rixmith wrote: Same for me on the PC. Time Remaining no longer present anywhere on the Cage Match. For Enemy of the State it shows on the card before you enter the event, but inside the event the time remaining has disappeared.
CrookedKnight wrote: Seeing it as well on Android 4.4.4. Cage Match and SHIELD Simulator have no player count or time remaining bars anywhere, PvE events and the overall Season XI event have them on the card you tap to enter the event but not on the event page itself.
ngoni wrote: Only place I can find time left in events on Android is pulling up the Event Rules. Why would you hide critical information like that? Does no one who actually plays this game do any playtesting?
Fisben wrote: I updated to R71 on my Android Nexus 6 and now the Cage Match PVP no longer displays time left.
"David wrote: Moore"] Fisben wrote: I updated to R71 on my Android Nexus 6 and now the Cage Match PVP no longer displays time left. Hi, Regarding the missing "Time Left" displays - Demiurge says it's a known issue and a fix is planned for R72. If I hear more I'll provide updates. *Update: Helpful advice from forum user "ngoni": You can still find "Time Left" by tapping the "Event Rewards" icon, then tapping "Event Rules."
Moon Roach wrote: The Steam update is 623.3 MB. Wow. Just, wow. What the heck is in there?
DuckyV wrote: "David wrote: Moore"] Fisben wrote: I updated to R71 on my Android Nexus 6 and now the Cage Match PVP no longer displays time left. Hi, Regarding the missing "Time Left" displays - Demiurge says it's a known issue and a fix is planned for R72. If I hear more I'll provide updates. *Update: Helpful advice from forum user "ngoni": You can still find "Time Left" by tapping the "Event Rewards" icon, then tapping "Event Rules." Was this known before the rollout or after? If it was known before the rollout, then they should have held off until it was fixed imo.
Lerysh wrote: DuckyV wrote: "David wrote: Moore"] Fisben wrote: I updated to R71 on my Android Nexus 6 and now the Cage Match PVP no longer displays time left. Hi, Regarding the missing "Time Left" displays - Demiurge says it's a known issue and a fix is planned for R72. If I hear more I'll provide updates. *Update: Helpful advice from forum user "ngoni": You can still find "Time Left" by tapping the "Event Rewards" icon, then tapping "Event Rules." Was this known before the rollout or after? If it was known before the rollout, then they should have held off until it was fixed imo. More evidence that they don't have, and desperately need, a QA department. Anyone actually playing this patch for 2 mintues would have encountered this bug.
GothicKratos wrote: Or more innocently, since they don't actually participate in events when they test things, it either slipped past them or they don't have an event timer (and/or it's random times).
simonsez wrote: GothicKratos wrote: Or more innocently, since they don't actually participate in events when they test things, it either slipped past them or they don't have an event timer (and/or it's random times). I can't even understand why this was a piece of code they would've been messing with for any reason.
GothicKratos wrote: simonsez wrote: GothicKratos wrote: Or more innocently, since they don't actually participate in events when they test things, it either slipped past them or they don't have an event timer (and/or it's random times). I can't even understand why this was a piece of code they would've been messing with for any reason. I'm not saying they were changing timers. I'm saying that if they're changing things within the event's coding, it's easy to accidentally biff something up and not notice it. Alternatively, it's easy for something to interfere in a manner you wouldn't expect.
"David wrote: Moore"]-More characters allowed in Survival missions: characters and Team-Ups on enemy teams in Survival missions no longer restrict which characters and Team-Ups you can bring into battle.
CNash wrote: "David wrote: Moore"]This doesn't make any sense from a narrative perspective.
"David wrote: Moore"]This doesn't make any sense from a narrative perspective.