Miaomew wrote: Three teamups to send is really low. There are often 20 people in alliance. Also the cost to get character back is really high. Especially when you cant even select what ability you are sending! And it is really annoiyng that they take so much space from chat! And the timers of sent characters dont work as they should. Oh, and the selected team ups should stay (just like boosts) if you dont use them. And it would be good that you could see at least the cost and damage somehow when you are selecting them.
siebenvier wrote: Miaomew wrote: Three teamups to send is really low. There are often 20 people in alliance. Also the cost to get character back is really high. Especially when you cant even select what ability you are sending! And it is really annoiyng that they take so much space from chat! And the timers of sent characters dont work as they should. Oh, and the selected team ups should stay (just like boosts) if you dont use them. And it would be good that you could see at least the cost and damage somehow when you are selecting them. Totally agree
Wally21 wrote: Does anybody know how to request/send help to other alliance members?
kalirion wrote: I don't like this reduction of AI team ups from 3 to 1, really nerfs the defenders (especially ones with Storm.) And I don't see the problem of AI using Sentry or Juggernaut abilities - pretty sure Headbut anyway since I've never seen it in a teamup (same with Sacrifice.)
kelrov wrote: - i want that equipped tus are remembered like boosts (takes too much time to equip before each fight)
kelrov wrote: Two points to make it halfway usable: - i want to decline unwanted tu after a victory (**** tu filling my space) - i want that equipped tus are remembered like boosts (takes too much time to equip before each fight)
sorcered wrote: Simplest way to make Team-Ups awesome? REMOVE THEM FROM THE GAME. Thanks.
_RiO_ wrote: sorcered wrote: Simplest way to make Team-Ups awesome? REMOVE THEM FROM THE GAME. Thanks. Seconded. I'll take the old environment tiles (that actually added something unique to all the arenas) over the train wreck that are Team-Ups. The idea behind environment tiles was just fine. Only the abilities needed balancing
Pwuz_ wrote: _RiO_ wrote: sorcered wrote: Simplest way to make Team-Ups awesome? REMOVE THEM FROM THE GAME. Thanks. Seconded. I'll take the old environment tiles (that actually added something unique to all the arenas) over the train wreck that are Team-Ups. The idea behind environment tiles was just fine. Only the abilities needed balancing How did environment tiles do anything except be annoying? Seriously, they did no damage, the abilities were overpriced and in most cases pretty useless. You say the old abilities needed balancing, how could they do that? Remember that the same environment tiles were used for Level 1 1* characters as they are for max level 3* characters. If you like really liked the Health boost that Hot Dog Stand offered, equip Web Bandages, Medical Marvel, or Anti-Gravity Device. Nearly every Environment Ability has an equivalent Team-Up that works better.
MikeHock wrote:
MikeHock wrote: Enviornmental tiles were very useful in some maps: Desert (spawned green tiles) Forest (gave 5 AP for every color or when AP was filled up, spawned a bunch of Red tiles) Icy-mountain map (turned all red tiles into blue when AP was filled up). MikeHock wrote: