silent flyer wrote: Another option to reduce alliance hopping is to have a 'cool down' period where you can't join another alliance within 24 hrs of leaving one. This would NOT count if you were kicked. So, if you choose to leave an alliance you are a solo player for 24 hrs. Yes, you could still leave your alliance at the last minute and screw them up, but you would have no incentive to do so. On the flip side, maybe there should be the same cool down for the alliance after kicking someone. This will help with the issue of someone being kicked at the last minute and losing out on alliance rewards. Yes, you might still get kicked, but there is no incentive for the alliance commanders to do so at the last minute since they have to wait 24 hours before recruiting someone. Again, this would not trigger for someone who leaves of their free will, you could replace a 'leaver' instantly.
locked wrote: Mikaveus wrote: It sounds like the commander and alliance was wronged in this scenario with a player leaving last minute without chance at a replacement. However, let's say a toxic environment drives a player away from an alliance. Overbearing commanders, as an example. Why shouldn't that player be allowed to take their points to an alliance where they are appreciated? This really is a tricky issue. In what universe is it okay to fail 18 innocent people to take it out on just one?
Mikaveus wrote: It sounds like the commander and alliance was wronged in this scenario with a player leaving last minute without chance at a replacement. However, let's say a toxic environment drives a player away from an alliance. Overbearing commanders, as an example. Why shouldn't that player be allowed to take their points to an alliance where they are appreciated? This really is a tricky issue.
Fievel wrote: Free Agency: It ruined baseball, it's ruining MPQ Alliances. That is absolutely messed up, and I agree that you should out the person who did it, because if they're willing to do it once, they might just be willing to do it again.
Phantron wrote: Fievel wrote: Free Agency: It ruined baseball, it's ruining MPQ Alliances. That is absolutely messed up, and I agree that you should out the person who did it, because if they're willing to do it once, they might just be willing to do it again. It's not even like that. It'd be like if you grab a pitcher with 20 wins on free agency then your team gets those 20 wins and whatever team he was on loses those 20 wins.
Mikaveus wrote: How's about providing an incentive to stay in an alliance season-long instead of a punishment for leaving?
Mikaveus wrote: How's about providing an incentive to stay in an alliance season-long instead of a punishment for leaving? Barring a transition week, maybe alliance members who have stuck with their group for the whole season receive a boost in ISO and/or HP at season's end?
Phantron wrote: Mikaveus wrote: How's about providing an incentive to stay in an alliance season-long instead of a punishment for leaving? Barring a transition week, maybe alliance members who have stuck with their group for the whole season receive a boost in ISO and/or HP at season's end? None of that would matter as long as they're still offering a unique 4* cover for seasons or a 3* cover every 3 days for being in the right alliance.
Fievel wrote: Sorry if anybody is upset that I'm making light of this, but I can't help but picture Alliances as street gangs right now. "Blood in, blood out." I'm picturing players getting jumped out of alliances in order to relocate. "You're in a Django Unbuffed, bracket son. You don't belong here."
Mikaveus wrote: You're probably right. I've bolstered my alliance by recruiting here, but it really pays to be a mercenary. Too bad this nagging sense of duty....
Mawtful wrote: Surely the easy fix is: The alliance earns the points, not the player. More to the point, after a PvP ends, the points that each player earns is "transferred" to the alliance's seasonal "point pool". That pool cannot lose points that have been added to it. To keep up with the sportsball analogies, this turns the break between seasons into "transfer week". Once a season starts, it's in the best interest to stick it out. If you do swap, the work that you contributed to your alliance to get to that point remains. If a player transfers teams mid-season, they don't apply any points they earned in those games to their new team retroactively . Mega-alliances will probably still keep doing what they are doing and swap members between sub-alliances inbetween each event of a season. They'll have to do it at the start of an event, not the end - all this really means is that they'll actually have to plan in advance a bit more.
raziel777 wrote: The solution may be actually pretty simple - one can't leave alliance within last 24 hours of season.