Major problem with the Hunt - very very upset!
Comments
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Spoit wrote:
Between this and only 2-10 getting good prizes in the other tourneys, it's like they don't want us to actually play the game
You might have enter the event too early. If your heroes aren't very powerful, than going through all the fights an event might take your longer, so you will have to start going through them early. On the other side, if your heroes are powerful, it'll take you less time to go through them, and you can start later. Assuming everyone do all the fights, the later you start, the more points you'll get.
If everyone understand this, everyone will have fun.0 -
How are some of you even still playing? My Hunt ended 45 min. ago.0
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walkyourpath wrote:Nemek wrote:I'll break the circlejerk here, but it was very very obvious that repeatables went down to zero. It was also very obvious that running through all of your repeatables early was a very bad idea. In 10 days, we all had plenty of opportunity to learn the best tactics, given the situation. The people at the top of your bracket understood that and played accordingly.
I don't think the rubberbanding was very good this tournament, and there is a lot to improve with it. But, you play with the cards that are dealt, and you likely played them poorly if you were 1st with 6 hours left (or whatever) with your repeatables exhausted.
I waited until the last possible opportunity (90 mins before the event ended) to begin clearing my repeatables, and have applied the strategy you outlined above throughout the entire event. I stayed within striking distance, then cleared to move into the top ranks, then waited for point values to rise. This worked until the very last push. I'm not demanding restitution or anything silly like that, but to play it right for 9 days and still get bumped is a big letdown.
That's the problem here, is that even with applying optimal strategy it still punished many players arbitrarily (or failed to Punish, as the case may be). I'm sure that many people complaining failed to play optimally, but many didn't. Not sure that "learn to play" is the best rebuttal here, as plenty who played it right still were left out.
No matter how you slice it, these are placement rewards. Even if every one knew the optimal strategy, there'd still be only a few people who'd get those placements. The real criticism should be levelled at the bracket and placement system for PvE, but the rubberbanding has been made the scapegoat.0 -
I think people are overreacting; punisher covers will flow like candy soon enough (remember cap? moonstone?). Let's remember how many covers and isos we got from this event and be thankful.0
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DumDumDugn wrote:I think people are overreacting; punisher covers will flow like candy soon enough (remember cap? moonstone?). Let's remember how many covers and isos we got from this event and be thankful.
Oh but Cap and Moonstone sucked0 -
Microtom wrote:Spoit wrote:
Between this and only 2-10 getting good prizes in the other tourneys, it's like they don't want us to actually play the game
You might have enter the event too early. If your heroes aren't very powerful, than going through all the fights an event might take your longer, so you will have to start going through them early. On the other side, if your heroes are powerful, it'll take you less time to go through them, and you can start later. Assuming everyone do all the fights, the later you start, the more points you'll get.
If everyone understand this, everyone will have fun.0 -
Sooty wrote:walkyourpath wrote:Nemek wrote:I'll break the circlejerk here, but it was very very obvious that repeatables went down to zero. It was also very obvious that running through all of your repeatables early was a very bad idea. In 10 days, we all had plenty of opportunity to learn the best tactics, given the situation. The people at the top of your bracket understood that and played accordingly.
I don't think the rubberbanding was very good this tournament, and there is a lot to improve with it. But, you play with the cards that are dealt, and you likely played them poorly if you were 1st with 6 hours left (or whatever) with your repeatables exhausted.
I waited until the last possible opportunity (90 mins before the event ended) to begin clearing my repeatables, and have applied the strategy you outlined above throughout the entire event. I stayed within striking distance, then cleared to move into the top ranks, then waited for point values to rise. This worked until the very last push. I'm not demanding restitution or anything silly like that, but to play it right for 9 days and still get bumped is a big letdown.
That's the problem here, is that even with applying optimal strategy it still punished many players arbitrarily (or failed to Punish, as the case may be). I'm sure that many people complaining failed to play optimally, but many didn't. Not sure that "learn to play" is the best rebuttal here, as plenty who played it right still were left out.
No matter how you slice it, these are placement rewards. Even if every one knew the optimal strategy, there'd still be only a few people who'd get those placements. The real criticism should be levelled at the bracket and placement system for PvE, but the rubberbanding has been made the scapegoat.
Wrong. Nobody complained about the other pve placement events. The problem is rubber band and diminishing returns, although everybody is lumping them together.0 -
Sooty wrote:DumDumDugn wrote:I think people are overreacting; punisher covers will flow like candy soon enough (remember cap? moonstone?). Let's remember how many covers and isos we got from this event and be thankful.
Oh but Cap and Moonstone sucked0 -
Nemek wrote:I'll break the circlejerk here, but it was very very obvious that repeatables went down to zero. But, you play with the cards that are dealt, and you likely played them poorly if you were 1st with 6 hours left (or whatever) with your repeatables exhausted.
I'm not demanding compensation, but I would like the developers to find ways to have competitions that don't require a massive burst of gameplay at an arbitrary time to stay competitive.0 -
Spoit wrote:Sooty wrote:DumDumDugn wrote:I think people are overreacting; punisher covers will flow like candy soon enough (remember cap? moonstone?). Let's remember how many covers and isos we got from this event and be thankful.
Oh but Cap and Moonstone sucked
What about IM40 then...0 -
I mean Spideys are kind of flowing like water this past week, so I don't think it's a stretch that Punisher might get similar treatment soon.0
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DumDumDugn wrote:I think people are overreacting; punisher covers will flow like candy soon enough (remember cap? moonstone?). Let's remember how many covers and isos we got from this event and be thankful.0
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Spoit wrote:Sooty wrote:DumDumDugn wrote:I think people are overreacting; punisher covers will flow like candy soon enough (remember cap? moonstone?). Let's remember how many covers and isos we got from this event and be thankful.
Oh but Cap and Moonstone sucked
IM40's a *** who seems to show up as a reward in at least one event a week.0 -
Yup, rubberband system sucks. I was consistently rank 1-5 throughout the tournament only to drop to rank 40 within the last few hours and had zero points missions to do.0
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Ranzera wrote:DumDumDugn wrote:I think people are overreacting; punisher covers will flow like candy soon enough (remember cap? moonstone?). Let's remember how many covers and isos we got from this event and be thankful.
Rubberbanding didn't weaken for me. May have something to do with how each bracket played out, how many people grinded in each, etc.0 -
DumDumDugn wrote:Ranzera wrote:DumDumDugn wrote:I think people are overreacting; punisher covers will flow like candy soon enough (remember cap? moonstone?). Let's remember how many covers and isos we got from this event and be thankful.
Rubberbanding didn't weaken for me. May have something to do with how each bracket played out, how many people grinded in each, etc.0 -
Ranzera wrote:DumDumDugn wrote:I think people are overreacting; punisher covers will flow like candy soon enough (remember cap? moonstone?). Let's remember how many covers and isos we got from this event and be thankful.
My suspicion is that it felt like the rubberbanding was a bit weaker because more people were playing at the very end. I could be wrong, though.0 -
Misguided wrote:Ranzera wrote:DumDumDugn wrote:I think people are overreacting; punisher covers will flow like candy soon enough (remember cap? moonstone?). Let's remember how many covers and isos we got from this event and be thankful.
My suspicion is that it felt like the rubberbanding was a bit weaker because more people were playing at the very end. I could be wrong, though.
More people playing would increase rubberbanding, not weaken it.0 -
DumDumDugn wrote:I think people are overreacting; punisher covers will flow like candy soon enough (remember cap? moonstone?). Let's remember how many covers and isos we got from this event and be thankful.
Totally agree. This is only 3 covers of punisher for top 3. Guys do you have 10 other covers to max him now? Or maybe 1250HP X 10 . And then 200k iso to level him up?
Rules of this Hunt was simple - not play to much and you will be rewarded. It was well known from a week. If somebody did not like rules don't have to play this event. Other topic that this is not good pointing system but this is other story. You will have a plenty of oportunities to get punisher covers.
I was #1 most of the tournament time and landed #25 at the end so I aslo could be upset but I am not. I get plenty of iso to level other characters and won few HP prizes also.
PS: 500 iso reward for first #50 is quite pathetic - 500 iso was a reward for one repeatable mission ...0 -
wharrrgarbl wrote:Spoit wrote:Sooty wrote:DumDumDugn wrote:I think people are overreacting; punisher covers will flow like candy soon enough (remember cap? moonstone?). Let's remember how many covers and isos we got from this event and be thankful.
Oh but Cap and Moonstone sucked
IM40's a *** who seems to show up as a reward in at least one event a week.0
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