R68 - Doctor Doom Update!
Comments
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Ryz-aus wrote:adamLmpq wrote:CNash wrote:Regarding the Doom / Patch combo - does BR overwrite friendly trap tiles?
I'd bet yes they do considering the behavior of every other trap tile we've encountered.
No, it doesn't overwrite friendly traps. I put an example of this in the doom character discussion using fury as a doom proxy. This is the same behavior we've had with daken/blade and DD - only tile destruction or abilities like caps that specifically overwrite any tile will destroy friendly traps because from your perspective they aren't "basic" tiles. Tile conversion abilities like thor's will change the color of a trap tile but won't destroy them.
Obviously, it would overwrite enemy traps just like you overwrite enemy DD traps with daken now.
You have to take into account the fact that a Friendly BR creates Very Unfriendly Purple Strike Tiles. So how certain are you that these won't override the friendly traps?0 -
Chungachangas wrote:kalirion wrote:You have to take into account the fact that a Friendly BR creates Very Unfriendly Purple Strike Tiles. So how certain are you that these won't override the friendly traps?
Would someone be so kind as to test.....
I did test it - see http://www.d3pforums.com/viewtopic.php?f=14&t=757&start=160#p275446.
Berserker rage doesn't overwrite a purple fury trap, so it shouldn't overwrite the doom traps either.0 -
Ryz-aus wrote:Chungachangas wrote:kalirion wrote:You have to take into account the fact that a Friendly BR creates Very Unfriendly Purple Strike Tiles. So how certain are you that these won't override the friendly traps?
Would someone be so kind as to test.....
I did test it - see http://www.d3pforums.com/viewtopic.php?f=14&t=757&start=160#p275446.
Berserker rage doesn't overwrite a purple fury trap, so it shouldn't overwrite the doom traps either.
Ah, cool
So now I'm not sure if I will prefer Patch/Daken/Loki or Patch/Daken/Doom for sustained fighting
I guess Doom goons and Loki vs heroes/villains.
Perhaps even Patch/Loki/Doom occasionally to have more flexibility.0 -
Lidolas wrote:NorthernPolarity wrote:I'm surprised anyone is complaining about this change at all. Since players can't even GET the purple cover, the only thing that this effects is that it makes that one node in simulator harder, which is hardly a game breaking change at all.
I don't really understand any of the complaints about most mid-event changes. First, like they said, there are always events. But second, it's something everyone has to deal with. What they need to do is force a game update so you can't play without the new changes. Then everyone has to play by the same rules. If the rules change mid-event, at least they change for everyone. How is that unfair? The only time I thought a change was bad timing was when they announced the shield cooldowns. This would give an unfair advantage to those who "abused" shield hopping in previous events. And what happened? They postponed it because it would be unfair.0 -
Spoit wrote:Lidolas wrote:NorthernPolarity wrote:I'm surprised anyone is complaining about this change at all. Since players can't even GET the purple cover, the only thing that this effects is that it makes that one node in simulator harder, which is hardly a game breaking change at all.
I don't really understand any of the complaints about most mid-event changes. First, like they said, there are always events. But second, it's something everyone has to deal with. What they need to do is force a game update so you can't play without the new changes. Then everyone has to play by the same rules. If the rules change mid-event, at least they change for everyone. How is that unfair? The only time I thought a change was bad timing was when they announced the shield cooldowns. This would give an unfair advantage to those who "abused" shield hopping in previous events. And what happened? They postponed it because it would be unfair.0 -
Chungachangas wrote:kalirion wrote:You have to take into account the fact that a Friendly BR creates Very Unfriendly Purple Strike Tiles. So how certain are you that these won't override the friendly traps?
Would someone be so kind as to test.....0 -
kalirion wrote:
I guess Doom goons and Loki vs heroes/villains.
Perhaps even Patch/Loki/Doom occasionally to have more flexibility.
I would have thought it would be the other way around.
Loki is great for Goons because of his cheap board rearrangements. Doom better for heroes/villains because you don't have to collect all the black before using berserker. Plus his purple could one shot opponents.0 -
The conundrum with Doom's new ability is that I liked his survivability with xfw but wanted the third ability. Now that it's here, I find doom takes a lot more dmg. I am on the ropes about that. I am also unsure of the build.
You read it, and think "oh it's got to be 3/5/5, because you want to down a big bad in one turn."
But the reality is that you and the CPU will both melt traps over the course of the fight. Also, doom will take a lot of damage unless you can cascade and get the purples first.
I am only 5/5/1 with doom, and lvl 142, but I can see 4/5/4 or 3/5/5 being viable builds. The direction you go will be based on who Doom is pairs (with).
For me, doom deserves max survivability, so depending on purples vs feeding xfw black? The black wins out every time. I don't see doom's ranking going up. That is a shame.
And now I am anxious to see what they do with Ragnarok.0 -
ronin-san wrote:I don't see doom's ranking going up, that is a shame.
it will easily go up because of his new parring with patch since he can negate most if not all of the enemy's strike tile creation on BR and can bring attack tiles to double dip off of BR as well. diabolical plot itself is a dangerous enough ability to push him up the rankings.
will eventually leave him at 5/3/5 because i rarely see more than 8 blues on the board after matching 9 blue AP to use TS. summon demons feels really junky for its cost at anything less than rank 5 and purple at rank 5 lets it do fireball level damage with just 2 traps out which is very respectable for a purple ability.0 -
Over at the Verge, Doom talks about making atomic bombs.0
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ronin-san wrote:The conundrum with Doom's new ability is that I liked his survivability with xfw but wanted the third ability. Now that it's here, I find doom takes a lot more dmg. I am on the ropes about that. I am also unsure of the build.
You read it, and think "oh it's got to be 3/5/5, because you want to down a big bad in one turn."
But the reality is that you and the CPU will both melt traps over the course of the fight. Also, doom will take a lot of damage unless you can cascade and get the purples first.
I am only 5/5/1 with doom, and lvl 142, but I can see 4/5/4 or 3/5/5 being viable builds. The direction you go will be based on who Doom is pairs (with).
For me, doom deserves max survivability, so depending on purples vs feeding xfw black? The black wins out every time. I don't see doom's ranking going up. That is a shame.
And now I am anxious to see what they do with Ragnarok.
I agree and i think doom paired with xforce is what i would do. Of course if i am facing a hood, my own hood would come but if not, doom overtakes daken imo. I hardly ever lose if the board is green and black friendly, but on those times where green and black are scarce, daken just doesnt have enough firepower. Doom as a backup to xforce makes him an ideal pairing for me to use.0
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