World Rupture-Up
Comments
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Does anyone know if you use fake healing if world rupture-up works as normal? The most common thing I've seen is one tile explosion, though I have seen outright cancellation with downing of characters.0
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Just got hit by World Rupture TWICE playing against a team that didn't contain sentry. Still, I'd take that all day long over the fecking Supernova's...0
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DrUnpleasant wrote:Just got hit by World Rupture TWICE playing against a team that didn't contain sentry. Still, I'd take that all day long over the fecking Supernova's...
Do you know what's even more fun? Getting both in successive turns!0 -
Ben Grimm wrote:DrUnpleasant wrote:Just got hit by World Rupture TWICE playing against a team that didn't contain sentry. Still, I'd take that all day long over the fecking Supernova's...
Do you know what's even more fun? Getting both in successive turns!0 -
Ben Grimm wrote:DrUnpleasant wrote:Just got hit by World Rupture TWICE playing against a team that didn't contain sentry. Still, I'd take that all day long over the fecking Supernova's...
Do you know what's even more fun? Getting both in successive turns!
Oooh, nice. Mine were either 2 or 3 turns apart so that's just fine. Fine I say, just fine.0 -
Anyone else experience this? WR, last man standing is stunned, WR still counting down?0
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Apprently your stun missed Sentry who is sitting in the other room behind one-way glass laughing hysterically.
his TU's are a **** when they are max lvl0 -
In the Yelena-2 sniper node, the snipers gather 2 green each per turn despite needing 0 to fire. Guess who had an Onslaught. Never seen a 30 green onslaught before, did over 6000 damage to a 9000 health Hulk0
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In the last week I've had the enemy team use world rupture team boost 1 - 2 times a match on me 1 - 2 times a day...on average.0
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Ralstonator wrote:That doesn't seem right to me though, because before today I've found that when hit with a world rupture or other countdown TU, if I kill the character that was in front when the AI used the TU, the countdown tiles have gone with them as if they were their own.
edit: I don't think I was using aoe when it happened, because just the one character would go down, but now you have me unsure and wondering. I'll have to keep an eye on that...
Its extremely random, which is frustrating, because there is a world rupture every damn fight it seems, and its never clear the best option to avoid it.0 -
I've been hit twice in the same match on more then one occasion now. This is getting boring. Also, why would a team of goons have a Team-UP. It makes no sense that a lvl 35 assault team would have a Sentry team up. It just feels like a way to damage us so we use more health packs. But then again what doesn't nowadays?0
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Took Hood (lv118), OBW and Patch into a Goon + Moonstone matchup for lockdown purposes... got Supernova'd halfway through, completely killing Hood and OBW.
Strategy goes out the window with that kind of stuff, might as well just bring the highest health character and ride out the Supernova's / World Ruptures. Bring on the anti-Sentry TU patch.0 -
papa07 wrote:In the Yelena-2 sniper node, the snipers gather 2 green each per turn despite needing 0 to fire. Guess who had an Onslaught. Never seen a 30 green onslaught before, did over 6000 damage to a 9000 health Hulk0
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well, maybe they fixed something from behind the scene without a patch becuase I get WR less now...oh, wait, now I get supernova more often. average 5 times a day or so? Thanks guys0
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I assume they adjusted Super Nova to go off more, as their data showed some people were actually having fun despite the terror that is Team Ups.0
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Having endured the grindfest (still, better than fecking super-rubberbanding) that was the Hulk PvE I was amused (?) to see that either WR or Supernova was used in 14 consecutive 'essential' nodes that I faced in this event. It was less a case of whether it would be used, and more just a case of when.
The absolute worst occassions are those times where it's a close match, but you've just got the edge and can see the win in sight... then SUPERNOVA... all dead.0 -
DrUnpleasant wrote:Having endured the grindfest (still, better than fecking super-rubberbanding) that was the Hulk PvE I was amused (?) to see that either WR or Supernova was used in 14 consecutive 'essential' nodes that I faced in this event. It was less a case of whether it would be used, and more just a case of when.
The absolute worst occassions are those times where it's a close match, but you've just got the edge and can see the win in sight... then SUPERNOVA... all dead.0 -
HairyDave wrote:Or almost as aggravating - you get the final enemy down to the point where one more match will kill them and they drop a Supernova or Windstorm on you. Just so you can go on to the next node a bit more mangled than you might have been.0
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