Nemek wrote: The problem with listening to users is that they are very short sighted and are more interested in immediate gratification and not what's best for the future of the game.
Lucky girl wrote: gobstopper wrote: Refund Policy is a bare minimum - A stickied post in Dev Notes section that makes it clear that hero buffs/nerfs can occur, but offer compensation for those who want it. Like in this case, offer to take back the covers / ISO sold in exchange for HP. This costs Devs nothing since the real $ has already been spent. Actually it would costs them.. time.. a lot! For hulk event I saw around 65k players and lets say only 2k from them and I believe it may be much more players want to take on this offer.. some ppl have different lvl of rag, they have to manually go in each account and do it.. 2k times.. which doesn't exactly qualify as dream job day lol Other than that I absolutely agree with you - they messed up and they have to offer some kind of compensation.
gobstopper wrote: Refund Policy is a bare minimum - A stickied post in Dev Notes section that makes it clear that hero buffs/nerfs can occur, but offer compensation for those who want it. Like in this case, offer to take back the covers / ISO sold in exchange for HP. This costs Devs nothing since the real $ has already been spent.
gobstopper wrote: I think keeping the playerbase content is the most important intangible for microtrans games like this. And really it's not that intangible, customer service is a basic fundamental of business
DumDumDugn wrote: It's OK, at least me and you have high level spidey and mags lol =/ and now wasted high level widows...sigh
singsin wrote: DumDumDugn wrote: It's OK, at least me and you have high level spidey and mags lol =/ and now wasted high level widows...sigh hey dumdumdugn, that was a good Doom lighting round last night.
BigMao wrote: Aluminium_Man wrote: Lucky girl wrote: I have a friend that plays online games like this and his rule is to never pays money for them. I will quote him: "I don't want to give money for bits and bytes." Quite so, all these consumer items today are so short-lived, which is why I only buy items made out of treated lumber and stainless steel. I play MPQ on a phone I whittled from a piece of 2x4. Something doesn't need to be tangible in order to be valuable - I'm sure we all know know that. I'm a developer of software myself, and if not for this fact I'd be out of a job.
Aluminium_Man wrote: Lucky girl wrote: I have a friend that plays online games like this and his rule is to never pays money for them. I will quote him: "I don't want to give money for bits and bytes." Quite so, all these consumer items today are so short-lived, which is why I only buy items made out of treated lumber and stainless steel. I play MPQ on a phone I whittled from a piece of 2x4.
Lucky girl wrote: I have a friend that plays online games like this and his rule is to never pays money for them. I will quote him: "I don't want to give money for bits and bytes."
"[ wrote: » "]I actually spent moneyto buy 2 red covers for Ragnarok some time ago, but I'm more concerned about the future gameplay mechanics than about my investment. Why spend more time on it when the trend is to destroy any interesting character combos or strategies? Boring
Eddiemon wrote: "[ wrote: » "]I actually spent moneyto buy 2 red covers for Ragnarok some time ago, but I'm more concerned about the future gameplay mechanics than about my investment. Why spend more time on it when the trend is to destroy any interesting character combos or strategies? Boring Because Rag combos weren't interesting. You didn't need a combo he was that good. Sure you could try to find a slightly better way to use green than on his green ability, but that was just gravy. Or you could use Daken to upgrade your damage through green cascades. But he didn't need any help I was more disappointed when they removed Venom's ability to devour the entire opposition team. I could use a 5 black Venom 5 blue Spidey to devour a rag/doom/mag 40k +hp group in record time. Computer couldn't defend with it worth a damn though so I gave all the points back in losses/retaliations.
GT-47LM wrote: Come on, who didn't see this coming? Ragnarok was by far the most complained about and overpowered character in the game. That's why I didn't try to level him because I knew it was going to happen. His red is still effective to the point where it is how it should have been since the beginning with a huge increase in damage. I still like him.
GT-47LM wrote: Come on, who didn't see this coming? Ragnarok was by far the most complained about and overpowered character in the game. That's why I didn't try to level him because I knew it was going to happen. His red is still effective to the point where it is how it should have been since the beginning with a huge increase in damage. I still think he's usable but they should really give him another strong color for tile matching, since the recent nerf.