Patch R59 Discussion - Live 8/18

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  • Phaserhawk wrote:
    Question about TUs. I have a level 440 Hulk thunder clap, and a 295 thunder clap I collected in the previous Hulk PvE. Both with 5 covers. I selected them both in my TU slots and when I looked at them, they both do the same damage amount. Its like 3 or 400 I think. But in my roster I have a level 92 Hulk with 5 covers and his clap damage is much higher.

    Is some kind of bug, ninja update, or have the damage amounts between a 440 hulk clap TU with 5 covers and a level 40 hulk clap with 5 covers always been the same? It's like it counts the number of covers, but not the level. I just noticed this, so I'm not sure if its always been this way or not.

    JJ

    EDIT;... I did this in the proloque, not the combined arms event. So no characters were buffed.

    As stated earlier, if a character is buffed, the TU will be buffed, if the character is not buffed, it will revert to original. So you basically got two maxed out Thunderclaps regardless of one being 440 and the other 295. If you use it in the current PvP it should be lvl 266. If you use it in Prolog it will be lvl 166. It's a max damage TU and will always be what a maxed level Hulk can do.

    Disagree. I have two Hulk Smash (coincidentally, how teamups make me feel) that are lvl 371 and lvl 376. They do 6426 and 6511 in damage respectively
  • user311
    user311 Posts: 482 Mover and Shaker
    DecoyDuck wrote:
    I wonder what would happen if you left the alliance while you have covers on patrol? Do you get them all back? Since you left voluntarily (and weren't kicked), could you rejoin in an hour? And then get all your characters back? Stack overflow?

    Well i left the alliance and I can tell you I no longer have access to Sentry Patch and daredevil. Hope fisben enjoys em. icon_e_smile.gif we'll see if I get them back.
  • I'm a bit confused, so we can send Team-Ups and lend characters to alliance member, because I'm still trying to figure out how to do that...
  • The interface is terrible. Someone has to request the Team Ups first, which is done from the TU menu right before you enter a fight. If you have <20 TUs you can "request help from your alliance". This puts a message glued to the top of your alliance chat requesting TUs. THEN an alliance member clicks that message, brings up a window with all your characters sorted by level, and you click one to send him off. AFAIK this generates a single TU for use by the alliance mate, at the cost of that character not being available for a time period based on his level. 166s are 24 hours.

    If this feature is going to be as prominent as it seems D3 wants it to be, we need a button next to the daily rewards to manage Team Ups, and boosts. Put a list of your TUs, ability to delete them, ability to request them, a list of outstanding requests, and a list of on patrol heroes all in one place. Having it spread over like 4 menus and lists is just crazy.
  • rixmith
    rixmith Posts: 707 Critical Contributor
    Back on the token discussion... If they simply didn't allow you to get a token for any cover that you have already have 5 covers for then I don't think you'd need any fancy schemes for token sharding (or whatever you want to call it). There's very little as frustrating as finally getting a gold token pull only to find out it is one of the few 3* covers I have already maxed out.
  • rixmith wrote:
    Back on the token discussion... If they simply didn't allow you to get a token for any cover that you have already have 5 covers for...

    Never gonna happen. Nothing to discuss.
  • Kelbris
    Kelbris Posts: 1,051
    IceIX wrote:
    [Characters sent to Alliance members will be "On Patrol"]
    hqdefault.jpg

    New TU only character? Shriek for AOE 3turn stun?
  • Kelbris
    Kelbris Posts: 1,051
    A buff for one character/ability/mechanic/strategy is a nerf for everything else in the game, and vice versa. Any change can be interpreted as a buff or a nerf.

    By fixing Team Ups (buff) they had to release On Patrol (nerf) to keep the balance in the game.

    Explain how on patrol is a "Nerf." I mean, you throw around these words like "buff" and "Nerf" like you know what you're talking about, so a quick explanation shouldn't be any issue.

    Come on. Humor me.
  • IamTheDanger
    IamTheDanger Posts: 1,093 Chairperson of the Boards
    papa07 wrote:
    Phaserhawk wrote:
    Question about TUs. I have a level 440 Hulk thunder clap, and a 295 thunder clap I collected in the previous Hulk PvE. Both with 5 covers. I selected them both in my TU slots and when I looked at them, they both do the same damage amount. Its like 3 or 400 I think. But in my roster I have a level 92 Hulk with 5 covers and his clap damage is much higher.

    Is some kind of bug, ninja update, or have the damage amounts between a 440 hulk clap TU with 5 covers and a level 40 hulk clap with 5 covers always been the same? It's like it counts the number of covers, but not the level. I just noticed this, so I'm not sure if its always been this way or not.

    JJ

    EDIT;... I did this in the proloque, not the combined arms event. So no characters were buffed.

    As stated earlier, if a character is buffed, the TU will be buffed, if the character is not buffed, it will revert to original. So you basically got two maxed out Thunderclaps regardless of one being 440 and the other 295. If you use it in the current PvP it should be lvl 266. If you use it in Prolog it will be lvl 166. It's a max damage TU and will always be what a maxed level Hulk can do.

    Disagree. I have two Hulk Smash (coincidentally, how teamups make me feel) that are lvl 371 and lvl 376. They do 6426 and 6511 in damage respectively

    OK. Let me try this again. In my roster, I have a level 92 Hulk. Hulk Smash damge at 92 is 1834.

    In my TU collection I have a level 395 Hulk smash, a level 311 Hulk smash, and a 265 Hulk smash. I also have a few thunder claps, but I am using the smash TU this time. These are NOT buffed. I got these from the Hulk PvE. These are the actual levels.

    These TU are NOT buffed. That is the level that they are at in story mode.

    I started a match and loaded all 3 Hulk Smash TUs in my 3 slots. A level 395, level 311, and level 265. I then started the match. When I looked at the TU info in the actual match, ALL 3 said 920 smash damage.

    So, my question is, are these amounts correct, or some kind of glitch? If I were to use the 395 smash, will it do 920 damge of a level 40 Hulk as posted, or will it do the damage of 395 Hulk, (again, these are UNBUFFED in story mode)? It says level 395, but has damage equal to level 40. If I use the TU, which will it be? 40 or 395 worth of damage?

    P.S.... if someone thinks I'm just blowing smoke out my exit, then I can show screen shots of my TU menu. And what I am seeing. That is, if someone would be so kind as to tell me how. I think you post screen shots on here like you do sig pics, but not sure.

    P.P.S. ... I also noticed, when looking at a team mates roster, that the damage levels are different. I have a 2* Thor with 5 green that does 1103 damage at 94. In my team mates roster, his level 94 Thor with 5 green does 214 damage.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    I started a match and loaded all 3 Hulk Smash TUs in my 3 slots. A level 395, level 311, and level 265. I then started the match. When I looked at the TU info in the actual match, ALL 3 said 920 smash damage.

    So, my question is, are these amounts correct, or some kind of glitch? If I were to use the 395 smash, will it do 920 damge of a level 40 Hulk as posted, or will it do the damage of 395 Hulk, (again, these are UNBUFFED in story mode)? It says level 395, but has damage equal to level 40. If I use the TU, which will it be? 40 or 395 worth of damage?
    There's a new-to-R59 bug causing skills in various places in the game to show unleveled effects in help text. It looks like actual damage is correct, so far.
  • IamTheDanger
    IamTheDanger Posts: 1,093 Chairperson of the Boards
    edited August 2014
    DayvBang wrote:
    I started a match and loaded all 3 Hulk Smash TUs in my 3 slots. A level 395, level 311, and level 265. I then started the match. When I looked at the TU info in the actual match, ALL 3 said 920 smash damage.

    So, my question is, are these amounts correct, or some kind of glitch? If I were to use the 395 smash, will it do 920 damge of a level 40 Hulk as posted, or will it do the damage of 395 Hulk, (again, these are UNBUFFED in story mode)? It says level 395, but has damage equal to level 40. If I use the TU, which will it be? 40 or 395 worth of damage?
    There's a new-to-R59 bug causing skills in various places in the game to show unleveled effects in help text. It looks like actual damage is correct, so far.

    Thank you, thats what I was wondering. I didnt want to waste them if this was just a bug or glitch. Now, if I can just figure out how to post screen shots I may half way figure out what I'm doing. Thanks again

    Ok, think I got it, so...
    Look at the TU levels, un buffed in story mode, and then look at the ability info damage .

    3JWmMwh.png?1

    llL9HhM.png?1
  • Kelbris wrote:
    A buff for one character/ability/mechanic/strategy is a nerf for everything else in the game, and vice versa. Any change can be interpreted as a buff or a nerf.

    By fixing Team Ups (buff) they had to release On Patrol (nerf) to keep the balance in the game.

    Explain how on patrol is a "Nerf." I mean, you throw around these words like "buff" and "Nerf" like you know what you're talking about, so a quick explanation shouldn't be any issue.

    Come on. Humor me.

    Here's one message I found
    sorcered wrote:
    Tinykitty half baked update to a half baked feature:
    - takes valuable chat area space
    - doesn't disappear when I can't send anymore heroes 'cause I reached the limit
    - requests stack: if all 20 members send requests, your chat window is tinykittied; was it so hard to assign her own tab for this feature?
    - you can't cancel your request
    - the drawback is tinykitty severe - I lose my hero for a day, while my teammate gets a random (?) team up instead of the whole hero
    I'll add to it
    Let's see send your character off for a short time (16-24 hours) 1/3 of a pvp event. Doesn't seem like a short time to me. Is that a plus for you? Seems kind of sh*tty to me. sh*tty = nerf
    How about ...needs your heroes' help! taking up half the screen in chat. It reminds me of toolbars in web browsers in a dirty PC. (Maybe it's not a nerf if your use to having half your screen taken up by toolbars.)
    But you can pay to get it back immediately. How much is it 300 HP? Seems way over priced to me. With less hp you can compete in pvp, use boost and shield hop and get more team ups with ranking higher, getting more teamups with you deleting the ones you don't want and you don't lose the ability to using one of your characters on your roster.

    Humor: This post was made by Kelbris and was hidden because it had too low rating. Show / Hide
    An idea that could make D3 tons of money

    Now you on the other hand having one of the lowest rating on a post if not the lowest is pretty **** funny.
  • I know this is going to seem greedy, but what is the impetus to send out a TU? I'm in an alliance where the regular players are better than I am, and the newbies keep getting trimmed away due to not playing. So, if I do sacrifice my characters to help them out, the other members simply sit on the TUs that I (somewhat) sacrificed to get to them.

    Like I said, I'm not exactly trying to be greedy, but I, personally, have no impetus to use this feature to help others, as they are unlikely to need it. Then there's the issue of them potentially using it on unranked PVE's or the like, which helps neither me nor the entire alliance...
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    I know this is going to seem greedy, but what is the impetus to send out a TU? I'm in an alliance where the regular players are better than I am, and the newbies keep getting trimmed away due to not playing. So, if I do sacrifice my characters to help them out, the other members simply sit on the TUs that I (somewhat) sacrificed to get to them.

    Like I said, I'm not exactly trying to be greedy, but I, personally, have no impetus to use this feature to help others, as they are unlikely to need it. Then there's the issue of them potentially using it on unranked PVE's or the like, which helps neither me nor the entire alliance...
    I think the idea behind it is generally 2 things.

    1) weaker teammate plays with maxed 2*. Writes in alliance chat, hey guys can you send me some Thor, BP, lazy cap, etc teamups. Now this guy gets some 166 abilities to use with his 2* team to give a little extra punch. Maybe take out a 3* team worth a ton of points near the end of a pvp or something.

    2) guy with everyone maxed. This guy puts out a call for obw or maybe cstorm teamups since he doesn't fight these guys often but they have some nice utility teamups. Or hell even Loki has some decent abilities that someone might use but never get as teamups outside of his LR.

    Looks like 3* teams can take care of both requests since the first is out of necessity and the second out of convenience since they won't be using their 2* guys usually whereas the 2* teammates can't really afford to be without them that long.
  • I know this is going to seem greedy, but what is the impetus to send out a TU? I'm in an alliance where the regular players are better than I am, and the newbies keep getting trimmed away due to not playing. So, if I do sacrifice my characters to help them out, the other members simply sit on the TUs that I (somewhat) sacrificed to get to them.

    Like I said, I'm not exactly trying to be greedy, but I, personally, have no impetus to use this feature to help others, as they are unlikely to need it. Then there's the issue of them potentially using it on unranked PVE's or the like, which helps neither me nor the entire alliance...

    The way this is worded imples that you are volunteering your characters and allaince members pick them up. It works the other way around. Alliance members must EXPLICITLY ASK for TUs before you can even send a character on patrol. Hence, they aren't "unlikely to need it" they specifically want them. Not going to play in this PvP very seriously? Send out your one 166 to someone to help them out a bit. Send good TUs to be a good Alliance member and get good standing with the commanders. Stuff like that gets noticed. Inaction will not be noticed probably but positive action gets you cast in a positive light.

    The impetus is the desire to help others, there is no other benefit or reason to act.
  • Lerysh wrote:
    I know this is going to seem greedy, but what is the impetus to send out a TU? I'm in an alliance where the regular players are better than I am, and the newbies keep getting trimmed away due to not playing. So, if I do sacrifice my characters to help them out, the other members simply sit on the TUs that I (somewhat) sacrificed to get to them.

    Like I said, I'm not exactly trying to be greedy, but I, personally, have no impetus to use this feature to help others, as they are unlikely to need it. Then there's the issue of them potentially using it on unranked PVE's or the like, which helps neither me nor the entire alliance...

    The way this is worded imples that you are volunteering your characters and allaince members pick them up. It works the other way around. Alliance members must EXPLICITLY ASK for TUs before you can even send a character on patrol. Hence, they aren't "unlikely to need it" they specifically want them. Not going to play in this PvP very seriously? Send out your one 166 to someone to help them out a bit. Send good TUs to be a good Alliance member and get good standing with the commanders. Stuff like that gets noticed. Inaction will not be noticed probably but positive action gets you cast in a positive light.

    The impetus is the desire to help others, there is no other benefit or reason to act.


    That makes sense. I do try to be helpful, but I think it has something to do with the lack of cohesiveness in my current alliance that makes it undesirable atm. Also, that was definitely an oversight on my part, not taking the TU request into account.
  • Pylgrim
    Pylgrim Posts: 2,332 Chairperson of the Boards
    I'm actually liking the feature if it does have all the implementation problems that you all guys have mentioned already. I just sent a team-mate my level 93 and 85 BP and LThor and my Loki. I DEFINITELY will not be using those characters in the current event due their low level, but my friend will get to enjoy (hopefully) a buffed Call the Storm or Rage of the Panther, and hell, he might find a use for Trickery. It literally costed me nothing but a few clicks and he might get game-changing stuff. Where's the downside?

    What I really don't like is the super vague announcement by D3 and lack of follow-up. Half the last 4 pages have been people trying to figure, successfully or not all the nuances of the feature. I know some devs think it is super clever to create mechanics that the players have to figure out together, but the thing is that only a fraction of the player base reads or even know about these forums. Misusing the feature may cost someone the use of their best characters for a day, which is NOT fun if it happens just because you weren't properly explained what would happen.
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    The problem with this "on patrol" team up feature that I'm currently focusing on is that the two sides of the equation are not even close to equal. One single use of a 3* teamup is not worth losing your guy for 24 hours (obviously if you're not using them anyway that's fine). I think the two easiest fixes for this are to lower the timer on when your heroes are usable again or allow for unlimited teamups from that character over that period. If my teammate uses up the lightning strike I loaned him from my LT and he's still out for another 20 hours, my teammate should automatically get another random teamup from that Thor. When I loan out a guy for that long I want my teammate to get the feeling he actually gets to kinda play with my guy, not just use him once and that's it.
  • mohio wrote:
    The problem with this "on patrol" team up feature that I'm currently focusing on is that the two sides of the equation are not even close to equal. One single use of a 3* teamup is not worth losing your guy for 24 hours (obviously if you're not using them anyway that's fine). I think the two easiest fixes for this are to lower the timer on when your heroes are usable again or allow for unlimited teamups from that character over that period. If my teammate uses up the lightning strike I loaned him from my LT and he's still out for another 20 hours, my teammate should automatically get another random teamup from that Thor. When I loan out a guy for that long I want my teammate to get the feeling he actually gets to kinda play with my guy, not just use him once and that's it.

    I'd think there is a potential for major spamming if the TU could be used repeatedly during that 24 hours or what have you. I think reducing patrol time might be viable, but that would no doubt be a patch further down the road.
  • Was there a change to remove teamups from prologue (and maybe pve)? I wanted to check the stats of a team up and could not select one in the prologue.

    Bug or change?