locked wrote: I used to think the prices were outrageous but they actually keep MPQ from being completely P2W.
arktos1971 wrote: locked wrote: I used to think the prices were outrageous but they actually keep MPQ from being completely P2W. Nope. Because if nearly everybody can buy Iso, everyone becomes equal (veterans vs newcomers), so it's LESS P2W than it is now.
locked wrote: arktos1971 wrote: locked wrote: I used to think the prices were outrageous but they actually keep MPQ from being completely P2W. Nope. Because if nearly everybody can buy Iso, everyone becomes equal (veterans vs newcomers), so it's LESS P2W than it is now. But everyone SHOULDN'T be buying ISO in a F2P game. The price on ISO is deliberately high so that only few whales can afford to buy it, you included, absolutely no one wants to suddenly see 10000 more mini-Arktoses running around, Arktos. Take it as a compliment, your roster is truly impressive for someone that plays in your chosen style.
GrumpySmurf1002 wrote: Just looking at it semi-rationally, they currently have the price points such that 1 HP = 3.9 Iso. The rate of distribution in game of the two currencies is not 3.9:1 For instance, the progression alone in a PvP is a 33.5:1 ratio. So if you use that, $100 should buy 670k, so 100k should be around $15. That seems like a more fair price, but I still voted lower, because I still wouldn't buy it at $15.
arktos1971 wrote: Except for the duplicates, my roster is quite comparable to many other players. I'm not sure if anyone would acknowledge to have bought Iso. It's so taboo in a F2P. I'm not a model to be followed for sure, but I'm sure cheap Iso would help the 2*-->3* players who seem to have such a hard time lately. It's hard for us veterans to realize what their current situation is. And I'm more concerned about them really. I need to go back to the thread about "how much does it take to have a complete roster ?", I've been busy this week.
arktos1971 wrote: GrumpySmurf1002 wrote: Just looking at it semi-rationally, they currently have the price points such that 1 HP = 3.9 Iso. The rate of distribution in game of the two currencies is not 3.9:1 For instance, the progression alone in a PvP is a 33.5:1 ratio. So if you use that, $100 should buy 670k, so 100k should be around $15. That seems like a more fair price, but I still voted lower, because I still wouldn't buy it at $15. What do you call : "The progression alone". I do not understand your explanation. Please explain again.
fmftint wrote: arktos1971 wrote: Except for the duplicates, my roster is quite comparable to many other players. I'm not sure if anyone would acknowledge to have bought Iso. It's so taboo in a F2P. I'm not a model to be followed for sure, but I'm sure cheap Iso would help the 2*-->3* players who seem to have such a hard time lately. It's hard for us veterans to realize what their current situation is. And I'm more concerned about them really. I need to go back to the thread about "how much does it take to have a complete roster ?", I've been busy this week. Iso is not the bottle neck in - transitioning. its the acquisition rate of covers.
babinro wrote: I voted never buy but that's not necessarily true. If the prices were absurdly low I would no doubt give in at some point. $2.50 for 100,000 ISO would be the point where I'd probably buy. $2.50 would almost level a ** $5.00 would fully level a *** $10.00 would almost level a **** These are nice round numbers that feel more like micro-transactions than price gouging to me. One of the reasons I feel like this could work is the sheer number of characters we have to level these days and the slow rate of ISO per character released. There are approximately 30 x *** characters in the game right now. The potential for revenue is still quite high with ultra aggressive ISO pricing.
arktos1971 wrote: fmftint wrote: arktos1971 wrote: Except for the duplicates, my roster is quite comparable to many other players. I'm not sure if anyone would acknowledge to have bought Iso. It's so taboo in a F2P. I'm not a model to be followed for sure, but I'm sure cheap Iso would help the 2*-->3* players who seem to have such a hard time lately. It's hard for us veterans to realize what their current situation is. And I'm more concerned about them really. I need to go back to the thread about "how much does it take to have a complete roster ?", I've been busy this week. Iso is not the bottle neck in - transitioning. its the acquisition rate of covers. Agreed, but this aspect is additional to the problem of Iso needs. They should soon stop to include **** 1* and 2* as progression rewards in things like Shield SIM, PvEs and so on. And include 3* covers, even if they are characters veterans already have. That would help the transitioners. We can't go on like this getting hundreds of covers we don't need. What's the point ? Hitting the "sell all" button on a regular basis ? As Clintman and I mentioned already, they are too stingy.
NorthernPolarity wrote: How many people do you see here complaining "omg, I have all of these maxed covered characters but no iso to put into them?". Probably not a lot, because the goal of of the 2->3* transition is roster depth (2 166s) as opposed to roster breadth (20 level 130s?) AND because even if they had a ton of iso, they're severely lacking on high amounts of covered characters to put the iso into. If you're truly a f2p player, then you will have saved more than enough iso to level the 3* guys that you need to level to complete the transition, meaning that any reduction on iso hardly helps the f2p player at all since covers are the bottleneck.