Patch R59 Discussion - Live 8/18
Comments
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IceIX wrote:Gameplay
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- Alliance members can now send Team-Ups to other members
- Characters sent to Alliance members will be "On Patrol" and unavailable for the sender to use for a short time after being sent off
- Characters On Patrol may either come back for use after that time or immediately on use of Hero Points
The idea of people sending alliance members level 166 cover 5 SuperNova Team ups or Magnetic Translocations or Human Torch flame jets or pick the most powerful one seems unbalanced. Especially, if they have it for an AI fight.
I guess it could affect demographics of hard core alliance character build selection. You have to build a certain character up, so you can loan team ups out when you go to sleep type of thing. LOL0 -
I thought that the on patrol referred to TU covers...?0
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IceIX wrote:Gameplay
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- Alliance members can now send Team-Ups to other members
- Characters sent to Alliance members will be "On Patrol" and unavailable for the sender to use for a short time after being sent off
- Characters On Patrol may either come back for use after that time or immediately on use of Hero Points
- Team-Up tiles now correctly deal damage when matched with Strike tiles on the board
- The enemy team is no longer able to use Team-Ups for characters on that team
- Team-Ups can now be deleted
- Enemy teams now use 1 Team-Up instead of 3
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- Hawkeye (Modern) will no longer Avoid AoE damage created by his own team
hi IceIX ..sorry for de offtopic recently registered on the forum looking for an alliance, people contact to me sending private messaging. and i cant reply de PMs Because i cant send private messages.
Need contact the administrator to resolve this... thx for helping0 -
Seriously, if Characters On Patrol refers to team ups, then they should have used Team Ups on Patrol, used proper listing, or stated somewhere that abilities sent will become On Patrol. Their language is becoming consistently inconsistent.0
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The new version can be downloaded by steam users - just did it.0
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Do I understand correctly that when you send team-up to alliance mate you not lose it forever, so even if he USES IT IN BATTLE, you get it back later and can use/send it again?0
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The "Team-Up Edition" is live. Discuss.
First person to find stealth update wins. Doesn't seem to be anything too massive (unforseen at first glance). Overhaul of some main graphics.0 -
To someone who has it - can you check to see if anyone new has been added to tokens? Specifically looking for She-Hulk, Captain Marvel, Deadpool, and Nick Fury on the heroics page.0
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Ben Grimm wrote:To someone who has it - can you check to see if anyone new has been added to tokens? Specifically looking for She-Hulk, Captain Marvel, Deadpool, and Nick Fury on the heroics page.
No token update. Sorry.
My semi-thought is they are juggling the % values of adding all the new characters and how much they have to reduce the % of the 2*'s.
Also too soon for Fury and just a little early for DP, I would imagine. Can't see reason why at least She-Hulk and maybe Marvel can't be there already - maybe they want to milk it a tiny bit longer still.0 -
Milk what exactly? They're not included anywhere (except perhaps standards?), surely adding them to the mix would up token sales?0
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I had talked with Demiurge Will on one of the other threads about it, and he said that one of the problems they're facing is that odds have gotten so low on a lot of the 3*s in the tokens that they were reluctant to lower them further. I sent him a big list of options for that (just stuff I could think of, much of which has been mentioned here), but emphasized that the best thing they could do would be try to engage with the players on it, and figure out what would make everybody the happiest.0
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We can trash teamups finally! Hooray!0
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The easiest way is to split the cards into seperate packs. You could have a good guy/bad guy pack. When you get a token you can elect to pick the good guy pack or the bad guy pack, although we are rather skewed on good guys. You could just randomly assign characters to pack, either way, segregate them. So lets say for arguements sake we did good guy/bad guy. When I get a Heroic Token, I can either elect to spend it on the Good guys pack or the Bad guys pack, much like a Pvp event token is specific to a certain character allotement, we can do the same for that. It would be a simple fix, and could allow players to chase the cards they need.0
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Also you can ask for teamups from your alliance members then they can send 5. Weird.0
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This is kinda weird, getting an update when it's not the last 3 hours of a 9 day event...0
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Ben Grimm wrote:I had talked with Demiurge Will on one of the other threads about it, and he said that one of the problems they're facing is that odds have gotten so low on a lot of the 3*s in the tokens that they were reluctant to lower them further. I sent him a big list of options for that (just stuff I could think of, much of which has been mentioned here), but emphasized that the best thing they could do would be try to engage with the players on it, and figure out what would make everybody the happiest.
Interesting and pretty much what I suspected. They can't lower the odds any further and they won't want many more 3* cover tokens out in the wild but without reducing the % value of the 2* characters much, they are stuck.
It's a catch 22 for them and the issue is actually broader in that since the 2* characters are now (almost too) easy to build (compared to a few months ago), their perceived value has decreased significantly in tokenville and so you have to start doing more radical stuff, eg. get rid of Bagman. Their two "easiest" options are to slash the 2* character percentages or retire another 2* character from tokens.
Either way, the problem is only going to get worse and a new cover distribution model will be needed at some future stage. Which then leads into other discussions about characters and star rankings and so on...0 -
It is live on Android as well.0
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yogi_ wrote:They can't lower the odds any further and they won't want many more 3* cover tokens out in the wild but without reducing the % value of the 2* characters much, they are stuck.0
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