atomzed wrote: simonsez wrote: So, after all these nerfs, what are we supposed to do the next time we get a PvE node with something like a lv395 Hulk in it? I'm getting weary of people acting like this game is all about PvP, and that for some reason, PvE doesn't really count for anything. Spidey protect tile will reduce the hulk match dmg to 1. Use stun, which Lcap, Cpt Marvel, Classic storm and Modern BW can do. You don't need cmag infinite turn to beat hulk.
simonsez wrote: So, after all these nerfs, what are we supposed to do the next time we get a PvE node with something like a lv395 Hulk in it? I'm getting weary of people acting like this game is all about PvP, and that for some reason, PvE doesn't really count for anything.
simonsez wrote: atomzed wrote: simonsez wrote: So, after all these nerfs, what are we supposed to do the next time we get a PvE node with something like a lv395 Hulk in it? I'm getting weary of people acting like this game is all about PvP, and that for some reason, PvE doesn't really count for anything. Spidey protect tile will reduce the hulk match dmg to 1. Use stun, which Lcap, Cpt Marvel, Classic storm and Modern BW can do. You don't need cmag infinite turn to beat hulk. Wasn't arguing for infinite turns, just saying you can't go and cripple every good characters if they're going to give us nodes like that. And good luck doing 27k worth of damage with those characters before getting wiped out. You can't keep him stunned indefinitely, and while you're working on getting AP for the next one, or trying to get some protect tiles out, or trying to get some web tiles out to buff the protect tiles, you're going to get pummeled.
Dartmaster01 wrote: Why does everyone always want to nerf a useful character? Just skip them or play better. Why does the game have to changed to fit your weeknesses? I hate playing cmags or sentry but if you nerf everyone good this game would suck. And I don't have any of these characters maxed so I'm not saying this to keep some slight advantage over others.
simonsez wrote: atomzed wrote: simonsez wrote: So, after all these nerfs, what are we supposed to do the next time we get a PvE node with something like a lv395 Hulk in it? I'm getting weary of people acting like this game is all about PvP, and that for some reason, PvE doesn't really count for anything. Spidey protect tile will reduce the hulk match dmg to 1. Use stun, which Lcap, Cpt Marvel, Classic storm and Modern BW can do. You don't need cmag infinite turn to beat hulk. Wasn't arguing for infinite turns, just saying you can't go and cripple every good characters if they're going to give us nodes like that. And good luck doing 27k worth of damage with those characters before getting wiped out. You can't keep him stunned indefinitely and while you're working on getting AP for the next one, or trying to get some protect tiles out, or trying to get some web tiles out to buff the protect tiles, you're going to get pummeled.
gamar wrote: Dartmaster01 wrote: Why does everyone always want to nerf a useful character? Just skip them or play better. Why does the game have to changed to fit your weeknesses? I hate playing cmags or sentry but if you nerf everyone good this game would suck. And I don't have any of these characters maxed so I'm not saying this to keep some slight advantage over others. The "buff, don't nerf" crowd makes no sense. You know what would make this game suck? If every character was as strong as prenerf rags or spidey. Even for the character that a surpising number of people ae saying is "fine" - lThor - I would rather have him on my team than any "not big 5" BUFFED 3*, aside from Panther. And you can buff them all you want, with power levels brought to "sentry and lThor" levels they're either going to remain obsolete or make all battles trivial Nerfs are needed, that's all there is to it
Dartmaster01 wrote: I see what you are saying but I think balancing is needed not nerfs to overpowered characters. People have to be more valuable than others, this game is all about supply and demand. Demand for these so-called overpowered characters makes lots of money for their events and covers sales because supply is generally low. I'll put it like this, how many people spent HP thrying to get Fury covers in the past week? No would play or spend a dime on this game if every character was some version of bagman.
JCTthe3rd81 wrote: simonsez wrote: atomzed wrote: simonsez wrote: So, after all these nerfs, what are we supposed to do the next time we get a PvE node with something like a lv395 Hulk in it? I'm getting weary of people acting like this game is all about PvP, and that for some reason, PvE doesn't really count for anything. Spidey protect tile will reduce the hulk match dmg to 1. Use stun, which Lcap, Cpt Marvel, Classic storm and Modern BW can do. You don't need cmag infinite turn to beat hulk. Wasn't arguing for infinite turns, just saying you can't go and cripple every good characters if they're going to give us nodes like that. And good luck doing 27k worth of damage with those characters before getting wiped out. You can't keep him stunned indefinitely and while you're working on getting AP for the next one, or trying to get some protect tiles out, or trying to get some web tiles out to buff the protect tiles, you're going to get pummeled. I'm going to give up one of my strategies here just to prove you're wrong. Use Steve Rogers with MN Mags, then toss in OBW or Hood. Mags purple will feed Caps blue. Cap and Mag is one of the teams I used in the Combined Arms event. I was able to keep, not 1 but 2 opponents indefinitely stun locked. I tried to use the +6 Ap boosts and keep all 3 stunned, but that required too many Ap. One of them would always un-stun and get in a few hits. Not only do you keep your enemy stunned, but once you get going, and figure out how to rotate Caps blue, then you get an extra protect tile every turn. During this time, you should have been able to get enough red for Steve Rogers' red, this will do enough damage to take on even a 395 Hulk with little or no trouble. Unless you get a stale board witn no blue or purple, then you're just screwed. Keep in mind, this strategy will not work for speed matches. You'll need a few turns to build up your blue and purple Ap. There is a bit more to it, but I can't give up ALL my secrets now can I ? JJ
gamar wrote: Dartmaster01 wrote: I see what you are saying but I think balancing is needed not nerfs to overpowered characters. People have to be more valuable than others, this game is all about supply and demand. Demand for these so-called overpowered characters makes lots of money for their events and covers sales because supply is generally low. I'll put it like this, how many people spent HP thrying to get Fury covers in the past week? No would play or spend a dime on this game if every character was some version of bagman. But I much rather play a game where every character was some version of HT or Psyduck than one where every character was some version of lThor or cmags
DayvBang wrote: 3* Thor needs skill damage decreased and both Thors should make fewer green tiles with the yellow skill. Nine tiles of one color created with a single 12AP skill is crazy, especially such a useful color as green. The only comparable tile generators are GSBW's purple, which creates six in specified locations (powerful), Magneto Now's blue which is strong but purple is less useful and he's only a two-star, and Doom's blue, which suffers from changing out blue tiles only so you need to wait for the right time to use it, and then it's generating black which is also second-tier compared to green. And none of those comparable skills are also doing massive damage at the same time.
stephen43084 wrote: JCTthe3rd81 wrote: simonsez wrote: Wasn't arguing for infinite turns, just saying you can't go and cripple every good characters if they're going to give us nodes like that. And good luck doing 27k worth of damage with those characters before getting wiped out. You can't keep him stunned indefinitely and while you're working on getting AP for the next one, or trying to get some protect tiles out, or trying to get some web tiles out to buff the protect tiles, you're going to get pummeled. I'm going to give up one of my strategies here just to prove you're wrong. Use Steve Rogers with MN Mags, then toss in OBW or Hood. Mags purple will feed Caps blue. Cap and Mag is one of the teams I used in the Combined Arms event. I was able to keep, not 1 but 2 opponents indefinitely stun locked. I tried to use the +6 Ap boosts and keep all 3 stunned, but that required too many Ap. One of them would always un-stun and get in a few hits. Not only do you keep your enemy stunned, but once you get going, and figure out how to rotate Caps blue, then you get an extra protect tile every turn. During this time, you should have been able to get enough red for Steve Rogers' red, this will do enough damage to take on even a 395 Hulk with little or no trouble. Unless you get a stale board witn no blue or purple, then you're just screwed. Keep in mind, this strategy will not work for speed matches. You'll need a few turns to build up your blue and purple Ap. There is a bit more to it, but I can't give up ALL my secrets now can I ? JJ I appreciate your insight. This used to be a lot more common on the forum. Advice and insight that were especially helpful to newer players. Now, well, everyone can see loads of the garbage the forum is full with now. Instead of talking about how to max strategy in the current version of the game, a lot of talk is spent criticizing, wishing, and witch hunting.
JCTthe3rd81 wrote: simonsez wrote: Wasn't arguing for infinite turns, just saying you can't go and cripple every good characters if they're going to give us nodes like that. And good luck doing 27k worth of damage with those characters before getting wiped out. You can't keep him stunned indefinitely and while you're working on getting AP for the next one, or trying to get some protect tiles out, or trying to get some web tiles out to buff the protect tiles, you're going to get pummeled. I'm going to give up one of my strategies here just to prove you're wrong. Use Steve Rogers with MN Mags, then toss in OBW or Hood. Mags purple will feed Caps blue. Cap and Mag is one of the teams I used in the Combined Arms event. I was able to keep, not 1 but 2 opponents indefinitely stun locked. I tried to use the +6 Ap boosts and keep all 3 stunned, but that required too many Ap. One of them would always un-stun and get in a few hits. Not only do you keep your enemy stunned, but once you get going, and figure out how to rotate Caps blue, then you get an extra protect tile every turn. During this time, you should have been able to get enough red for Steve Rogers' red, this will do enough damage to take on even a 395 Hulk with little or no trouble. Unless you get a stale board witn no blue or purple, then you're just screwed. Keep in mind, this strategy will not work for speed matches. You'll need a few turns to build up your blue and purple Ap. There is a bit more to it, but I can't give up ALL my secrets now can I ? JJ
simonsez wrote: Wasn't arguing for infinite turns, just saying you can't go and cripple every good characters if they're going to give us nodes like that. And good luck doing 27k worth of damage with those characters before getting wiped out. You can't keep him stunned indefinitely and while you're working on getting AP for the next one, or trying to get some protect tiles out, or trying to get some web tiles out to buff the protect tiles, you're going to get pummeled.