Iron Fist in Prodigal Sun
Comments
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Great idea, thank you!0
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I'm a fan of the early cover access, tho it did leak who the new character was to people with saved tokens when the splash image updated for Prodigal Sun.0
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I'm happy with this change. It'll clear up some of the cluttering of the top 150 who just want him for the next PvE's required character nodes. And anyone who does still want him after lucking into drawing him has a whole extra cover, which might be a whole extra power! (draw purple, no need for top 10? Sign me the heck up!).
Now the next change should be a way to guarantee a required character purchase for newbs/unlucky 151+ who don't have the character they need, but plenty of spending cash, like the game detects if X event is happening that heavily requires Y character that player Z doesn't have, it'll allow a ONE-TIME purchase of the required character (random cover) for like 1000-1500 HP. It'll get new/returning players back in the rat race without frustrating themselves on that draw rate (4.5% x 10 pack draw equals 45% chance for ONE cover?). Even allowing that, they're still on the hook for the other two (or twelve) powers, so it's not unbalancing, especially thanks to Deadpool's Daily quest throwing out lucky 3*s like candy.
And just think, while the grinders get their loot at the expense of the 151+, that 85% now has a guaranteed backup plan to keep them from rage-quitting for being unlucky in the PvE, that also supports the game.0 -
If you do not make Top 150 in a PvE, it means you hardly played it. It used to be Top 100, right ? So, that's some improvement.
Weaker rosters, when they play consistently, go to the Top.
But I agree the packs should give a better chance to get the new character. Just the way it used to be last year (when I was myself a transitioner).
The 3 covers should go to the Top 20. Why ? Because most of the Top 10 are newcomers/weaker rosters who won't be using the new character for a long time. Meanwhile, the vets have the hardest time to get the 3rd cover they need...0 -
Trisul wrote:ronin-san wrote:This fixed nothing.Postby Demiurge_Miles » Tue Feb 24, 2015 4:16 pm
Hi All,
Miles from Demiurge here. We’re trying an experiment with the release of Iron Fist, giving you extra chances to earn him.
So he's saying, "here's an experiment. Here's an extra chance to earn a cover". My argument is that if you want to give an extra chance to earn IF, then *ACTUALLY* fix the probability. .7% is **** for a featured character - new or not. He's the new guy; he's on the token screen. I'm saying that if you really want to incentivize people into buying covers with AP, then the least you can do is:
1. improve the abysmal probability.
a. at LEAST raise the probability on the 10 and 42 pack(s)s.slidecage wrote:What will be the point of playing the PVE once you earn the token and you get all of the rewards they are handing out
(Does it really not occur to you why someone would want more IF covers? Really? Just like, think about it.)
Clever SNL reference, Mr Lovitz. RIP.
Anyway, I think you're missing my point. I'm not arguing against minimal effort to win a cover. I'm arguing that the chance of landing one is so insignificant. It's a lesson in bean counting futility. What I'd like to see; what i know they won't show, is how many players actually landed Iron Fist covers from tokens and the number of 10 and 42 packs purchased as a result (vs previous tournaments).
Because we won't be made privy to that information, it feels a bit mouse-in-the-maze. This was something I like to think they could have calculated and play-tested in a lab, vs making the players the lab rats. I don't expect that my opinion will be popular.
Edited for color and wording.0 -
There are about 4000 tokens available per bracket; 2000 for progression (if everyone gets both) and 2100 for sub event placent (top-300 x 7). Given the odds, that is about 29 IronFist covers in tokens per bracket on top of the normal 210 covers for top-150 people. About 10 of those covers will go to people who make top-150 anyway, another 9 for people who make regular top-300 sub finishes but miss out on top-150 overall, and up to 10 for the other 700 people who only get progression tokens.
The middle group is obviously the main beneficiary, but anyone who gets a lucky token pull should be happy. Note that this will be about twice the purple covers though, which is the top-10 placent reward.
For alliance, there will be 7000 tokens for top-50 alliance members, which is 49 IronFist covers, about 1 cover per alliance (assuming just 50 alliances, tho there is likely some grey zone aroun the cutoff), but they will likely all be in top-150 anyway, and also get the final top-100 alliance placement cover.,0 -
Ben Grimm wrote:0
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Good news, yes... the new character is available in tokens.
Problem for me is still Hero Points and Roster Slots. Even if I won Iron Fist, I wouldn't be able to add him to my roster since I just used all my HP to add Cyclops.0 -
MikeHock wrote:Good news, yes... the new character is available in tokens.
Problem for me is still Hero Points and Roster Slots. Even if I won Iron Fist, I wouldn't be able to add him to my roster since I just used all my HP to add Cyclops.
roster slots are still the elephant in the room. since they acknowledged that in their last q&a that it was the biggest problem, i am hopeful given the positive trends of late that they will offer a good solution and soon. please dont disappoint me D3. the last few pvps have provided a good flow of hp, for me anyway, and i have enough for iron fist (slot 53 at 700 hp) but dang this is getting expensive.0 -
The 250HP token pull in DPQ is nice. While I have only gotten one 3* so far, I have received about 3 250HP rewards. That def helps a bit with roster slots.0
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@ronin-san
Your problem with the game is a more general problem that vaulting was supposed to help alleviate, mainly with the difficulty of cover-maxing a character via tokens. I think most people would agree that D3 is pretty stingy about 3* covers. However, they do deliberately want 3* covers (especially for new characters) to be fairly difficult to obtain, so it's really a matter of finding a balance between player frustration (from not obtaining a cover) and player satisfaction (of obtaining a rare cover), while continuing to offer incentives for whales to dump money into. It's quite debatable how close MPQ is to that balance.
That being said, let's be honest, this seems like a move designed to bolster one of their bigger moneymakers, token sales (which I have absolutely no problems with), while throwing a bone to the lucky players that get IF. Adding IF to PS cover packs definitely does not detract from this event otherwise, and will boost player participation (which I'm sure also boosts token sales).
Again, I don't have any problems with the devs adding incentives for token pack buyers. I won't buy them, so it doesn't change anything about how I play MPQ.0 -
It's a great gesture and a definite step in the right direction, sure... but with a 0.7% chance to pull a cover the odds are simply too low to mean anyone really has much of a shot at him. Heck, even buying a 42 pack means you'd statistically only have a bit better than a 25% (25.55% approx) chance of pulling at least on IF cover. Not great, for as pricey as those things are...0
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The low % to pull Iron Fist is a premium you pay to have him before anyone else. Since there isn't some kind of essential that requires Iron Fist in this event I see nothing wrong with charging extra for having your toy before anyone else can.0
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2 42 packs no iron fist covers must be low rate0
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This is a great idea executed in the poorest fashion imaginable. 0.7% is an insult at best for a promotion. The draw rate doesn't even go up for 10 and 42 packs giving ZERO incentive to buy those. Your strategy and marketing is zero for this move.
You can do better, do better.0 -
This is awesome. I hope this is go forward as well. I mean sure the % drop rate may be low, but to go from literally 0 chance to the possibility of a nice surprise is fantastic.
Thanks!0 -
0.7% in a token is still roughly 0.7% more of a chance than you would normally have to get a new character in the event that rewards that character. Iron Fist will still be available at a boosted rate in the subsequent PVE. Incremental improvements in rewards are preferred to no changes at all.0
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mjh wrote:This is a great idea executed in the poorest fashion imaginable. 0.7% is an insult at best for a promotion. The draw rate doesn't even go up for 10 and 42 packs giving ZERO incentive to buy those. Your strategy and marketing is zero for this move.
You can do better, do better.
lol yeah, It's pretty evil to sucker $100 out of noobs with barely any chance to get the desired cover from a 42 pack. Even for whales, we learned quickly that token packs are a complete waste of money and hope.0
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