm based, and other infinity teams though. Winfinite just had the most board control/most quick
GuntherBlobel wrote: turul wrote: raisinbman wrote: turul wrote: There are plenty of storm based, and other infinity teams though. Winfinite just had the most board control/most quick what are other infinite teams? You can also PM me...I need another so I can do Gauntlet.... AnyStorm / AnyThor / Loki Storm3 / Loki / Mistique AnyStorm / GSBW / * Storm2 / NewRagnarok / Loki NewRags / Mystique / Loki Storm2 / NewMagneto2 / Rags Storm / Cyclops / NewRags lesser infinites can be made with IW
GuntherBlobel wrote: After some reflection, I admit that these are nice ability chains, but they seem very expensive to start and not entirely self-sustaining. But your beautiful simulator (I just found it) does make a case for new combos that don't require human-like tile placement to work. (I wonder, will people gravitate to combos that work on average, but fail even just 10% of the time?) Still, the things that get nerfed are so obvious and so reliable that it's amazing that they weren't picked up with minimal playtesting: like cMags 5 AP ability that can earn 5 AP on most boards. (I'm sorry, that one's obvious even on paper). Winfinite with Mystique/mnMags/Bullseye is just about as reliable. Prof X's AP generation just kills me, because the infinite loop is so obvious! At this rate, I'm astonished that we haven't seen a purple tile generator yet... Of your list, I like "Storm2 / NewMagneto2 / Rags" the best, but still I'm not convinced that you won't run out of fuel eventually. Even then, I think you will want 30 AP to get the ball rolling and that might just make it to much effort for anything beyond a long survival node.
turul wrote: AnyStorm / AnyThor / Loki Storm3 / Loki / Mistique AnyStorm / GSBW / * Storm2 / NewRagnarok / Loki NewRags / Mystique / Loki Storm2 / NewMagneto2 / Rags Storm / Cyclops / NewRags lesser infinites can be made with IW
scottee wrote: turul wrote: AnyStorm / AnyThor / Loki Storm3 / Loki / Mistique AnyStorm / GSBW / * Storm2 / NewRagnarok / Loki NewRags / Mystique / Loki Storm2 / NewMagneto2 / Rags Storm / Cyclops / NewRags lesser infinites can be made with IW The main difference is Mystique/MNM was 100% win rate for me. I think the other people saying it isn't, are just using it wrong. I've never lost a battle with it. Taking down 50k hp nodes is completely normal. I literally never lost a match with it. How? Boost purp/blue. Then if the board is not favorable to start, use your other match-3 skills. Deny colors the AI needs, don't leave a weak player in front. Do stuff to survive, until the purple or blue matches become available. I think people have brain farts, when I've literally beaten every single PVE node that I've needed to with it. That's the difference between Winfinite and the above combos. The above combos are not 100% chains. You often have to a turn back to the AI. With Winfinite, you never have to. The next closest that I used was old Rags, Loki, 3Storm. But it wasn't 100% like Winfinite, and took more to get started. And it was much slower. I still play around with 3Thor, Loki, 3Storm, which is more powerful, but certainly less reliable.
Lerysh wrote: It is most definitely not 100%. Even with boosts.
I'm a contrarian on the move for 2* players, I think they will actually be helped by the Magneto change. Going from 5 blue to 3 blue will mean the team will likely need to make only one more blue match to get a Wind Storm, and can still trigger Speed Shot pretty easily. Getting the extra red however will make Hawkeye's and Magneto's reds that much easier, and they are both pretty good 2* powers. You just have to have the patience to not use them until the board doesn't have any red matches sitting there so your countdowns survive. But the thing is...Mag is very bad without . His blue is laughable, and his red is kinda...sorta..conditional.
scottee wrote: I completely agree that the nerf hurts transition players by breaking the MMags/CStorm combo. While it has limited uses in PVP, as you should switch to OBW and Ares/Thor at higher point totals, it absolutely smashes in PVE. MMags may end up being equally as powerful, or even more powerful, as an individual hero. But the fact is that everyone was using him to combo with someone else. So it's definitely a nerf to transitioners in that respect.
Kaze Koichi wrote: Rebalancing characters is a nessesary thing in any competive game. Without proper balancing we'll have one winning combinaton of characters, and those that have them automatically win, while those that don't have them have no chance to compete. So I agree that nerf is needed when nerf is needed. That's logical. But... BUT! What a hell is with 2* Magneto nerf? Nerfing 2* seems low blow. It hurts mostly people that gather 2* or transiton from 2* to 3*, making more of them to leave the game before they get into 3* group. I left 2* era behind, but I still feel for everyone that stuck at that point right now. And am I wrong to assume that 2* people rarely buy paid content then 3* and 4* because they doesn't have a solid roster that can be improved by such purchase yet? That people are less likely to pay if they spent less time and efford on the game? If someone is convinced, that it is not a nerf, let's look at 2* Mag(MN) closely. What does Mag worth by himself? Not much. He has low HP, so he shouldn't tank unless he is protecting someone even more squishy (Storm, OBW). His is complete garbage, is better but not that good: there are different ways countdowns can be coutered, especially if red is not maxed. So using to feed Mag himself is useless. Mag's true purpose is combination play, feeding someone else. So instead of good to we shall have mediocre to & Let's see how it affects first. Gathering blue becames slower. Also, not on every board 3 tiles can make a match 5 on spot, so when you collect enough purple there can be a good reason to delay using it. Especially if you use 2* Hawkeye. So blue suffers greatly. But maybe we can compensate with ? There are some red falling. Note, interfearing with the board we carefully planned by placing blue, so it's a con, but still, can we get use of that? Who in pure 2* roster have good red? 1) Wolwerine. His red is great, but it's also cost a lot, in combination with Mag, Wolwe and some blue user both are going to get their color slow. 2) Thor. His is quick, but it then needed to be converted into , and then into . And if you don't have enough at the end of this combo, you need to do it again, replacing already placed tiles with & again. Doable, but not without flaws. 3) Hawkeye. He use both & , but as I stated before a combination with his is nerfed. Everyone else 2*'s is useless. My verdict: it's much easy to concentrate on getting primary colors for such characters then gather for Mag. It's more useful to replace Mag with someone that can fight on their own. And I know what you are thinking: are you married, Kaze? Not yet, but let's talk about "winfinite combo" first, ignoring my confusion on how you can call "infinite" something that relay on chance of getting nessesary color (50% for first round, 25% for first and second together, and so on...) Of course any infinites should be prevented. But, as some people here already pointed, there is much better solution: to prevent Mistique/Magneto infinite you can simply change Mistique's to other color that is not And problem solved. At the end I want to ask: if Mag gets his nerf, who is left for 2* players to play with? Mag is the only 2* that can change colors (except miss Marvel, but she need you to have a proper team-up to work). Here is a list of 2* characters that I recomend to not collect due to their uselessness: Bagman Bulseye Captain America Moonstone Johny Storm And now Magneto joins this team (dragging Hawkeye with him). Welcome to die, Magneto, because you'll die soon. Can we get to a new low? Who is going to be nerfed next? 1*? Bagman?
Xenoberyll wrote: I didn't think it's op and it's not boring either. It's a funny reasoning for the developers to nerf something because "boring" anyway. I thought the players decide what they like to play . Nobody is forced to play the combo except by the OP scaling in PVE where match damage alone can threaten to kill the fragile duo on a bad board. Makes me wonder what they deem "boring" next.
Lerysh wrote: It is most definitely not 100%. Even with boosts. Any goon fed Ares node can tell you, denying colors doesn't work, putting your big tank out front only works for so long, and if you can't get 18 relatively quickly you are heading for a loss. It's great that you never lost with it, but it is for sure beatable.