Phantron wrote: Hood and OBW were always quite broken and only kept in check by even more broken characters. The effective damage done by AP steal ability is simply off the charts. That said, both Hood and OBW have a similar ranking pattern in the 3 categories of a character's power. That is, they're all: Synergy: OMG Damage (as in damage attributed to their own direct damage skill): Practically nothing Durability: Practically nothing Although this can still be overpowered, there is at least an obvious weakness. If your team is anyone + OBW + The Hood, and whoever that third guy is dead, you no longer have any way of winning the game under any realistic scenario. That might not be a sufficient drawback but at least it's a drawback. The current top tier characters no drawbacks. Most of them can be their own team if needed and yet they also work well in combination with other characters, and all but Magneto are extremely hard to kill. At any rate these two characters are easy to fix. They should simply do more damage but have less synergy.
Kaden wrote: Player's WILL find ways of turning "best-use" into "every-use"
Kaden wrote: Daken: ... This power just doesn't make any sense. What is it supposed to be doing? If you want people cashing in damage over time for a burst, then why does it create green tiles? Why are blue tiles, specifically, turned to green?