They needed a worldwide release and dozens of threads to find out the delete function would be convenient ?
IceIX wrote: Thanks for your feedback about Team-Ups! We've heard your comments and frustrations. We believe that Team-Ups add an exciting new element of strategy and new ways for abilities to work together, and will continue to see that vision through. We realize we have a ways to go, and in the mean time, we're going to make some changes to reduce the randomness that Team-Ups can add to the game. The changes will be rolled out over the next few releases. For an initial start, and upcoming soon: - Adding the ability to delete Team-Ups - Reducing the number of Team-Ups that can be used by the AI from 3 to 1 - Making it so AP theft and destruction abilities (like Black Widow's Aggressive Recon) will also steal Team-Up AP. - Taking another pass on which abilities can be used by the AI in Team-Ups. The AI should no longer use Sentry or Juggernaut. - Fixing a bug that allowed AI teams to Team-Up with a character on their team.
Nonce Equitaur 2 wrote: After clearing away many Murderous Aim TUs, I wasn't able to bring myself to attack Bullseye or Yelena any more. These changes will be a great improvement.
OnesOwnGrief wrote: What I'd give for a 69+ Murderous Aim Team Up though...
IceIX wrote: For an initial start, and upcoming soon: - Fixing a bug that allowed AI teams to Team-Up with a character on their team.
DayvBang wrote: OnesOwnGrief wrote: What I'd give for a 69+ Murderous Aim Team Up though... How about nothing? That's what I'd give for it.
Ghast wrote: IceIX wrote: For an initial start, and upcoming soon: - Fixing a bug that allowed AI teams to Team-Up with a character on their team. What about preventing the enemy from teaming up with a character on MY team? The enemy should not get to cast Berserker Rage against my Wolverine. I cannot select an Onslaught as a Teamup when I fight against Ares. The AI should not be able to select Chemical Reaction when they fight my Daken. The rules should work the same way for the AI as they do for the player.
M C K wrote: The delete button removes the necessity for removing "passive" skills (e.g. Healing and Heat, Redwing, etc.) which currently don't do anything. Ice, is there a plan to either make them functional somehow or remove them entirely as TU skills?