World Rupture-Up

zeeke
zeeke Posts: 153 Tile Toppler
edited August 2014 in MPQ General Discussion
Is it just me or is WR overly used by the AI. I've seen 5 during the last 7-8 matches or so and 2 in the last one. There have to be something wrong with the calculations there.

/z
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Comments

  • Where are you seeing so many of these? If it's in PVE, it seems when you're fighting Dark Avengers, that their team ups are limited to those of the Dark Avenger characters.
  • That has been my experience as well - the AI in PVE has a WR very frequently. Certainly doesn't feel randomized.
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    I love how in PvP, I anyways end up against one of the recons when I throw out my Far Thor. It's like they knew I wanted to lose my AP.
  • KillStormFirst
    KillStormFirst Posts: 140 Tile Toppler
    The current line up for most players who pay to play is Lazy Thor or The Hood, Lazy Daken, and Sentry (3/5/5)
  • Yeah, although I'd take an AI world rupture any day over Supernova (unless the AI has placed strike tiles first).
  • Phillipes
    Phillipes Posts: 431 Mover and Shaker
    Correct, I see World Rupture every other game icon_eek.gif
    and supernova every third icon_twisted.gif
    It is like fighting Sentry all over again.
  • zeeke
    zeeke Posts: 153 Tile Toppler
    I've seen it in both PVE and PVP. Id really line to se the math behind the Team UP function. It feels like a beta implementation right now
  • mags1587
    mags1587 Posts: 1,020 Chairperson of the Boards
    So far I've only seen a few World Rupture team-ups. I keep getting hit with team-ups from characters on the AI's team which is annoying because I was denying Patch green, damn it, he should not have been able to get off Beserker Rage.
  • This is really enjoyable with Storm in the PvP. Playing against oBW - deny Purple and Blue. Paired with RGY tank - Deny Red, Green , Yellow. Paired with Storm - Deny Black. Team Ups of Chemical Reaction (5), World Rupture (7), and Mjornir's Might (8). **** me, break out the health packs
  • TheHueyFreeman
    TheHueyFreeman Posts: 472 Mover and Shaker
    They always pop it out the turn after I use berserker rage. Makes the next 2 turns interesting...
  • world rupture seems to be broken today though. been hit with it twice today and both times as soon as the first tile popped, all the tiles popped at the same time right after it with no more damage to anyone past the first tile.
  • Post by Ralstonator

    world rupture seems to be broken today though. been hit with it twice today and both times as soon as the first tile popped, all the tiles popped at the same time right after it with no more damage to anyone past the first tile.

    This happened to me today as well. It goes well with the theory someone floated in another thread about TU's being used by a 4th invisible character. Don't know if it happens every time but seems a bit buggy.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    I think the reason World Rupture seems to be very frequent is that it's one of the lowest cost TeamUps. At 7 AP, if the AI has a chance to use it, it probably will.
  • HairyDave
    HairyDave Posts: 1,574
    mags1587 wrote:
    So far I've only seen a few World Rupture team-ups. I keep getting hit with team-ups from characters on the AI's team which is annoying because I was denying Patch green, damn it, he should not have been able to get off Beserker Rage.
    This.

    Just wait until you get Translocated twice in a turn - that's not fun.
  • Deadpool369
    Deadpool369 Posts: 53 Match Maker
    Also it's **** up that they can use sentry t.u when he's on the roster
  • famousfoxking
    famousfoxking Posts: 245 Tile Toppler
    mags1587 wrote:
    I keep getting hit with team-ups from characters on the AI's team which is annoying because I was denying Patch green, damn it, he should not have been able to get off Beserker Rage.

    Yeah, I faced a team with a loaner lvl 60 Mohawk Storm today, and ate a 5 cover lvl 166 Hailstorm. Because why should be AI play by the same rules I have to play by?
  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    kovnein wrote:
    Post by Ralstonator

    world rupture seems to be broken today though. been hit with it twice today and both times as soon as the first tile popped, all the tiles popped at the same time right after it with no more damage to anyone past the first tile.

    This happened to me today as well. It goes well with the theory someone floated in another thread about TU's being used by a 4th invisible character. Don't know if it happens every time but seems a bit buggy.
    Yeah I got hit with a WR teamup and immediately used CotS to try to end the match ASAP and it killed all the WR tiles despite not killing a single character. Very buggy indeed.
  • GuntherBlobel
    GuntherBlobel Posts: 987 Critical Contributor
    mohio wrote:
    kovnein wrote:
    Post by Ralstonator

    world rupture seems to be broken today though. been hit with it twice today and both times as soon as the first tile popped, all the tiles popped at the same time right after it with no more damage to anyone past the first tile.

    This happened to me today as well. It goes well with the theory someone floated in another thread about TU's being used by a 4th invisible character. Don't know if it happens every time but seems a bit buggy.
    Yeah I got hit with a WR teamup and immediately used CotS to try to end the match ASAP and it killed all the WR tiles despite not killing a single character. Very buggy indeed.

    Others here have figured out that countdown tiles and traps are linked to an invisible character who can die. You can kill the invisible character with an AoE power, or sometimes, self-damaging powers take them out without you having to do anything. There's a reason why they don't give detailed info on how the game works. The game is always in a half-broken state and they just hope you won't notice. But then they created this forum here so we could share our exploit discoveries. So... I don't know what they are thinking.

    Feature? Bug? Exploit? Working as intended? It's all the same in MPQ-land.
  • Unknown
    edited August 2014
    That doesn't seem right to me though, because before today I've found that when hit with a world rupture or other countdown TU, if I kill the character that was in front when the AI used the TU, the countdown tiles have gone with them as if they were their own.

    edit: I don't think I was using aoe when it happened, because just the one character would go down, but now you have me unsure and wondering. I'll have to keep an eye on that...
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    edited August 2014
    That doesn't seem right to me though, because before today I've found that when hit with a world rupture or other countdown TU, if I kill the character that was in front when the AI used the TU, the countdown tiles have gone with them.
    Is buggy. There has been three or more theories that have caused the tiles to disappear, my favorite of which is the invisible guy blowing himself up on the first countdown.