Bloo_Alliance wrote: What do I want them to do? How about something simple like: if someone leaves within 3 hours of a month-long event ending, their score stays unless you replace them with another player. To prevent alliance hopping for the purpose of giving multiple alliances your score, they could put a limit in place for that as well.
Bloo_Alliance wrote: wymtime, Having a 20 person alliance since day one, I will say, what a great group they are and what fun we have. I could easily leave the alliance and got to a top 25 alliance if I wanted to. I choose to stick with them though because of the camaraderie. Except one...
Mikaveus wrote: It sounds like the commander and alliance was wronged in this scenario with a player leaving last minute without chance at a replacement. However, let's say a toxic environment drives a player away from an alliance. Overbearing commanders, as an example. Why shouldn't that player be allowed to take their points to an alliance where they are appreciated? This really is a tricky issue.