homeinvasion wrote: JVReal wrote: I do enjoy these events, but my shard must be shallow because I skipped two different nodes and got the same opponent, twice. I only have 70 points... and I'm rank 75. How does the matchmaking work when everyone is maxed? Too_many_pants lokivsleah eld_the_preth These are the only people my nodes keeps rotating through. ok take away the idea that 1 stars become the new 4 stars, do you prefer having a wide option of characters to select before each match?
JVReal wrote: I do enjoy these events, but my shard must be shallow because I skipped two different nodes and got the same opponent, twice. I only have 70 points... and I'm rank 75. How does the matchmaking work when everyone is maxed? Too_many_pants lokivsleah eld_the_preth These are the only people my nodes keeps rotating through.
GrumpySmurf1002 wrote: homeinvasion wrote: I Largely agree, but do you not think that thousands, perhaps hundreds of thousands of players are put off with having to two star transition, then three star transition and now 4 star transition? How is a new player meant to get a team of Xforce/ Thor4/ Fury within 2 years? The game has progressed so far that new players are completely excluded. And while I agree the vets, the peeps that made the game what it is should have some advantage, don't you agree that the advantage should be with character selection range? The process at the moment is prohibitively exclusive to new players. Would you seriously as a new player realize you need to transition to 4 star land, in what 3 years, before you can be part of the meta? It's a dumb design. Have one meta that peeps can meekly inhabit with 3 characters, or dominate with 100 choices. The hundreds of thousands of players will have a multitude of reasons they play the game, many of which don't involve the meta at all. I've mentioned this before, but I think sometimes it should be required to hang out in the lower tiers of an event. If a bracket has 1000 players, hang out around 500 or so and see how little effort is actually required to stay there. That's where over half the player base is. They put up a couple hundred points in PvP, couple thousand in PvE. They don't have 50 roster spots, they have maybe 20. Getting 4Thor means less than them than getting Spider-Man, because they grew up with spider-man or some other reason. On that, I know my own experience. I joined in February, 4 months after the game was live and after many of the vets were already established in their tier. It was 3 months before I even found the forums and in that time I never once worried about which characters were better than which, or all the other nonsense that comes with competitive play. I dropped more 3*s than I can even remember now because I didn't have the spots and didn't want to spend the money. Even once I did buy spots, start collecting everything, and did start to understand the meta, I've never once worried how long it would take. I like the game. It's a distraction. If I never again place 1st in a PvP (which I've only done once, at like 850 pts or something funny), I truly don't care. That's my perspective. Unless you're gonna drop serious coin on this game, you're not keeping up in the meta anyway. But if you will spend to keep up, then accelerating by just buying covers is a viable option, so then you've got an answer to the 2 year problem anyway. I get that it's harder now, and I also get that people are way more competitive about video games than I am. So I get that there's a small subset of players where reaching the top tier is just too exhausting for their liking. I don't get wanting to change the game to appeal to that subset now or in the future.
homeinvasion wrote: I Largely agree, but do you not think that thousands, perhaps hundreds of thousands of players are put off with having to two star transition, then three star transition and now 4 star transition? How is a new player meant to get a team of Xforce/ Thor4/ Fury within 2 years? The game has progressed so far that new players are completely excluded. And while I agree the vets, the peeps that made the game what it is should have some advantage, don't you agree that the advantage should be with character selection range? The process at the moment is prohibitively exclusive to new players. Would you seriously as a new player realize you need to transition to 4 star land, in what 3 years, before you can be part of the meta? It's a dumb design. Have one meta that peeps can meekly inhabit with 3 characters, or dominate with 100 choices.
homeinvasion wrote: I for one think that BOP perfectly demonstrates what this game could be. A wide variety of roster, strategic choices, team select before every match, a genuine puzzle and a deeper level of thought all round. No 1 stars or 4 stars, just characters, play options and all round better. What do you think?
JVReal wrote: homeinvasion wrote: JVReal wrote: I do enjoy these events, but my shard must be shallow because I skipped two different nodes and got the same opponent, twice. I only have 70 points... and I'm rank 75. How does the matchmaking work when everyone is maxed? Too_many_pants lokivsleah eld_the_preth These are the only people my nodes keeps rotating through. ok take away the idea that 1 stars become the new 4 stars, do you prefer having a wide option of characters to select before each match? I do enjoy these, because I get to try new characters I seldom get to try just to see how they mesh. I really want to try CStorm and MNMagneto because I don't have enough Iso to level those guys, so even though they're pretty well covered, level wise they lack. In this event, they are maxed for me and boosted so I can see how they play out before they are dead... lol.
simonsez wrote: homeinvasion wrote: I for one think that BOP perfectly demonstrates what this game could be. A wide variety of roster, strategic choices, team select before every match, a genuine puzzle and a deeper level of thought all round. No 1 stars or 4 stars, just characters, play options and all round better. What do you think? I think you're trolling, or on crack. Unless juggs/obw/someone else counts as variety, I don't see it. An "anyone can beat anyone" mode is about as satisfying as a coin flip simulator. That said, I wouldn't mind it as a separate play mode, but including it in the PvP rotation is something I wish would stop.
homeinvasion wrote: simonsez wrote: homeinvasion wrote: I for one think that BOP perfectly demonstrates what this game could be. A wide variety of roster, strategic choices, team select before every match, a genuine puzzle and a deeper level of thought all round. No 1 stars or 4 stars, just characters, play options and all round better. What do you think? I think you're trolling, or on crack. Unless juggs/obw/someone else counts as variety, I don't see it. An "anyone can beat anyone" mode is about as satisfying as a coin flip simulator. That said, I wouldn't mind it as a separate play mode, but including it in the PvP rotation is something I wish would stop. Simon what I am saying is I would love a strategy to this game. See this post http://www.d3pforums.com/viewtopic.php?f=7&t=19722 specifically this: AP Steal > Big AOE Abilities > Fast individual damage > Heal > Defense tiles > Tanks > Strike Tiles > back to AP steal wouldn't that make a better game?
homeinvasion wrote: Good points, but isn't the answer to all this that we are all the peeps that keep this game alive and what we want. More and more this game creates this unassailable divide between the whales, the old school and new players. Its a catastrophe waiting to happen. They appease their whales/ old school, which I am part of, at the expense of the new players. Ergo: Whales and old school love to smash the newbies with their 4 stars and feel like they are oh so powerful. Consider a new players view of this! I need to transition for 2-3 years before I am competitive or spend a truck of money, you know what, Clash of Clans looks pretty good. D3 don't have an amazing product, they have a fun, marginally viable product that can easily be ignored if this level disparity continues. honestly if the game is to survive long term they need to get rid of the character stars.
jralbino wrote: I've grown to hate this event. I accept it as a nice way to mix things up, and a chance to level the playing field, but games like this are supposed to reward effort, and time spent on development, and yes, in some cases, money spent. Permanently taking away the advantages I've earned would make the game lose appeal for me quickly. There are already enough mechanisms in place to minimize that advantage with out going full communist.
hermanbloom wrote: But the customer is always right! We are the customers, if it is what we want and demand, they will change. "It is the possibility of a dream coming true that makes life worth living" Paulo Coelho
homeinvasion wrote: More and more this game creates this unassailable divide between the whales, the old school and new players. Its a catastrophe waiting to happen. They appease their whales/ old school, which I am part of, at the expense of the new players. Ergo: Whales and old school love to smash the newbies with their 4 stars and feel like they are oh so powerful. Consider a new players view of this! I need to transition for 2-3 years before I am competitive or spend a truck of money, you know what, Clash of Clans looks pretty good.
homeinvasion wrote: Simon what I am saying is I would love a strategy to this game
daibar wrote: I'm curious. What is the counter to Juggs/OBW besides Juggs/OBW? LDaken with Green/Pink denial? Juggs/OBW have pretty good defensive synergy when both are over-leveled.
onimus wrote: If this were the entire game, there would be no end game. And with nothing to build towards(1 stars competing with 4 stars), most people would probably not last with this game.