Patch R59 Discussion - Live 8/18
Comments
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I cant wait to delete the teamups!
Nice upgrade!0 -
Junebugkiller wrote:It says team ups can now be deleted but it would be better if you could sell them for ISO.
It would be nice if we could sell Critical Boosts for ISO too, but I doubt that will happen either.
Just being able to delete them is fine.0 -
Any word yet on any of the 14 stealth changes that will be coming with this patch?0
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These all seem like steps in the right direction, although i agree with Junebugkiller and would have preferred to be able to sell them like we do with the raft of unwanted covers we get.
As for the 'on patrol' thing. The way I read it means that you can give a team up to an alliance member and then you are unable to use that character due to them being away teaming up with the other guy. Course I could be wrong, it certainly isnt very clear.
Hawkeye change is good, now they just need to make it so he cant avoid AOE attacks from the enemy too. I know it would be a nerf not a buff but it just doesnt make sense for him to avoid them by jumping to the back when the attack does damage to the character at the back as well.
And this cant be the planned changes for Hawkeye surely? He needs something done with his arrow attacks, being allowed to place them would be good. Being able to place them on CD and special tiles would be great.0 -
It seems this update is mostly fixes & improvements. I will, however, reserve judgement until it goes live.
Also, even thou the Mawkeye thing was interesting, no, people, that isn't his planned buff.0 -
The PACman wrote:As for the 'on patrol' thing. The way I read it means that you can give a team up to an alliance member and then you are unable to use that character due to them being away teaming up with the other guy. Course I could be wrong, it certainly isnt very clear.
I just re-read the OP I can see where the confusion stems from. The patch notes would be clearer if they were reordered to have the new Patrol mechanics before the Team-Up fixes, instead of in between.
If you think about it, it makes much more sense for you to pay HP to have your "On Patrol" character back immediately, rather than the Team-Up you shared.0 -
jojeda654 wrote:The PACman wrote:As for the 'on patrol' thing. The way I read it means that you can give a team up to an alliance member and then you are unable to use that character due to them being away teaming up with the other guy. Course I could be wrong, it certainly isnt very clear.
I just re-read the OP I can see where the confusion stems from. The patch notes would be clearer if they were reordered to have the new Patrol mechanics before the Team-Up fixes, instead of in between.
If you think about it, it makes much more sense for you to pay HP to have your "On Patrol" character back immediately, rather than the Team-Up you shared.
So are we saying there are two seperate mechanics here? The Send a Team Up and The Send A Character? Cause i really dont think it reads like that.0 -
Now since The enemy Team is no longer able to use Team-Ups for characters on that team and can now only use 1 instead of 3, expect the enemy to use World Rupture 75% of the time.0
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Junebugkiller wrote:Now since The enemy Team is no longer able to use Team-Ups for characters on that team and can now only use 1 instead of 3, expect the enemy to use World Rupture 75% of the time.
From Ice's other thread:- Taking another pass on which abilities can be used by the AI in Team-Ups. The AI should no longer use Sentry or Juggernaut.0 -
Just saw that post Grumpy, wonder who will be the new most used spammed team up now. Also wonder if Agressive Recon will take away team up in the next patch R58/R59. Is this a R59 update and IceIX just type the wrong # or is this going to add a random increment # somewhere after r58?0
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The PACman wrote:jojeda654 wrote:The PACman wrote:As for the 'on patrol' thing. The way I read it means that you can give a team up to an alliance member and then you are unable to use that character due to them being away teaming up with the other guy. Course I could be wrong, it certainly isnt very clear.
I just re-read the OP I can see where the confusion stems from. The patch notes would be clearer if they were reordered to have the new Patrol mechanics before the Team-Up fixes, instead of in between.
If you think about it, it makes much more sense for you to pay HP to have your "On Patrol" character back immediately, rather than the Team-Up you shared.
When asked about cover trading in viewtopic.php?f=7&t=8706&p=155450#p155450IceIX wrote:- Unlikely that we'd allow outright trading of covers as it opens the doors to possible exploits and the specter of Gold Farming. More likely that we'd offer something more like a rental/borrow system, but nothing at all solid there. It's always been an interesting talking point since it's pretty much the most direct social interaction you can get in a game0 -
Only for being able to delete the 12+ Team Ups, its a nice change. Good job0
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PPPlaya wrote:I don't know if I am the only one but I can't be bothered to always put a teamup in when climbing. Can the selected Team-Ups stay for as long as you don't use them? If you switch a character in that's in your team-ups, then it should unselect but as long as you have your original team and haven't used the teamups, they should just stay there for all future matches.
Please don't reset the Team-Ups after every Match.
A very big +1. I am almost at a point where I don't bother about the TU because I have to select them each and every match.0 -
I'm guessing that the sending works something like this:
I have a 166 Captain A.
Someone in my alliance (let's call him Arogntbastrd) asks if anyone can send them a Star-Spangled Avenger Teamup
I send Arogntbastrd a Sentinel of Liberty teamup by mistake (or because it's random)
Arogntbastrd says "**** did you send me this?"
My Cap is listed as "on Patrol" for some period of time and is unavailable for me to use
I have the option of paying HP to "immediately recall him from Patrol" and restoring his availability
Worth to be determined by time away and HP cost.0 -
Before you implement the ability to sell covers to alliance members you do it for TUs and add some functionality to spend coins to get the character playable immediately or sooner?!
You guys need to stop with this blatant cheap ploy to get people to buy coins.0 -
I can't believe people have such a hard time connecting points. Read the first three points in succession.
You send an alliance mate a team-up. (ex. Call The Storm)
The character you sent to team up with someone else is now unavailable to you because you sent him away. (Lazy Thor)
The character returns after a period of time, because it's taken him time to go help out the other team.
You can pay HP to use some magical teleportation device to bring Lazy Thor back sooner than it takes him to hammer-helicopter around the world.0 -
Dreylin wrote:I'm guessing that the sending works something like this:
I have a 166 Captain A.
Someone in my alliance (let's call him Arogntbastrd) asks if anyone can send them a Star-Spangled Avenger Teamup
Ah! That makes sense!
I assumed the Team-Up you shared was from your personal TU bank. I didn't consider you could share Team-Ups based on your character roster.0 -
Anyone want to guess how much time it will take for you to use your character again or how much hp cost it will take to get it back immediately. My guess is 2 hours and 75 hp0
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IceIX wrote:Gameplay
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- Characters sent to Alliance members will be "On Patrol" and unavailable for the sender to use for a short time after being sent off
- Characters On Patrol may either come back for use after that time or immediately on use of Hero Points
I feel that like those with regenerative or healing abilities heal faster, so too those characters that can get around faster should return from patrol and be usable by that character's owner faster. I think it would make sense to split the heroes currently available into 5 categories: Human, Superhuman, Assorted Abilities (you'll see what I mean) Fliers, and Teleporters. (if it isn't totally obvious why I propose a character to a certain category an explanation will be in parenthesis)
Humans: These heroes are relatively average with regards to speed and so take the full patrol return time to be available.-
BP
Bullseye
Daken x2
Daredevil
Dr. Doom
Fury
Hawkeye x2
IW
Magneto x2
Black Widow x2 (1* and 2*)
Psylocke
Pun
Wolverine x3
Yelena
Superhuman: These few characters were given enhanced strength/stamina from assorted sources and due to that have no need to rest and so take 2/3 of the full patrol time to return to HQ-
Ares (he is a god, after all)
Cap x2
GSBW (the Russian serum made her a 2nd gen Captain America)
Juggernaut
Assorted Abilities: These characters, while unable to fly, have skills that allow them to traverse the globe in 1/2 the time it would take a normal hero.-
Hulk/She-Hulk (Super Leap)
Spider-Man x2 (Webbing)
Venom (Webbing)
Fliers: Heroes that possess the ability to fly mercilessly laugh at players who need to wait for puny humans to return from patrol. They need 1/3 the time to return:-
Capt. Marvel
Falcon
HT x2
Iron Man x2
Moonstone
Rags??? (Can he fly with fake Mjolnir?)
Sentry
Storm x3
Teleporters: These heroes can be halfway around the world in the blink of an eye and so require only five minutes to return from patrol-
Deadpool (he knows he's in a game, so instead of actually walking the world over to return, he can just throw a whale at the return timer
)
Hood (he telported in TaT dialogue, right?)
Loki (the Bifrost)
Thor x2 (the Bifrost)0 -
Are we ever going to get more characters released to tokens? She-Hulk came out like two months ago and still isn't in tokens.0
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