scottee wrote: Mine's at about 200mb the last week, though it doesn't really matter since I got bumped to free unlimited LTE on TMobile! But question, are people leaving MPQ running the background? I swipe it closed from the task switcher every time I exit. I bet a lot of the consumption is when you're not using it.
Spoit wrote: scottee wrote: Mine's at about 200mb the last week, though it doesn't really matter since I got bumped to free unlimited LTE on TMobile! But question, are people leaving MPQ running the background? I swipe it closed from the task switcher every time I exit. I bet a lot of the consumption is when you're not using it. Yeah, because closing it wipes out your queues. Especially during the LR times
CrookedKnight wrote: When you load up a PvP event, the game queues opponents for you beyond the first three nodes you can see, so when you skip your next opponents appear immediately instead of there being a possible loading delay (if you've ever skipped a lot and saw the nodes vanish briefly, that's why - it was fetching your next queue "block" from the server and took too long). When you close and re-open the game it's that extended queue that gets wiped and re-loaded. This is why if you open a lightning round when it starts, and then wait until the last ten minutes to play, you'll still face the full set of seed teams as long as you didn't close the game. (This was kind of a big deal in the anniversary lightning rounds)
ballingbees wrote: Right now, solving this asap takes higher priority over new characters and waffles combined. Releasing new characters is cool, releasing a bug to a million player base is not cool.
CrookedKnight wrote: This needs to be addressed immediately, at the very least with an in-game warning. Bugs are bad, bugs that cost your customers extra money are worse.
hermanbloom wrote: I am still getting this issue. Is it being sorted anytime soon? Going to get to a point where I don;t have any choice, this game doesn't get played due to data restrictions.