babinro wrote: I suppose it'd be appropriate to share my little story of the effects of shield cool downs as well here... I'm an established roster player. Have max level X-Force, Thor, max cover Fury and over 20 ***'s maxed. ... This was a close and FUN pvp because people couldn't simply pay-to-win their way into an enormous lead during the final 2 hours. Whether I finished first or not I'd have felt this way. I hope this shows that the effects of shield cool downs are not entirely negative. Note: This is just the story of my first experience with the change. I fully agree that the current implementation of shield hop mechanic has flaws. I don't think going back to the old way is the answer. Both have unique problems and benefits. I'd offer my own solution but I honestly can't think of one that's truly great.
hector83 wrote: zonatahunt I think shield hop its worst thing ever, and I hope D3 will get rid of it completely Same like you, I never bought HP to shield and I never will. I think shield should be use only when you need to make brake from playing, because you need go to school, to work, to bed etc. Or when you climb as far as you can and then use shield till the end of tournament to not lose points you made while climbing - like your daughter do. I hope some day it will work like that P.S. Big Respect for so long post, It was nice to read it zonatahunt.
Bowgentle wrote: hector83 wrote: zonatahunt I think shield hop its worst thing ever, and I hope D3 will get rid of it completely Same like you, I never bought HP to shield and I never will. I think shield should be use only when you need to make brake from playing, because you need go to school, to work, to bed etc. Or when you climb as far as you can and then use shield till the end of tournament to not lose points you made while climbing - like your daughter do. I hope some day it will work like that P.S. Big Respect for so long post, It was nice to read it zonatahunt. Except that zonatahunt say he _did_ spend money on HP for shields, just that he never bought covers or ISO. Also, he's arguing in favour of shield hopping. You may want to re-read the OP.
SnowcaTT wrote: As for point #1: I'm ftp, so the "fun" has never been in shield hopping anyway. I'm fine with it if it keeps the big guns away from me. But now that everyone is bunched together, it is annihilation time when you cross 600 : that's no fun. It also appears (from my ftp point of view) that the pay-to-win strategy of HP for shield-hop moved to a pay-to-win strategy of HP for 4* covers as the best shield hop - which makes more 4*'s out there than ever, and is also not much fun to run into. The MMR has always been screwy, but this clumping makes it essentially non-existent.
rooter wrote: SnowcaTT wrote: As for point #1: I'm ftp, so the "fun" has never been in shield hopping anyway. I'm fine with it if it keeps the big guns away from me. But now that everyone is bunched together, it is annihilation time when you cross 600 : that's no fun. It also appears (from my ftp point of view) that the pay-to-win strategy of HP for shield-hop moved to a pay-to-win strategy of HP for 4* covers as the best shield hop - which makes more 4*'s out there than ever, and is also not much fun to run into. The MMR has always been screwy, but this clumping makes it essentially non-existent. I'm FTP as well and I used to regularly shield hop over 1300 points. Your pvp, progression, and alliance awards can get you 300+ HP, which is enough for 4 shield hops. Fight to 800 points, then shield hop, picking up 100-120 points each time, and you are at 1300 points. 300 HP for a 4* cover was always money well spent.
SnowcaTT wrote: rooter wrote: SnowcaTT wrote: As for point #1: I'm ftp, so the "fun" has never been in shield hopping anyway. I'm fine with it if it keeps the big guns away from me. But now that everyone is bunched together, it is annihilation time when you cross 600 : that's no fun. It also appears (from my ftp point of view) that the pay-to-win strategy of HP for shield-hop moved to a pay-to-win strategy of HP for 4* covers as the best shield hop - which makes more 4*'s out there than ever, and is also not much fun to run into. The MMR has always been screwy, but this clumping makes it essentially non-existent. I'm FTP as well and I used to regularly shield hop over 1300 points. Your pvp, progression, and alliance awards can get you 300+ HP, which is enough for 4 shield hops. Fight to 800 points, then shield hop, picking up 100-120 points each time, and you are at 1300 points. 300 HP for a 4* cover was always money well spent. I guess I should put down how long FTP? I know once you are a "long-timer", HP flows a bit more freely. I don't have any 166's so when I hit the wall at 600, no reason to fight further. Saving (not earning) 300 HP is about a two week proposition for me: doing one shield became a necessity when they changed MMR (and even more now with no hops for the heavies), and to this day I hate seeing that 75 HP go. It just goes to show the change hurts the little guy more than the established roster: those building rosters really need that HP, established roster doesn't mind spending again and again. A better change would be one free 3-hour shield, and more expensive longer or 2nd shields.
bahukma wrote: That was a great read. I agree with many of your points. This line right here: "I can't remember ever having my crack dealer ask me to 'set down the pipe and do something else for a while'." tinykitty comedy gold.