Patch Notes - R60 (Live, 09/09/2014)
Comments
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Phantron wrote:Sykosonik wrote:I had CMags up to 5/1/1 but now, that's really not helpful at ALL. I need 5 Blue ASAP if I want to be able to effectively use him again.
X-Farce no more, though! Mine is 1/2/3 and Surgical Strike is great even at just 2. Could be fun to team him with Doom and MNMags; if they're all level 5, Polarity Shift -> Telepathic Strike -> Surgical Strike will hurt a LOT and you'll get all that AP to boot.
Is any character's strongest color purple? Because then the above combo has the potential to loop as long as Surgical Strike returns enough purple AP.
Counting only 3* and 4*s, the highest for purple are: GSBW, Deadpool, Daredevil, and Loki.
It's safe to say you won't be seeing too many of these characters in PvP.
Yeesh.0 -
Stealth change (I'm playing on android): The game now properly closes when I use the back button to exit, and will start fine when I open it again. I have become so used to force-closing MPQ these past months that I almost miss it.0
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flnn1 wrote:Stealth change (I'm playing on android): The game now properly closes when I use the back button to exit, and will start fine when I open it again. I have become so used to force-closing MPQ these past months that I almost miss it.0
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Not sure if it's new, but I shared a cover with 9 FB friends simultaneously today. I never saw above 3 friends before (but I only started sharing relatively recently).
Also, I'm curious if the team up power used by the AI was modified to use more powerful TU's. I ate 2 Sniper Rifles, and a Demolition first thing this morning on R60.
One person commented that they saw the AI make a match 5, but I've seen the AI miss plenty of them today on R60.0 -
Tried X-force (2/2/5), lvl 180 today - finally a character with which I can start competing those 166 opponents! Funny part is that I am in 2* to 3* transition, so having a powerful backup in form of X-Force is pretty energizing!0
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after reading on people selling their 2* daken for ISO and HP, I did just that. My daken was not even fully covered, ended up with 11k iso and 300 hp and a free slot. Then I max out my xforce which is 1/2/1 to level 94 and already seeing him very effective as a 2* to 3* transitional character. I can only imagine once I get more cover and level on him he will truly be amazing.0
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I'm kinda the opposite - have a slot free waiting for a 2* daken cover of any colour since the changes were announced - still waiting... Sold a fully covered but not levelled 2* daken a few months ago0
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"David wrote:Moore"]- Fixed a couple methods by which players could have Team-Ups equipped despite those characters being on their or the enemy teams
Not sure if this was the case before this patch because before this patch I never used teamups, but "you can't use a teamup if the character is on the other team" is really awful, I don't care if it makes sense in a "worldbuilding" way
I kind of thought the point of teamups was to reward people for taking on tougher opponents - your prize for going after a tough PVP team or an overscaled PVE team is the chance to get a powerful ability
Instead, when you fight teams with popular characters (who are, of course, the ones with good abilities) you get teamups you generally can't use because you're constantly in battle against those characters (and when you aren't, you can probably stomp them without the teamups). It's even worse when you get variants and lazy characters - When some version of Storm and Widow keeps cropping up you get their teamups faster than you can use them because they're in half the battles. And this will probably be worse once we're in DA events and the same character is in 80% of the nodes
This was a bad decision0 -
iowaopoly wrote:
Probably suggested already, but I'd try deleting and reinstalling (assuming you have FB backup) to make it re-download assets.0 -
MaxCavalera wrote:Yeah I can't believe i am saying this but i kinda want a lazy hawkeye now... Don't tar feather and flog me.0
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gamar wrote:"David wrote:Moore"]- Fixed a couple methods by which players could have Team-Ups equipped despite those characters being on their or the enemy teams
Not sure if this was the case before this patch because before this patch I never used teamups, but "you can't use a teamup if the character is on the other team" is really awful, I don't care if it makes sense in a "worldbuilding" way
I kind of thought the point of teamups was to reward people for taking on tougher opponents - your prize for going after a tough PVP team or an overscaled PVE team is the chance to get a powerful ability
Instead, when you fight teams with popular characters (who are, of course, the ones with good abilities) you get teamups you generally can't use because you're constantly in battle against those characters (and when you aren't, you can probably stomp them without the teamups). It's even worse when you get variants and lazy characters - When some version of Storm and Widow keeps cropping up you get their teamups faster than you can use them because they're in half the battles. And this will probably be worse once we're in DA events and the same character is in 80% of the nodes
This was a bad decision
Likely for the same reasons you can't use the same characters against PvE opponents (since it's "Story") but can in PvP ("Danger Room Technology").*
* PvE Simulator probably should be consistent with PvP rather than PvE, but that might be confusing.0 -
AznLyte wrote:Well, I don't know what the change was to "Sell All," but when I sell 201 covers, it still crashes.
I don't know if anyone cares, but... I had to get to around 83 to "Sell All". I tried at around 113, and it still wasn't cutting it. So I think it's about the same as before. Whatever the developers thought they fixed, they didn't fix. At least on my phone, anyway. Maybe someone else has better luck.
Hope that helps!0 -
D3/Demiurge, why is R60 "team up edition"? Didnt you already do that? Couldn't you have put "version 2" or something unique? Is there a non team-up edition and you are trying to differentiate the two Anyway just for feedback thanks for making the Team Ups sticky. Thats very helpful and I have been using them a lot more frequently now. As far as Cmags, an increased AP count would have been better but Im still confused about the color changes. You should give everyone a token for each color to make up for the redesign.0
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Demiurge_Will wrote:Nonce Equitaur 2 wrote:Wolverine X-Force. Destroys 9 tiles in a 5x5 X-shaped pattern.
The power sometimes centers on an edge, so it currently destroys 5 tiles in a 3x5 V pattern, a 4x5 lopsided X pattern, or the result as described.
The 3x5 V pattern shouldn't be possible the way the ability is implemented - if anyone spots it, could they send me a screenshot?. The 4x5 lopsided pattern will be fixed in a future patch.0 -
Mag still needs a purple power instead of yellow.We need more purple powers......
If you leave his blue power as is then change the colors it swaps from blue to something else. (This could easily be fixed by making that power purple though...)
Daken should tank green still. Even if its his weakest match he still needs to match that color. He only has one power and that power prevents him from healing as much. he needs to match green its too big of a hit with everything else you nerfed on him too. (if you are worried about him tanking Xforce colors then swap black for green on Dakens matches)
Other than that I can live with the changes.0 -
silverrex wrote:after reading on people selling their 2* daken for ISO and HP, I did just that. My daken was not even fully covered, ended up with 11k iso and 300 hp and a free slot. Then I max out my xforce which is 1/2/1 to level 94 and already seeing him very effective as a 2* to 3* transitional character. I can only imagine once I get more cover and level on him he will truly be amazing.
Can somebody elaborate how this works? My Daken yields 0HP even though he is fully covered. How much Iso do I need to put into him to get how much HP? On a sidenote my 114 Mags with 10 Covers is worth a whopping 750 HP. Which is a joke frankly considering a single cover costs 1250. I feel sorry for people who put HP into him.
I second the sentiment that Mags should have a Purple power. As is barely anybody has a usable purple. There are so many RGY users that Mags having a R and a Y ability is a real problem. My 3 most covered Chars are Patch, Thor and Magneto. All of whom are competing for yellow and red. Mags + Thor would probably be a good pair actually but that's only because they cover each other's worst abilities.0 -
PPPlaya wrote:Can somebody elaborate how this works? My Daken yields 0HP even though he is fully covered. How much Iso do I need to put into him to get how much HP? On a sidenote my 114 Mags with 10 Covers is worth a whopping 750 HP. Which is a joke frankly considering a single cover costs 1250. I feel sorry for people who put HP into him.
The more Iso you invest, the more HP you get. Have a look here:
http://www.d3pforums.com/viewtopic.php?f=14&t=15551&p=217901#p2174160 -
bonebreak wrote:Daken should tank green still. Even if its his weakest match he still needs to match that color. He only has one power and that power prevents him from healing as much. he needs to match green its too big of a hit with everything else you nerfed on him too. (if you are worried about him tanking Xforce colors then swap black for green on Dakens matches)
Other than that I can live with the changes.
After playing with it a bit, I think the change is fine. Daken is still more than powerful enough, and it offsets my worries about the healing change by not having him be in front QUITE so much. In return, my green user takes a little more damage - and we're just going to have to move into the "acceptance" stage of "true healing means no more 3-hour-zero-health-pack marathons"0 -
gamar wrote:bonebreak wrote:Daken should tank green still. Even if its his weakest match he still needs to match that color. He only has one power and that power prevents him from healing as much. he needs to match green its too big of a hit with everything else you nerfed on him too. (if you are worried about him tanking Xforce colors then swap black for green on Dakens matches)
Other than that I can live with the changes.
After playing with it a bit, I think the change is fine. Daken is still more than powerful enough, and it offsets my worries about the healing change by not having him be in front QUITE so much. In return, my green user takes a little more damage - and we're just going to have to move into the "acceptance" stage of "true healing means no more 3-hour-zero-health-pack marathons"
I think he works with Patch better now, actually, since there's no overlap. Since I use the two together a lot on PVP, I'm okay with it.0
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