reckless442 wrote: This whole system is idiotic. The easy solution is to drop some of the 2*s from heroic and event packs. They already are in standard packs and available as prizes in PVPs.
Demiurge_Will wrote: Packs could comfortably hold 5-7 more 2*'s, in my opinion.
ZeiramMR wrote: Just confirming, the way that changes to Heroic token probabilities extend to Event tokens will make these changes go live in the Simulator and Nefarious Foes tokens tomorrow too, correct? If anyone else has Thor and Magneto covered to the build they prefer, it may be worth holding onto tonight's Simulator tokens until Blade is added Friday afternoon (for what little percentage that will be).
dkffiv wrote: mohio wrote: So I kind of understand why people are a little upset about losing a chance to get your favorite or currently most covered characters, but hear me out for a minute and let me tell you why this is not that big of a deal. First, the chances of you pulling the one guy you need most out of a token over one full season (so that's 4 weeks of tokens) is not very large. Second, the devs are basically telling us that they've planned out the rewards for the next 12 pvp and 3-4 pve and they were not going to offer any of the vaulted characters as rewards or feature them in events. So, wouldn't you like to build up the characters that are actually going to be featured over the next month? Now just about any lucky token pull will go towards a character you're definitely going to use soon, even if just for their featured event. If one of the currently vaulted characters (who the player has partially covered) were to be featured in an upcoming PvP and PvE you would both be building up a character for those events as well as completing one that will allow you to do better in PvP in general. If one of the new characters were featured they would probably not be worth wasting ISOs on (other than Blade or Deadpool. I'm on the fence about Mystique). I leveled Colossus a bit last heroic and am still regretting it due to how bad he is.
mohio wrote: So I kind of understand why people are a little upset about losing a chance to get your favorite or currently most covered characters, but hear me out for a minute and let me tell you why this is not that big of a deal. First, the chances of you pulling the one guy you need most out of a token over one full season (so that's 4 weeks of tokens) is not very large. Second, the devs are basically telling us that they've planned out the rewards for the next 12 pvp and 3-4 pve and they were not going to offer any of the vaulted characters as rewards or feature them in events. So, wouldn't you like to build up the characters that are actually going to be featured over the next month? Now just about any lucky token pull will go towards a character you're definitely going to use soon, even if just for their featured event.
Demiurge_Will wrote: No 2*'s will be rotating out. There were other reasons why we pulled Bag-Man from packs (but left him in PvP rewards) - Peter Parker with a paper bag over his head is really fun to have in the game for someone like me, a Marvel fan who read and loved that story, but it feels un-Marvel-y if you run into him in that outfit as often as you run into Wolverine. Packs could comfortably hold 5-7 more 2*'s, in my opinion.
Demiurge_Will wrote: Mawtful wrote: When Johnny Storm, the 2* Human Torch, was added to the game, Bag-Man was vaulted. The reasoning given was that the additional character was going to "dilute the token pool too much". Now that Ms. Marvel is being added, which 2* will be vaulted next to Bag-Man? No 2*'s will be rotating out. There were other reasons why we pulled Bag-Man from packs (but left him in PvP rewards) - Peter Parker with a paper bag over his head is really fun to have in the game for someone like me, a Marvel fan who read and loved that story, but it feels un-Marvel-y if you run into him in that outfit as often as you run into Wolverine. Packs could comfortably hold 5-7 more 2*'s, in my opinion.
Mawtful wrote: When Johnny Storm, the 2* Human Torch, was added to the game, Bag-Man was vaulted. The reasoning given was that the additional character was going to "dilute the token pool too much". Now that Ms. Marvel is being added, which 2* will be vaulted next to Bag-Man?
Gameplay - Added Human Torch (Johnny Storm) to Standard and Heroic Comic Packs - Removed Spider-Man (Bag-Man) from Standard and Heroic Comic Packs The removal of Bag-Man is to balance current odds of characters in the packs so that the rarer characters do not lower in odds too much for every 1* or 2* added. We are not actually removing Spider-Man (Bag-Man) from the game in any other capacity. As well, he is still available as a drop from Versus battles.
Budget Player Cadet wrote: I'm just gonna throw this out there - how are decisions made on which characters to rotate out? Because when I see an LThor in a pack, I think "yay, this might be the color I need to respec". When I see beast in my cover pack, I think "Yay, 500 ISO". And I don't even have max covers for my Beast! Can we please phase out characters who are terrible instead of characters who are really good? That way you guys can do what you said you could (work on balancing them so that they aren't complete wastes of space).
CNash wrote: Budget Player Cadet wrote: I'm just gonna throw this out there - how are decisions made on which characters to rotate out? Because when I see an LThor in a pack, I think "yay, this might be the color I need to respec". When I see beast in my cover pack, I think "Yay, 500 ISO". And I don't even have max covers for my Beast! Can we please phase out characters who are terrible instead of characters who are really good? That way you guys can do what you said you could (work on balancing them so that they aren't complete wastes of space). Have the devs actually admitted that Beast is as bad as the userbase here says he is? Because if not, it's possible that they don't share our opinion of him.
Okin107 wrote: CNash wrote: Budget Player Cadet wrote: I'm just gonna throw this out there - how are decisions made on which characters to rotate out? Because when I see an LThor in a pack, I think "yay, this might be the color I need to respec". When I see beast in my cover pack, I think "Yay, 500 ISO". And I don't even have max covers for my Beast! Can we please phase out characters who are terrible instead of characters who are really good? That way you guys can do what you said you could (work on balancing them so that they aren't complete wastes of space). Have the devs actually admitted that Beast is as bad as the userbase here says he is? Because if not, it's possible that they don't share our opinion of him. If they can estimate which chars are used and how much, I am pretty sure that Beast is hanging out with Bag-Man somewhere down there.
GrumpySmurf1002 wrote: At the rate I've pulled all the other 3* compared to him, I was sure cMags was already out of the tokens.
GrimSkald wrote: ZeiramMR wrote: Just confirming, the way that changes to Heroic token probabilities extend to Event tokens will make these changes go live in the Simulator and Nefarious Foes tokens tomorrow too, correct? If anyone else has Thor and Magneto covered to the build they prefer, it may be worth holding onto tonight's Simulator tokens until Blade is added Friday afternoon (for what little percentage that will be). I doubt it. I believe the token's probabilities are set when the event is started - so these will stay the same even after the Season starts. You can confirm by clicking on the token probabilities after 1pm (EST) tomorrow...
Pwuz_ wrote: Demiurge_Will wrote: Packs could comfortably hold 5-7 more 2*'s, in my opinion. I certainly hope you mean that the % of 2* vs 3* will not change, but the % of a particular 2* could drop to accommodate 5-7 more characters
Demiurge_Will wrote: Simulator pack odds will change when rotation happens, but Nefarious Foes packs will not, due to the way those packs work differently (Nefarious Foes has a one-off pack structure, while the Simulator inherits the base odds that most packs share; those base odds change when we do character rotation, but there's too much risk involved in changing pack odds that are specific to a single event while it's still running).
Mawtful wrote: Interesting, this prompted me to dig up the point at which Bag-Man was vaulted, since I wanted to make sure I got the wording right. The post is here: viewtopic.php?p=196705#p196705, but it's somewhat brief. Here it is in its entirity: Gameplay - Added Human Torch (Johnny Storm) to Standard and Heroic Comic Packs - Removed Spider-Man (Bag-Man) from Standard and Heroic Comic Packs The removal of Bag-Man is to balance current odds of characters in the packs so that the rarer characters do not lower in odds too much for every 1* or 2* added. We are not actually removing Spider-Man (Bag-Man) from the game in any other capacity. As well, he is still available as a drop from Versus battles. Balance was referred to in respect to "current" odds, but then there's the implication that rarer characters get reduced "for every 1* or 2* added". It seems to me that if 5-7 more 2*'s were added, we would only see a very slight decrease in 1* or 2* odds, and the 3* and 4*'s would take another hit.
GrimSkald wrote: Demiurge_Will wrote: Simulator pack odds will change when rotation happens, but Nefarious Foes packs will not, due to the way those packs work differently (Nefarious Foes has a one-off pack structure, while the Simulator inherits the base odds that most packs share; those base odds change when we do character rotation, but there's too much risk involved in changing pack odds that are specific to a single event while it's still running). Oh, that's interesting! Thanks for filling us in. So you're saying that the PVPs get a on-off pack structure that is generated when the event starts, but the PVEs are the standard Heroic pack with modified percentages?
Demiurge_Will wrote: Gotcha, thanks for that archaeology. That looks to me like it might be a misunderstanding by the person who put the patch notes together (if so, sorry for that); it's also possible that it reflects a change in thinking about pack construction in the months since then (I'd have to do some archaeology of my own to reconstruct the timeline of how our paper designs for packs have changed). In the current pack design, if we add more 2*s, their odds come out of other 2*s. That's what's happening with Ms. Marvel when she enters packs today.