Pylgrim wrote: I believe the best way to fix Sentry is by having the World Rupture countdown tiles go off all at the same time (like attack tiles) that way they only benefit from strike tiles once.
Phantron wrote: Do people just not notice that Phermone Rage works on other team's matches too when comparing it to other strike tile generating abilities? If it was on a color like purple at least you can say they wasted a match on an often unusable color, but green tile is prime estate in MPQ.
Phantron wrote: GuntherBlobel wrote: Phantron wrote: If it was on a weaker color at its current strength it'd still likely be overpowered, but it'd be a case of 'well we got some killer strike tiles but we don't have any use for this purple (or black) AP in our Sentry + Daken team'. That'd at least be somewhat fair. You're right, moving it to purple would be much better. I like it. Well it's not a good permanent fix because what if the next powerful character has his best attack on purple? Then you're back to where we started. It'll definitely work for now though since purple is not a good color to collect. A long term solution would either lower its overall strength or it'd require something clever like your suggestion for only on enemy matches, or require certain amount of AP to create tiles, or something else complicated.
GuntherBlobel wrote: Phantron wrote: If it was on a weaker color at its current strength it'd still likely be overpowered, but it'd be a case of 'well we got some killer strike tiles but we don't have any use for this purple (or black) AP in our Sentry + Daken team'. That'd at least be somewhat fair. You're right, moving it to purple would be much better. I like it.
Phantron wrote: If it was on a weaker color at its current strength it'd still likely be overpowered, but it'd be a case of 'well we got some killer strike tiles but we don't have any use for this purple (or black) AP in our Sentry + Daken team'. That'd at least be somewhat fair.
famousfoxking wrote: Hopefully, when they fix LDaken, they'll also fix the art for Chemical Reaction, cause Daken's middle claw comes from this wrist, not from between his middle and ring fingers.
OnesOwnGrief wrote: famousfoxking wrote: Hopefully, when they fix LDaken, they'll also fix the art for Chemical Reaction, cause Daken's middle claw comes from this wrist, not from between his middle and ring fingers. Why would they fix something that's correct? You must be unfamiliar with Daken and refused to look at either of his covers in the game.
famousfoxking wrote: OnesOwnGrief wrote: famousfoxking wrote: Hopefully, when they fix LDaken, they'll also fix the art for Chemical Reaction, cause Daken's middle claw comes from this wrist, not from between his middle and ring fingers. Why would they fix something that's correct? You must be unfamiliar with Daken and refused to look at either of his covers in the game. Uh, that's what I'm saying. The Chemical Reaction art has all three claws coming from the back of his hand. The art should have the middle claw extending from his wrist.
Coppertouret wrote: why bother nerfing cmags? He's only op on offense, ai can't use him for tinykitty. I'd gladly fight him over sentry.
rednailz wrote: CMAGS - all know the nerf is coming. IMO his red is actually kinda lame and weak, the only good thing about it is spamming it, especially if there's a pile of strike tiles out there (thanks patch). fix is simple, more AP needed for red and blue matches. I don't think it's unfair that you can place the blue protect tiles wherever you like. Look at stever rogers, although his yellow needs 19 AP (or so) you can place 3 of them with 1 cover. he IS the master of magnitism and one of the most formidible bad guys in teh entire marvel universe, cut the guy some slack. He should be a top teir guy.
Phantron wrote: Daken and Patch's healing runs counter to the true healing concept and it's strange they haven't been nerfed already. .
saints2death wrote: His blue is being exploited, plain and simple. Allowing people to use shields offensively is actively allowing cheating.
rednailz wrote: saints2death wrote: His blue is being exploited, plain and simple. Allowing people to use shields offensively is actively allowing cheating. It's not cheating, it's choosing offense over very strng deffensive tiles. Same thing if I place Steve Rogers' countdown for shield return in a way that I get a crit from it instead of the shield returning. Do you consider that cheating as well?
saints2death wrote: rednailz wrote: saints2death wrote: No, because the AP Cap limit of 30 and the high cost of the skill prevent that skill from being exploited to the degree CMags can be exploited. CMags Blue can allow someone kill all three of their opponent's characters without suffering damage by earning more blue than the initial skill cost, or making the skill essentially cost only 1 or 2 blues. Steve Roger's skills do not allow that.
rednailz wrote: saints2death wrote: No, because the AP Cap limit of 30 and the high cost of the skill prevent that skill from being exploited to the degree CMags can be exploited. CMags Blue can allow someone kill all three of their opponent's characters without suffering damage by earning more blue than the initial skill cost, or making the skill essentially cost only 1 or 2 blues. Steve Roger's skills do not allow that.
saints2death wrote: No, because the AP Cap limit of 30 and the high cost of the skill prevent that skill from being exploited to the degree CMags can be exploited. CMags Blue can allow someone kill all three of their opponent's characters without suffering damage by earning more blue than the initial skill cost, or making the skill essentially cost only 1 or 2 blues. Steve Roger's skills do not allow that.
Phantron wrote: I swear this game has been imbalanced for so long people start thinking some extremely bizarre behaviors in this game is normal. In any game that's considered remotely balanced, there's an inverse relationship between durability and ability to do damage. Thor has the second highest HP in the game (only Hulk is better). If he did even as much damage as a standard class HP guy (like Punisher) he'd still be strictly better than Punisher by having more HP. We're not talking about some nebulous concept like someone always have to have the best combination of HP + damage + synergy. He flat out leads in pretty much all 3 categories. He's #2 in HP, his damage easily beats pretty much anyone not in the 'big 5' list, and Thunder Strike has incredible combo potential (right now he combos with himself because he's overpowered, but can easily combo with any other green users who are dime a dozen). In fact not counting Patch, who I don't think is overpowered, the other 4 characters all lead in 3 out of those 3 categories compare to the vast majority of MPQ except Magneto. Sentry is also #2 in HP, way up there in damage by himself, and has crazy combo potential. Daken's HP is arguably higher than Thor or Sentry due to his regen, his combo/damage are also top notch. Magneto is the only person who doesn't lead in HP, but he makes that up for being absolutely insane in combo/damage. We're not talking about how there's some guy who is #5 in HP, #2 in damage and #8 in combo and he might be the most powerful character in the game compared to everyone else. We're talking about a bunch of guys who are like #2/#2/#2 across the 3 categories of character power and that can't be remotely balanced.
gamar wrote: And like I said earlier, it's not just that they lead in those categories, it's that it's not even close. Let's say the "tier 2" characters are Punisher, Hood, GSBW, Black Panther, Hulk. Except for MAYBE Panther, I would almost always rather have any level 166 "Big 5" on my team than any level 249 "tier 2." The difference is that stark.