pasa_ wrote: Hope everyone read nemek's great post in neighboring topic on why he is happy with the change. That was a great summary of relevant forces. To add my own E0.02, I'd be happy if the abilities got shifted to more role-playing direction. For what the latest characters show great promise, Hulk, Punisher, now Ares. What they do is not just shelling out damage points but act up to their character -- for good or bad. Particularly I'd welcome more drawbacks connected to powers and abilities. Guess even Comics heroes have some issues that could be reflected. And in the strategic gameplay you shall then balance out or look for an opening to react. If they reworked the old heroes in that kind of direction it would keep me interested for pretty long. (as mentioned earlier, a respec ability is needed so we can adjust our teams to changes)
Nemek wrote: It's interesting. I think of the 240 missions as my favorite missions. Completely out-leveled, every match counts, deny certain colors while getting your own, one mistake can throw everything off. Then the joy of winning the battle afterwards. Absolutely thrilling. To each their own, of course.
Kiamodo wrote: Ares new green skill would have greatly punished people using Rags. It would have been a great counter to that character.
abuelo wrote: 'Did you hear about the changes to the Character X in Game Y?' 'Yes, I'm outraged and demanding refunds and investigating my legal options for disregard for my consumer and human rights!''Why?' 'Because I spent all of my money on that Character to build him up! I am so angry about it!''Why did you spend all of your money on that character? is he your favourite from the comics?' 'What? No, of course not, he's barely in the comics.''So why did you spend money on him?''Because he was the best character in the game because he had one ability that was like, instant win and no-one would attack you if you had him on your team'.'Oh OK, I guess it was a struggle to get to use that ability though right?' 'Haha no, don't be silly. You just had to make one match of a certain colour then you could win the game really easily.''So you spent lots of money on this one character because he had an overpowered ability that would let you win games really easily and because he was so overpowered, other players wouldn;t attack you if this character was on your team?' 'Yeah, it was awesome''And you can't see why the developers would want this character changed?' 'Don't even speak about the developers to me! They are lazy and don't communicate and are only out to grab money! I'm a loyal player!''So you're a loyal player who wants to sue them?' 'Err, yeah.''And they only care about money, so they are changing the character people are spending money on to level because he is so good?' 'Yeah!...err, yeah!''And now you're quitting the game you enjoyed before because you'll have to do something different to win?' 'Damn straight''Right'.
Dauthi wrote: I think Ragnarok's debuff is pretty close to where he needs to be. It does around 150% more damage, and still drops 4 green, for 6 red. I find this reasonable. Both of his abilities are one of the lowest AP cost in the game! Thor's will likely be dropped down to about that level. This will put them both on par with other damage dealers, finally giving us some freedom in who we can use.
Spoit wrote: Dauthi wrote: I think Ragnarok's debuff is pretty close to where he needs to be. It does around 150% more damage, and still drops 4 green, for 6 red. I find this reasonable. Both of his abilities are one of the lowest AP cost in the game! Thor's will likely be dropped down to about that level. This will put them both on par with other damage dealers, finally giving us some freedom in who we can use. 6 is one of the lowest AP cost in the game?
Kiamodo wrote: I'll recant my statement and agree with that. I think I'm looking back and seeing where he was vs where he is in the meta. Six isn't that bad I think I'm still in the mindset of that being 3 thunderclaps worth. I don't want all of the characters to suffer the way of the respec knife but I'll hold judgement till then. I'm thinking the meta game is gonna be driven by bigger moves now since matches are slowing down. Big moves being Hulk's Smash and Magneto's purple. Thoughts?
Ozark Boatswain wrote: I'm OK with balance changes, but I think matches are on the long side. The healers and high healthers need a nerf.
soenottelling wrote: Ozark Boatswain wrote: I'm OK with balance changes, but I think matches are on the long side. The healers and high healthers need a nerf. . Who the heck is healing against you in.a match? Machine spidey is stupid and Luke's to throw out yellow before his blue. Only other person really is obw whose ability basically does nothing else. Are you referring to self.healing wolverine? His heal.has a good chance if seeing a nerf, but its hardly necessary. Defang the green and he isn't as annoying to play against. Also, matches are getting slower not faster right now. Though I think they will speed up again in the future with 4**** characters. I feel the overwhelming reason for the string of nerfs is to lower the damage ceiling so that new cards are worth getting...specifically new ISO sink 4**** heroes.
unentschieden wrote: It´d be nice if there was a general official direction. A lot of the negative reaction to the Rag nerf could propably have been avoided if there was an idea how strong he SHOULD have been. No one actually thought that Rag was going to stay the way he was. While we know the upcoming change candidates (and no one is suprised exept thouse that think Bagman is anything but a joke), we´d apprechiate to know the direction they are supposed to go in. Stronger/rarer characters include more board interaction (scaling with number of color tiles, placing timer/attack/strike/defense tiles)? How long are individual turns and matches supposed to last (in the context pvp and pve)? How long should a match with high healtloss on your side take compared to one without? The best case scenario for balance is imho that every character (and ever skill) has a context in which they are valid to use.