Loki gets 8 AP back in two turns (technically they're 3-turn tiles, but since it triggers on your turn, it's functionally the same as a 2-turn tile cast on his turn)
Match-5s and 6s are even worse -- you don't get any more AP (in fact you often get less, since T- and L-way matches typically only get you 5-7 AP), and on the flip side, your opponent gets first crack at a critical tile and the bonus damage it brings.
Killinstinct wrote: wymtime wrote: Anybody else shocked at how low She-Hulk is ranked? She has a very good AOE for 9 AP and it does good board shake up, her blue in PVE can be awsome, her green might be horrible, but 2 out of 3 isn't bad. I actually like playing her a lot more than Hulk. I don't think she is top 10 but she should be in the 11-15 range. Good health, strong red, and situational blue and pairs really well with X-Force if you are going up against a red primary color. Lot's of board shake up and AOE damage. I highly recomend her and she as she is a very solid 3* character. What are you talking about ? She hulk is really bad. The only good thing about her is the red. The other two powers are just worthless.
wymtime wrote: Anybody else shocked at how low She-Hulk is ranked? She has a very good AOE for 9 AP and it does good board shake up, her blue in PVE can be awsome, her green might be horrible, but 2 out of 3 isn't bad. I actually like playing her a lot more than Hulk. I don't think she is top 10 but she should be in the 11-15 range. Good health, strong red, and situational blue and pairs really well with X-Force if you are going up against a red primary color. Lot's of board shake up and AOE damage. I highly recomend her and she as she is a very solid 3* character.
wymtime wrote: Killinstinct wrote: wymtime wrote: Anybody else shocked at how low She-Hulk is ranked? She has a very good AOE for 9 AP and it does good board shake up, her blue in PVE can be awsome, her green might be horrible, but 2 out of 3 isn't bad. I actually like playing her a lot more than Hulk. I don't think she is top 10 but she should be in the 11-15 range. Good health, strong red, and situational blue and pairs really well with X-Force if you are going up against a red primary color. Lot's of board shake up and AOE damage. I highly recomend her and she as she is a very solid 3* character. What are you talking about ? She hulk is really bad. The only good thing about her is the red. The other two powers are just worthless. You are really underestimating her blue in PVE. She can convert 3 CD tiles to strike tiles and they are really strong. I only have purlple elektra and when I converted 3 CD to strike tiles then used Elekra's purple to generate another strike tile for myself. She has 8500 health and her red destroys the entire bottom of the board and can create a cascade and for 9AP does solid AOE damage. This ranking says she is really bad and I just don't think that is the case. Here are characters I would take her over BWGS, IM40, Doom, Loki, Gamora, Groot, spiderman, storm, Doc Ock, Beast, Falcon, Gamora, Colossus, Hulk(I will admit I am just not a fan of Hulk). I would put her in the same class as psylock, HT, Punisher, Lcap. I am not saying she is a top character just under rated in her rankings.
NorthernPolarity wrote: wymtime wrote: Killinstinct wrote: wymtime wrote: Anybody else shocked at how low She-Hulk is ranked? She has a very good AOE for 9 AP and it does good board shake up, her blue in PVE can be awsome, her green might be horrible, but 2 out of 3 isn't bad. I actually like playing her a lot more than Hulk. I don't think she is top 10 but she should be in the 11-15 range. Good health, strong red, and situational blue and pairs really well with X-Force if you are going up against a red primary color. Lot's of board shake up and AOE damage. I highly recomend her and she as she is a very solid 3* character. What are you talking about ? She hulk is really bad. The only good thing about her is the red. The other two powers are just worthless. You are really underestimating her blue in PVE. She can convert 3 CD tiles to strike tiles and they are really strong. I only have purlple elektra and when I converted 3 CD to strike tiles then used Elekra's purple to generate another strike tile for myself. She has 8500 health and her red destroys the entire bottom of the board and can create a cascade and for 9AP does solid AOE damage. This ranking says she is really bad and I just don't think that is the case. Here are characters I would take her over BWGS, IM40, Doom, Loki, Gamora, Groot, spiderman, storm, Doc Ock, Beast, Falcon, Gamora, Colossus, Hulk(I will admit I am just not a fan of Hulk). I would put her in the same class as psylock, HT, Punisher, Lcap. I am not saying she is a top character just under rated in her rankings. I mean she's underrated, but you're going overboard when you put her at the same power level as LCap and the RGB twins...
Ozark Boatswain wrote: Loki gets 8 AP back in two turns (technically they're 3-turn tiles, but since it triggers on your turn, it's functionally the same as a 2-turn tile cast on his turn) They are technically 2-turn tiles that are functionally 1-turn tiles.
Ozark Boatswain wrote: Match-5s and 6s are even worse -- you don't get any more AP (in fact you often get less, since T- and L-way matches typically only get you 5-7 AP), and on the flip side, your opponent gets first crack at a critical tile and the bonus damage it brings. Mischief does not end your turn. You get first crack at the critical tile.
mischiefmaker wrote: Ozark Boatswain wrote: Match-5s and 6s are even worse -- you don't get any more AP (in fact you often get less, since T- and L-way matches typically only get you 5-7 AP), and on the flip side, your opponent gets first crack at a critical tile and the bonus damage it brings. Mischief does not end your turn. You get first crack at the critical tile. No, what I meant is that if you choose not to take the match-5 ("the flip side"), your opponent gets first crack at the critical tile. I'll reword it.
Nonce Equitaur 2 wrote: Some notes on a few characters I think were slightly underrated. 22. 3* Rocket and Groot Blammo! We Got Ya! -- This power is unique for destroying a lot of tiles without destroying special tiles, except for those at the center. Most other tile-destruction powers (Beast, BWGS, Rags, Hulk, She-Hulk, Storm, Punisher, X-Force) can mess up friendly tiles.
Nonce Equitaur 2 wrote: 23. 3* Loki The AI will always go for a 4-match. Some AI cascades can be ridiculous. Loki is the best defense against this. He's become my most used character, fitting in well with many teams. I rank him higher than Hood.
Nonce Equitaur 2 wrote: 28. 3* Doctor Doom He's #1 in "Most likely to get a good buff." When he returns to tokens with a new third power, I expect him to be excellent against 4-Thor in particular.
Nonce Equitaur 2 wrote: 36. 4* Invisible Woman She's excellent in Survival Mode. It's nearly impossible to make her relevant in a single match, but she's extremely powerful in an extended match. I tried to break the game with her, but had trouble getting more than 40 bubbles on the board. Iron Man 40 - 553 and MN Mags are her best partners. Use force Bubbles to isolate the good Red tiles for 5x5 Magnetic Flux, grab 25 AP with that, then blow up force bubbles for another 24 AP, and you're up 49-14-9= 26 AP. Rinse and repeat.
Nonce Equitaur 2 wrote: And now we're down to 11 characters in 9 tokens.
Arondite wrote: Nonce Equitaur 2 wrote: And now we're down to 11 characters in 9 tokens. I have no idea what this post means. This isn't me being rude, I legitimately just don't have enough forum/game knowledge yet to understand. For a newbie's sake, could you elaborate?
onimus wrote: Honestly, I am shocked that Sentry is still rated in the top 20. This is an unusual case of people overrating a recently nerfed character. It usually happens the other way around.
Ozark Boatswain wrote: Sentry's red and green still do massive damage, although green is a lot slower. Yellow takes off too much health to be sustainable. I think his placement at #17 is appropriate.
onimus wrote: Ozark Boatswain wrote: Sentry's red and green still do massive damage, although green is a lot slower. Yellow takes off too much health to be sustainable. I think his placement at #17 is appropriate. Mischiefmaker said it best I think. His red and yellow are great if hopping because of how much damage they deal. But now that Green is so slow, he can't be used in hopping. So now you're just dealing a ton of damage to yourself to beat a team that many teams can kill with a lot less self damage. His abilities, all by themselves, are nice. But together, they don't really form a coherent, usable character. The only reason I see to play him is if you bought covers and maxed him back when he was good and now are stuck with him as one of your only 3 stars. I think he was very very overrated this set of rankings. I had him rated at #25. And I felt generous.
Phantron wrote: Sentry plays a lot like Thor (4*) where he is most effective if you're playing to lose, which is always true on defense as well. Like Power Surge, Supernova tends to be an equalizer move that tilts the state of the game toward neutral, which is great when you're losing but not very good when you're winning. In the absence of boosts it is quite likely a transition player is playing quite a number of games from a losing position, but it is also quite awkward when you've successfully knocked out 2 guys and have 11 red AP and realize using a Supernova is only going to set you back a lot, but you don't have anything else available and you're not sure if something else can go wrong by the time you got something else ready.