Weren't PVP progression rewards to change, w/o shield hop?

I've only been in timeslice one recently and the scores in my bracket have been lower, since shield cooldowns have been implemented.

Having seen that the progression reward point structure is the same for season 10, can anyone can provide reference for how the other slices are scoring?
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Comments

  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    They simply said they would monitor points scored and adjust if they needed. Since these are off-season events, the monitoring probably won't even happen until the cage PvP. No idea how much info they need, but if people aren't hitting 1100 for cage which tons of vets usually go for, at least we'll know things are different. My guess is we're at least 2 weeks from a change, although I'd love to be proven wrong.
  • Thanks, that makes perfect sense.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    mohio wrote:
    They simply said they would monitor points scored and adjust if they needed. Since these are off-season events, the monitoring probably won't even happen until the cage PvP. No idea how much info they need, but if people aren't hitting 1100 for cage which tons of vets usually go for, at least we'll know things are different. My guess is we're at least 2 weeks from a change, although I'd love to be proven wrong.
    Seeing how they don't seem to care that there was a 400 point gap between different time slices, with half of them not reaching the progressions, I'm still skeptical that they'll actually materially change it
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    Yeah I'm in no way confident that a change will be made, but at least in this instance they specifically said they would monitor scoring. I don't recall them saying the same thing about monitoring scoring in shards/slices.

    Also there is a little precedent here in that they took all the criticism from pve progressions being unreachable and made them comically reachable (albeit generally worse).
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    Spoit wrote:
    mohio wrote:
    They simply said they would monitor points scored and adjust if they needed. Since these are off-season events, the monitoring probably won't even happen until the cage PvP. No idea how much info they need, but if people aren't hitting 1100 for cage which tons of vets usually go for, at least we'll know things are different. My guess is we're at least 2 weeks from a change, although I'd love to be proven wrong.
    Seeing how they don't seem to care that there was a 400 point gap between different time slices, with half of them not reaching the progressions, I'm still skeptical that they'll actually materially change it

    They were supposed to be monitoring the anniversary Lightning Rounds too when everyone freaked that the token was at 500 points. No adjustment happened.
  • They're in it for the money. Why make it easier for people to get stuff for free, when you can all but force them to at least buy a few $2 HP bundles for some boosts or shields. I still get the reason for one reward to be 100iso...the next 250...then the next back to 100. **** kind of reward is that? You're suppose to increase each reward, not decrease every other.

    I have spent about $40 on this game in the 47 days i've played, so i'm not **** as a free player. I'm just **** icon_e_biggrin.gif
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Spoit wrote:
    mohio wrote:
    They simply said they would monitor points scored and adjust if they needed. Since these are off-season events, the monitoring probably won't even happen until the cage PvP. No idea how much info they need, but if people aren't hitting 1100 for cage which tons of vets usually go for, at least we'll know things are different. My guess is we're at least 2 weeks from a change, although I'd love to be proven wrong.
    Seeing how they don't seem to care that there was a 400 point gap between different time slices, with half of them not reaching the progressions, I'm still skeptical that they'll actually materially change it

    They were supposed to be monitoring the anniversary Lightning Rounds too when everyone freaked that the token was at 500 points. No adjustment happened.
    Yeah, as long as they see a few people hitting it, they won't see any reason to change it.
  • The progression rewards aren't meant to be easy to hit. Looking at the scores so far in Earth's Mightiest 1100 looks perfectly doable (but not necessarily cheaply). Hard to extrapolate how getting to 1300 at this point, but I don't think this event is as easy to climb because X Force is not on the buffed list and it's harder than normal to use your support guys because the top support guys aren't on the buffed list either. A lot of my games seem to boil down to the side getting the first major 4 match move wins and that's not a friendly environment for climbing.
  • Idea for the first adjustment: Eliminate 2* at 500; move everything else down. People capable of getting to 500 points, especially with the new, lower scores, probably won't need that 2* very much.
  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    Very few, if any, people will be hitting the 1100-1300 progression rewards and the ones that do will be spending HP in amounts as high as those that hit 3-6k before. I've run the numbers and even a best case scenario is costly.
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    I don't expect an immediate change, but maybe something can be implemented for Season XI. Would be nice if they actually waited until the end of season before upsetting the status quo again.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    Quebbster wrote:
    I don't expect an immediate change, but maybe something can be implemented for Season XI. Would be nice if they actually waited until the end of season before upsetting the status quo again.
    Changing progression rewards downward shouldn't impact season rankings at all, and that's the only significant status quo not to upset mid-season. I think they should do it as soon as the numbers support it.
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    DayvBang wrote:
    Quebbster wrote:
    I don't expect an immediate change, but maybe something can be implemented for Season XI. Would be nice if they actually waited until the end of season before upsetting the status quo again.
    Changing progression rewards downward shouldn't impact season rankings at all, and that's the only significant status quo not to upset mid-season. I think they should do it as soon as the numbers support it.
    It's not as drastic as recent changes true, but I figure it would impact how far people push in PvP. Besides, waiting until after the season ends is only 4 weeks of cooldown PvPs - that may not be enough data to change rewards then (I'm not a number cruncher so I can't say).
  • Phantron wrote:
    The progression rewards aren't meant to be easy to hit. Looking at the scores so far in Earth's Mightiest 1100 looks perfectly doable (but not necessarily cheaply). Hard to extrapolate how getting to 1300 at this point, but I don't think this event is as easy to climb because X Force is not on the buffed list and it's harder than normal to use your support guys because the top support guys aren't on the buffed list either. A lot of my games seem to boil down to the side getting the first major 4 match move wins and that's not a friendly environment for climbing.

    Winning matches in earth's mightiest is easy, no idea why you're struggling, there's just no-one to hit and the odds of you catching anyone who has a high score in that very small window every 8 hours when they are unshielded unless you are using out of game communication or hitting your own alliance is very low.

    Getting to 1100 is doable in the same way getting to 2k was doable before except, so far, more people were hitting 2k than are over 1100 at the moment. Getting to 1300 would absolutely require the out of game communication they were allegedly trying to nerf.

    If you are genuinely losing to the ai if it gets a single 4 match before you then I am willing to teach you how to play.... except that's blatantly not a thing. It's fine if you want to suggest the **** shield changes are fine but any suggestion the event rules for earth's mightiest somehow puts the breaks on scores despite the Luke Cage reward is ****.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    With Cage as the prize I can guarentee you these are the scores you are going to see in season.
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    Phaserhawk wrote:
    With Cage as the prize I can guarentee you these are the scores you are going to see in season.

    Yep. Asking people what they see as highest in their events, 1100 is a very rare score. This needs to be addressed soon. However, they changed MMR and transitioners such as myself had a difficult time hitting the 600 HP anymore - I saw lots of complaints about the 166/270 wall coming earlier and suggested prize scale to go down then, no MMR or prize re-structuring then. Perhaps when no one hits top reward finally they'll bump it down - I think it needs to be addressed all the way down - old 600 should go to 450, old 700 should be at 650.
  • tanis3303
    tanis3303 Posts: 855 Critical Contributor
    People will still hit 1300 when the reward is 4-Thor or Elektra. It will be top players in top alliances that have great out-of-game communication that can hop together. The rich will get richer, the new players weren't getting there anyway, and the middle class will...probably just quit.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    I've got to say, I thought this change would suck, but as it turns out, I'm surprised to see it's even worse than my low expectations. Finding good targets was part of the fun. No such thing as a good target anymore. Now that hops will get you maybe half as many points as before, and shields will cost on average, twice as much as before, there's no way in hell I'm ever going to bother to try to hit 1100, much less 1300. Not worth it, and the last thing I'd want to do is support this change.
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    If this continues, MMR needs to fixed pronto. Instead of a couple hundred points range, it needs to be you can only see people within 50 points of you. It has always been at the very top it was choose your 270 poison, and a little below that pick your 166 poison - but now that very "top" has changed: everyone is clustered much more closely together.

    I have -never- seen as many attacks in last half hour of a shard 2 event (I counted 9 or 10). T10 was 795-955, so most were "close enough" to see anyone that breached the 550/600 barrier - and any non 166 all buffed character teams beware at that point! All of the sudden you have gotten into the 1K range without the 1K rewards, and you'll be promptly escorted back down to sub 500.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    I was looking to queue up targets for a final shield break, and there was nothing worth more than 15 points. It looks like maybe people have already learned that if you have a decent score and break late, you'll get destroyed. But restricting targets would make things even worse, because as it is, I seem to always cycle the same 4-5 names at any given point in time.