Patch Notes - R63 (Live, 10-20-14)
IceIX
ADMINISTRATORS Posts: 4,328 Site Admin
It's that spooky time of year - ya know, that time of year just before people start to try and ice skate up-hill. Both ways. In the snow.
It's also time for a look at what's in the R63 update!
- Characters that are Airborne now no longer count down their own tiles until they land.
- Invisible characters may now still attack if the rest of their team is stunned and they are not.
Alliances
- When an Event has less than 1 unit of time left, it now displays the next lower unit to be more exact (instead of rounding up). For example: 1D 1H will change to 1D 59M instead of staying at 1D 1H until it hits 1D.
- When a Countdown tile is Locked by an ability, such as Invisible Woman's Force Bubble, the Countdown tile will now properly disappear when matched as the final damage on an enemy that placed it.
- Suggested matches now display the three tiles to match instead of the two tiles to swap.
It's also time for a look at what's in the R63 update!
-
- Enemy Team-Ups are now displayed on the pre-battle Boost Select Screen.
- Alliance sent Team-Up Abilities now display proper level stats when viewed in battle.
- Team-Up abilities gained from certain Prologue enemies now display correct level stats when obtained.
-
- Colossus now stays out of combat intead of leaping to the front while
- Characters that are Airborne now no longer count down their own tiles until they land.
- Invisible characters may now still attack if the rest of their team is stunned and they are not.
Alliances
-
- The Player/Alliance Rank display in the top left corner of chapter maps now links to the player leaderboard.
- Fixed multiple issues with third party keyboard support in Alliance chat.
-
- Countdown tiles are now visually linked to the characters that own them. When you tap on a character, their countdown tile will pulse.
- Fixed instances of being able to make an invalid move ending the turn.
- Tiles that trigger board destruction abilities when matched, such as Wolverine (X-Force)'s
- When an Event has less than 1 unit of time left, it now displays the next lower unit to be more exact (instead of rounding up). For example: 1D 1H will change to 1D 59M instead of staying at 1D 1H until it hits 1D.
- When a Countdown tile is Locked by an ability, such as Invisible Woman's Force Bubble, the Countdown tile will now properly disappear when matched as the final damage on an enemy that placed it.
- Suggested matches now display the three tiles to match instead of the two tiles to swap.
0
Comments
-
THANK YOU for the countdown identifications. That will make goon fights so much less annoying.
Looking forward to Swype working properly too.0 -
Is there a general timeframe for your next character balance pass?0
-
IceIX wrote:
-
- Enemy Team-Ups are now displayed on the pre-battle Boost Select Screen.
-
- Countdown tiles are now visually linked to the characters that own them. When you tap on a character, their countdown tile will pulse.
Thank you, thank you for these two, looking forward to knowing who I should be skipping.0 -
Looks like a good update.
Is it possible to slide in a for realzy fix for selling a lot of covers in the cache? I've got 402 covers in the cache and it crashes trying to sell all. It was claimed fixed a few patches ago but it's not actually fixed.0 -
Xeonic-Ice wrote:Looks like a good update.
Is it possible to slide in a for realzy fix for selling a lot of covers in the cache? I've got 402 covers in the cache and it crashes trying to sell all. It was claimed fixed a few patches ago but it's not actually fixed.0 -
Looks good.
Out of curiousity, how much debugging do you do with Bagman to make sure his cocooned tile effects work correctly with all the other tile types? Likewise with Invisible Woman. It seems like they force a high testing requirement for two characters that have been costed into noncompetitiveness.0 -
Nonce Equitaur 2 wrote:Looks good.
Out of curiousity, how much debugging do you do with Bagman to make sure his cocooned tile effects work correctly with all the other tile types? Likewise with Invisible Woman. It seems like they force a high testing requirement for two characters that have been costed into noncompetitiveness.0 -
IceIX wrote:Nonce Equitaur 2 wrote:Looks good.
Out of curiousity, how much debugging do you do with Bagman to make sure his cocooned tile effects work correctly with all the other tile types? Likewise with Invisible Woman. It seems like they force a high testing requirement for two characters that have been costed into noncompetitiveness.
That's a strong argument for lowering their costs to make them more competitive.
Alternately, it's a fun argument for testing them less. If a weird Bagman+IW bug sneaks through, who would even notice? And what a fun time it might be for a release or two if someone does spot a hard-to-trigger Bagman bug.
[Devs probably going "Whew -- so far no-one has noticed the currently existing Bagman + IW bugs"]0 -
CrookedKnight wrote:THANK YOU for the countdown identifications. That will make goon fights so much less annoying.
Looking forward to Swype working properly too.
Exactly the two changes I am looking forward the most. I honestly didn't expect them to ever fix the keyboard issue. Thanks!
Ice-X, tying into the previous question, can we get at least a "yeah, we're buffing Invisible Woman in the near future" statement?0 -
Will you ever just shuffle IW down to a 3*?
You could also just rework IW and Bagman to not have the abilities that cause so much back end grief. I hardly think anyone would miss them.0 -
So much win!
Any ETA on when the Colossus Fastball Special bug I reported will be fixed? http://www.d3pforums.com/viewtopic.php?f=9&t=16489
Or the Daken Strike Tile Bug? viewtopic.php?f=9&t=162230 -
IceIX wrote:Xeonic-Ice wrote:Looks like a good update.
Is it possible to slide in a for realzy fix for selling a lot of covers in the cache? I've got 402 covers in the cache and it crashes trying to sell all. It was claimed fixed a few patches ago but it's not actually fixed.
Thank you for the extra information. I'm sure it cleared things up for a lot of players.
That aside, the patch looks great.0 -
Jamie Madrox wrote:So much win!
Any ETA on when the Colossus Fastball Special bug I reported will be fixed? http://www.d3pforums.com/viewtopic.php?f=9&t=16489
Or the Daken Strike Tile Bug? viewtopic.php?f=9&t=162230 -
Side note about the News and Announcements board. Is there a reason there are so many stickies? It makes it a bit of a nuisance to try and find the announcements that aren't stickied, especially when they will end up getting pushed to the second page.0
-
DuckyV wrote:Side note about the News and Announcements board. Is there a reason there are so many stickies? It makes it a bit of a nuisance to try and find the announcements that aren't stickied, especially when they will end up getting pushed to the second page.0
-
ICEIX, If your still around, I was just wondering, with all the characters coming in, is there an ETA on raising the max number of roster slots? Just curious, I heard that it was planned, but not when. Thanks. JJ0
-
JCTthe3rd81 wrote:ICEIX, If your still around, I was just wondering, with all the characters coming in, is there an ETA on raising the max number of roster slots? Just curious, I heard that it was planned, but not when. Thanks. JJ0
-
Pre-battle enemy team-ups and countdowns linked to the enemy. Who says the Devs don't listen?
Fantastic upgrade.0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements