Comic Con Announcements

Don't see anywhere posted so here it goes :

Iso will be cheaper
All 3* characters will get a 3rd ability
Devil Dino is Purple Green Red

IceIX Edit: From further on in the thread: viewtopic.php?f=7&t=17523&start=20#p232415

Just as a general reminder, please take any of these bits with grains of salt. Some of this info is spot on, other things are misinterpretations or a bit of wishful thinking. Anything we officially announce? Good to go.

Not going to close the thread for now though since it is a bit of excitement and has some great talking points in any case.
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Comments

  • Lady Thor is Red Yellow Blue - Her covers will be available easier earlier than Fury.
    Sentry will be nerfed
  • dam it my worse nightmare is here, I still think nerfing sentry is the wrong way to go, fixing shield hoping is
  • CrookedKnight
    CrookedKnight Posts: 2,579 Chairperson of the Boards
    And of course I sold a Loki cover this morning. Oh well.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    silverrex wrote:
    dam it my worse nightmare is here, I still think nerfing sentry is the wrong way to go, fixing shield hoping is

    Simply changing WR from AoE to single target would be a simple nerf and still make him perfectly usable. It's also considerably easier than changing how strike tiles or countdowns work for just one character.
  • y2fitzy
    y2fitzy Posts: 255 Mover and Shaker
    Thank you for the update Arktos, much appreciated
  • Jathro
    Jathro Posts: 323 Mover and Shaker
    arktos1971 wrote:
    Don't see anywhere posted so here it goes :

    Iso will be cheaper
    All 3* characters will get a 3rd ability
    Devil Dino is Purple Green Red
    Any time table given on the added abilities?
  • y2fitzy wrote:
    Thank you for the update Arktos, much appreciated

    I've been like a kid waiting for Father Xmas lately, so I thought some of you might be in the same mood icon_e_biggrin.gif
  • silverrex wrote:
    dam it my worse nightmare is here, I still think nerfing sentry is the wrong way to go, fixing shield hoping is

    Simply changing WR from AoE to single target would be a simple nerf and still make him perfectly usable. It's also considerably easier than changing how strike tiles or countdowns work for just one character.

    that would mean he has the worse single target offense comparing to all other characters since your entire team gets self damage. Sentry should remain powerful as his character portraits. Balancing him should come from stepping other characters up to create diversity, nerfing him really takes the fun out.
  • Devil Dinosaur

    Purple - Lvl 5 - Power Cost 3

    Devil Dinosaur waves his foreshortened forearms ferocious moving a Black, Red , Green, Purple, Blue and Yellow tile to the top left of the board.

    Green - Lvl 5 - Power Cost 7
    Devil Dinosaur grabs the target in his fierce jaws, dealing 2512 damage.

    Red - Lvl 5 - Power Cost 7
    Devil Dinosaur snatches the enemy with his massive teeth, dealing 2512 damage
  • CrookedKnight
    CrookedKnight Posts: 2,579 Chairperson of the Boards
    There's any number of ways to make WR less ridiculous while leaving it as a potent board shakeup move that makes good use of strike tiles. Meanwhile, buffing other characters to a level where they can play in Sentry's league would mean anybody with a fully covered 3* could reliably win a match in 60 seconds - because that's what Sentry's league is - which would be an insane design decision.
  • akboyce
    akboyce Posts: 285 Mover and Shaker
    arktos1971 wrote:
    Devil Dinosaur

    Purple - Lvl 5 - Power Cost 3

    Devil Dinosaur waves his foreshortened forearms ferocious moving a Black, Red , Green, Purple, Blue and Yellow tile to the top left of the board.

    Green - Lvl 5 - Power Cost 7
    Devil Dinosaur grabs the target in his fierce jaws, dealing 2512 damage.

    Red - Lvl 5 - Power Cost 7
    Devil Dinosaur snatches the enemy with his massive teeth, dealing 2512 damage

    Whats that MPQ devs? Powers have to cost 5 or more?

    DEVIL DINO DISAGREEEEEEEEES!

    Also now with TWICE the nom nom action!
  • Lvl is unknown for the abilities described.

    I hope it's not lvl 270, otherwise Devil Dino is useless.
  • Hopefully Bullseye gets that third ability too. (Would really like to see them do every character but at least fininshing off the 2* and 3* would be nice).
  • im curious on his purple and what purpose it serves. Is this some sort of cascade setup move?
  • silverrex wrote:
    im curious on his purple and what purpose it serves. Is this some sort of cascade setup move?

    Just looking at the abilities, seems like he's kind of a joke and not really meant to actually fit into the meta icon_e_sad.gif
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    silverrex wrote:
    that would mean he has the worse single target offense comparing to all other characters since your entire team gets self damage.

    Would be single target damage on both sides.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    arktos1971 wrote:
    Devil Dinosaur
    Purple - Lvl 5 - Power Cost 3
    Devil Dinosaur waves his foreshortened forearms ferocious moving a Black, Red , Green, Purple, Blue and Yellow tile to the top left of the board.
    Green - Lvl 5 - Power Cost 7
    Devil Dinosaur grabs the target in his fierce jaws, dealing 2512 damage.
    Red - Lvl 5 - Power Cost 7
    Devil Dinosaur snatches the enemy with his massive teeth, dealing 2512 damage

    That purple feels like it could have some infinite turn potential, so that's nice.
  • Grizzlegom wrote:
    silverrex wrote:
    im curious on his purple and what purpose it serves. Is this some sort of cascade setup move?

    Just looking at the abilities, seems like he's kind of a joke and not really meant to actually fit into the meta icon_e_sad.gif

    well the more I think about this the more this may be an interesting skill because it did not say basic tile so any special tile can be drawn up to the corner. And since it is such low cost you can do this multiple times. Imagine after 3 times at a cost of 9ap, it actually lines up all the colors and they match away automatically? Wont this be excellent in dealing with CD or enemy special tiles? We just dont know the full effect until we see it in action, but I guesstimate it could create a very unique scenario as a new way to shake up the board and could cause little or maybe perhaps full scale cascade if you stack up your purples.

    Or depending on the situation it may be even a great move to get you out of a log jam or forcing a bad matching situation for the enemy. Just have to wait and see now I guess
  • john1620b
    john1620b Posts: 367
    arktos1971 wrote:
    Lvl is unknown for the abilities described.

    I hope it's not lvl 270, otherwise Devil Dino is useless.
    I don't know if that's necessarily true. star.pngstar.pngstar.pngstar.png characters are generally 50% strength at level 70 (ignoring health), which means his abilities might do 1256 damage at level 70, and 1884 damage at level 170, which isn't terrible. Not great, especially for the most damaging colors (red/green), but not terrible.
  • john1620b wrote:
    arktos1971 wrote:
    Lvl is unknown for the abilities described.

    I hope it's not lvl 270, otherwise Devil Dino is useless.
    I don't know if that's necessarily true. star.pngstar.pngstar.pngstar.png characters are generally 50% strength at level 70 (ignoring health), which means his abilities might do 1256 damage at level 70, and 1884 damage at level 170, which isn't terrible. Not great, especially for the most damaging colors (red/green), but not terrible.

    didnt they say Dino isnt X-force level caliber but for transitioning players may find him useful? I think Dino is a great 3rd character to bring to any party. Just not a main anchor (unless his hp is ridiculously high)