Unreallystic wrote: Honestly, I am OK with the new changes, but there are a few caveats to that. 1. Progression rewards, as it stood it was hard enough without burning HP and ISO to get 1100, let alone 1300. Now? Like the third poster I got first place with around 950, second place in my bracket was about 850 and third place didn't crack 800. 2. The 'wall' needs serious adjusting. Since better teams are having lower scores, it makes the wall hit harder and lower. They need to find some way to adjust this. 3. Early risers. When I got First place, I was in first pretty much the entire event. What I saw irritated me. Skipping galore I was matched up against maxed 3* teams and some 4* teams and only able to get UP to '6' points for fighting them. If we can't shield quickly, let us shield longer and make it worth more. - Unreall
ZeroKarma wrote: Maybe they need to expand the pool of available targets outside of slices. I know it was discussed before, and there are headaches involved, but I think they need to make it easier to find reasonable targets, not even juicy 40 point ones. I'll take a bunch of 25's at this point. Otherwise, points won't be a temptation to hop even a little bit, which reduces the targets, which reduces the desire to hop until everyone hits a target score and sits shielded for the entire tournament and we see new lows every week in scoring.
Enoc99 wrote: I know this is an unpopular opinion, but I feel that shield hopping was against the intentions of the developers, and more action should have been done against it than was, without nerfing legitimate shield usage as they did. Here would have been my way of doing it. My suggestion would be as follows: You can use any shield, no cooldowns upon the shield being applied, but as soon as your shield expires (whether due to its time running out, or due to you breaking it early) you incur a 15 minute cool down before a new shield can be applied. This way shields could be timed so you can use them effectively to "lock-in" a score until the end of an event, or even to protect your score overnight, but not a way to coordinate rushes. 15 minutes is short enough of a cool down that it wouldn't significantly hinder your ability to schedule your playtime effectively, but is long enough that once you get to a high score, it ceases to become a practical form of protection to justify hopping. I feel that shield hopping as it was done, while certainly fun for the competition to some of the highest players, was not the intended usage of the mechanic.
Kappei wrote: Enoc99 wrote: I know this is an unpopular opinion, but I feel that shield hopping was against the intentions of the developers, and more action should have been done against it than was, without nerfing legitimate shield usage as they did. Here would have been my way of doing it. My suggestion would be as follows: You can use any shield, no cooldowns upon the shield being applied, but as soon as your shield expires (whether due to its time running out, or due to you breaking it early) you incur a 15 minute cool down before a new shield can be applied. This way shields could be timed so you can use them effectively to "lock-in" a score until the end of an event, or even to protect your score overnight, but not a way to coordinate rushes. 15 minutes is short enough of a cool down that it wouldn't significantly hinder your ability to schedule your playtime effectively, but is long enough that once you get to a high score, it ceases to become a practical form of protection to justify hopping. I feel that shield hopping as it was done, while certainly fun for the competition to some of the highest players, was not the intended usage of the mechanic. A 15 minutes cooldown on EVERY shield would nullify the previous shield. Seriously, if I stay unshielded for more that 3-5 minutes when over 750 points the attacks start pouring down from heavens.
Kappei wrote: A 15 minutes cooldown on EVERY shield would nullify the previous shield. Seriously, if I stay unshielded for more that 3-5 minutes when over 750 points the attacks start pouring down from heavens.
Ebolamonkey84 wrote: I agree with Kappei. In Unholy Outlaw, I saw someone in my bracket drop from 1100 to 950 in probably 10 minutes unshielded. A 15 minute cooldown would essentially invalidate all shields that don't last until the end.
NotYou13 wrote: Kappei wrote: A 15 minutes cooldown on EVERY shield would nullify the previous shield. Seriously, if I stay unshielded for more that 3-5 minutes when over 750 points the attacks start pouring down from heavens. I think that's kinda his point. Use the shield to protect yourself at the end instead of using to hop. Ebolamonkey84 wrote: I agree with Kappei. In Unholy Outlaw, I saw someone in my bracket drop from 1100 to 950 in probably 10 minutes unshielded. A 15 minute cooldown would essentially invalidate all shields that don't last until the end. See above.
tanis3303 wrote: Basically, you and your alliance mates get yourselves the LINE app for your phone/tablet, that seems to be the easiest way to do it. Facebook would probably work as well. Then talk to you alliance members, and when one of you with a sufficiently high score (in this new environment, probably 900-1000 or above) goes out for a few battles, they announce it there, and you go in-game and skip around until you find them. Then they will tell you when they're re-shielded so you can hit them. Presto, you get points, and they don't lose any. (barring any sniping that may occur to either of you while you're unshielded, of course) BTW, this is exactly the type of thing this change was supposed to eliminate, but instead, it has only reinforced the need for it.
Enoc99 wrote: NotYou13 wrote: Kappei wrote: A 15 minutes cooldown on EVERY shield would nullify the previous shield. Seriously, if I stay unshielded for more that 3-5 minutes when over 750 points the attacks start pouring down from heavens. I think that's kinda his point. Use the shield to protect yourself at the end instead of using to hop. Ebolamonkey84 wrote: I agree with Kappei. In Unholy Outlaw, I saw someone in my bracket drop from 1100 to 950 in probably 10 minutes unshielded. A 15 minute cooldown would essentially invalidate all shields that don't last until the end. See above. Exactly my point. Thank you. Yes, my suggestion would invalidate shield hopping without significantly hurting other intended shield usages. My belief is that was what D3 was ultimately going for, so I feel that my suggestion would have been a more effective solution than the one they put out there.
Ebolamonkey84 wrote: There are many reasons to put up a shield before the end of an event that do not include hopping. Common things such as sleep or work or school. There would be no point in me putting a shield up before work if I was going to be out in the open for 15 minutes after the shield anyway. How is putting up a shield when you cannot play not an intended shield use?
gamar wrote: Ebolamonkey84 wrote: There are many reasons to put up a shield before the end of an event that do not include hopping. Common things such as sleep or work or school. There would be no point in me putting a shield up before work if I was going to be out in the open for 15 minutes after the shield anyway. How is putting up a shield when you cannot play not an intended shield use? The implication of "needing to shield" for school or work implies that you wouldn't have shielded if not for work, so you would have been unshielded during that time and lost points anyways. If you would have shielded anyways to protect your points, you're shield-hopping, not shielding because of work.
Ebolamonkey84 wrote: gamar wrote: Ebolamonkey84 wrote: There are many reasons to put up a shield before the end of an event that do not include hopping. Common things such as sleep or work or school. There would be no point in me putting a shield up before work if I was going to be out in the open for 15 minutes after the shield anyway. How is putting up a shield when you cannot play not an intended shield use? The implication of "needing to shield" for school or work implies that you wouldn't have shielded if not for work, so you would have been unshielded during that time and lost points anyways. If you would have shielded anyways to protect your points, you're shield-hopping, not shielding because of work. What? This makes no sense to me at all. Shielding to protect your points is literally the entire purpose of shielding. If I did not have to work, I could actually be playing and maintaining my current point level or climbing more.
gamar wrote: Ebolamonkey84 wrote: gamar wrote: Ebolamonkey84 wrote: There are many reasons to put up a shield before the end of an event that do not include hopping. Common things such as sleep or work or school. There would be no point in me putting a shield up before work if I was going to be out in the open for 15 minutes after the shield anyway. How is putting up a shield when you cannot play not an intended shield use? The implication of "needing to shield" for school or work implies that you wouldn't have shielded if not for work, so you would have been unshielded during that time and lost points anyways. If you would have shielded anyways to protect your points, you're shield-hopping, not shielding because of work. What? This makes no sense to me at all. Shielding to protect your points is literally the entire purpose of shielding. If I did not have to work, I could actually be playing and maintaining my current point level or climbing more. And... You WOULDN'T be playing in the 15 minutes after you broke shield? Then why did you break shield?
Ebolamonkey84 wrote: gamar wrote: Ebolamonkey84 wrote: gamar wrote: The implication of "needing to shield" for school or work implies that you wouldn't have shielded if not for work, so you would have been unshielded during that time and lost points anyways. If you would have shielded anyways to protect your points, you're shield-hopping, not shielding because of work. What? This makes no sense to me at all. Shielding to protect your points is literally the entire purpose of shielding. If I did not have to work, I could actually be playing and maintaining my current point level or climbing more. And... You WOULDN'T be playing in the 15 minutes after you broke shield? Then why did you break shield? Maybe my work plus my commute takes more than 8 hours, and an 8+3 is cheaper than a 24 hour.
gamar wrote: Ebolamonkey84 wrote: gamar wrote: The implication of "needing to shield" for school or work implies that you wouldn't have shielded if not for work, so you would have been unshielded during that time and lost points anyways. If you would have shielded anyways to protect your points, you're shield-hopping, not shielding because of work. What? This makes no sense to me at all. Shielding to protect your points is literally the entire purpose of shielding. If I did not have to work, I could actually be playing and maintaining my current point level or climbing more. And... You WOULDN'T be playing in the 15 minutes after you broke shield? Then why did you break shield?
Ebolamonkey84 wrote: gamar wrote: The implication of "needing to shield" for school or work implies that you wouldn't have shielded if not for work, so you would have been unshielded during that time and lost points anyways. If you would have shielded anyways to protect your points, you're shield-hopping, not shielding because of work. What? This makes no sense to me at all. Shielding to protect your points is literally the entire purpose of shielding. If I did not have to work, I could actually be playing and maintaining my current point level or climbing more.
gamar wrote: The implication of "needing to shield" for school or work implies that you wouldn't have shielded if not for work, so you would have been unshielded during that time and lost points anyways. If you would have shielded anyways to protect your points, you're shield-hopping, not shielding because of work.