Sumilea wrote: tempestuousfury wrote: Is there just one sub for this round? Yes this is the change over point. Where I take my 20 tokens and retire for the event.
tempestuousfury wrote: Is there just one sub for this round?
tempestuousfury wrote: Sumilea wrote: tempestuousfury wrote: Is there just one sub for this round? Yes this is the change over point. Where I take my 20 tokens and retire for the event. Sorry, change over point? Can you clarify?
papa07 wrote: tempestuousfury wrote: Sumilea wrote: tempestuousfury wrote: Is there just one sub for this round? Yes this is the change over point. Where I take my 20 tokens and retire for the event. Sorry, change over point? Can you clarify? Prior to this all subevents ended at noon Eastern time US. Now all subevents will end at midnight Eastern US for the remainder of the event.
papa07 wrote: Can somebody explain the logic of having a Fury required node during a mission that is about rescuing him? I could see unlocking one when we hit the goal bar but before seems illogical.
Phantron wrote: papa07 wrote: Can somebody explain the logic of having a Fury required node during a mission that is about rescuing him? I could see unlocking one when we hit the goal bar but before seems illogical. You already rescue him by the 2nd or 3rd node according to the story, though I think some of the nodes after you rescued him still says Nick Fury is captured.
rbdragon wrote: This single sub stuff is a nice change for now.....almost like taking a break.... I decided at the beginning of this event to really push myself to see just how high I could get if I timed everything out right and hit every refresh.....what I found out is: 1) I've been able to maintain 1st or 2nd for most of the tournament so far... 2) I'm tired...very very tired.... 3) Critical tiles and TU tiles look too similar when you are lacking sleep... 4) The dialogue is a bit funnier...again, with lack of sleep... 5) A single Fury yellow isn't worth it, but I've committed myself this far, so I'm not gonna quit now... 6) No one really cares, and that's cool...I just like being part of "the team"... 7) I can't believe I used to think cMags was worthless...now I realize it wasMY cMags that was worthless... 8) LDaken+HT+OBW is fantastic for goon nodes - almost never take any damage...which I realize isn't good for scaling, but...eh.... 9) Wow - I got up to 9 bullet points....did I mention I'm tired??? 10) I miss real life sometimes... Off to nap until my alarm wakes me for the next refresh....
PPPlaya wrote: I haven't pulled a single 3 Star from any of my ISO8 tokens, so there is that.
SunCrusher wrote: I'm on the last update (shouldn't have) and I'm having an issue where either AI abilities are 1) firing pre-maturely, 2) the AP count isn't updating correctly, or 3) something else is going on. I just had a situation where Ares unleashed Onslaught (which was fine) and then Rags (actual opposing team and not a team up) used the green ability right after (not fine) which - according to the AP count I had seen right before, would be impossible. A non-green match had been right before and no goons that auto-collect AP and the count was at 9 green. I had seen similar before but chalked it up to too many goons auto-collecting too many AP, but this time, there were no goons to explain away the extra AP needed for Rags to use his ability after Ares. I'm confused.
SunCrusher wrote: Ares unleashed Onslaught (which was fine) and then Rags (actual opposing team and not a team up) used the green ability right after (not fine) which - according to the AP count I had seen right before, would be impossible. A non-green match had been right before and no goons that auto-collect AP and the count was at 9 green.