Major problem with the Hunt - very very upset!
Comments
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Sooty wrote:I'm not sure what's wrong with your brackets people. But across the ten days I've been able to earn points to place myself within the top 3 for the main event by the time I complete one set of 3 sub-missions. With the last set of 3 sub-missions, I ended up top 3 after finishing Alaska, after finishing Florida and after finishing the last place (whatever it's called). So as expected, I ended the tourney in 2nd place or so.
Maybe you guys weren't as consistent?0 -
I think the problem may have been that grinding broke the algorithm. I simply played every instance to completion, hopped on this morning ranked around 180 overall and got to #1. By the time there was around 30 minutes left, my missions were worth 5 at a max. I've played a mission so much before that it went to 0. I think the problem stems from one of the red iso missions where you could literally grind the one mission for 30 points infinitely. This caused a mad frenzy the last day with points going out of control.
I'm not going to lie, I'm happy strategy pays off, but it kind of sucks that you're punished for grinding.0 -
weird rubber banding values screwed me up as well0
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I was in 2nd with 3 1/2 hrs left then helplessly went to 24. And I put a lot of hrs playing. I feel like we've all been cheated.0
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Nemek wrote:I'll break the circlejerk here, but it was very very obvious that repeatables went down to zero. It was also very obvious that running through all of your repeatables early was a very bad idea. In 10 days, we all had plenty of opportunity to learn the best tactics, given the situation. The people at the top of your bracket understood that and played accordingly.
I don't think the rubberbanding was very good this tournament, and there is a lot to improve with it. But, you play with the cards that are dealt, and you likely played them poorly if you were 1st with 6 hours left (or whatever) with your repeatables exhausted.
Some of us have been saying for the last week it was going to be a crapshoot. I ended up top 15 (no idea how close to top 3), but given how whacktastic this event was I'll take it. Again, I think the drastically changing rubberbanding every tournament is a problem.0 -
I must have had an easy bracket. I finished first without really breaking a sweat.
I just made sure I played every event with about 1 hour left in the mission and was able to maximize my points. I never got better than top 50, but I came in number one overall.
This system sure beats the last few that rewarded the people with no life that can grind 8 point missions until they build insurmountable leads that scare everyone away from trying.0 -
Toxicadam wrote:I must have had an easy bracket. I finished first without really breaking a sweat.
I just made sure I played every event with about 1 hour left in the mission and was able to maximize my points. I never got better than top 50, but I came in number one overall.
It sounds like every bracket is so different. It may be helpful to figure out which people have IW etc. and can therefore do more missions etc.0 -
I'm personally pleased with my 3 Wolverine covers that I didn't have to obsess over for the past 10 days.
Punisher will almost certainly appear as a reward again in the next couple weeks. Probably even this weeks double-run weekly tourney if the current format holds.
Oh, I never got rewards for the last savage land bracket, despite getting a notification that I should log in to claim them.
Toxicadam, you were in my main bracket, didn't look like you had to fight very hard for #1.
Edit: nm, the Savage Land rewards arrived.0 -
This game is rapidly going down.....
Turning into every other game I have quit because of similar reasons.........
No one cares about the people that play a lot and got screwed - because someone else is happy that they elevated in the last bit and got the prize.......
They reward people in this fashion because those people have to spend money to move up (refills and such) and leave the hard workers in the cold.....0 -
The points for the missions diminish over time. It's always been that way for me but I've never played them enough to get them to drop to 0.0
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It should be simple. If you play more then everyone else you should be rewarded. Its **** that I wasn't top 3 even more so that I wasn't even top 150
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Only upset at the time invested only to hit zero point gain. I can lose fair happily.0
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Nemek wrote:I'll break the circlejerk here, but it was very very obvious that repeatables went down to zero. It was also very obvious that running through all of your repeatables early was a very bad idea. In 10 days, we all had plenty of opportunity to learn the best tactics, given the situation. The people at the top of your bracket understood that and played accordingly.
I don't think the rubberbanding was very good this tournament, and there is a lot to improve with it. But, you play with the cards that are dealt, and you likely played them poorly if you were 1st with 6 hours left (or whatever) with your repeatables exhausted.
And it's very very obvious that a ten-day tournament shouldn't boil down solely to "who saves their repeatables for the last twenty minutes," particularly when the rubberbanding rules were determined by us more by trial-and-error than by any kind of in-game explanation.
I played mine slightly early because I wasn't sure I would be home during the last hour, so fair enough -- I didn't get Top 3. or Top 15. I'm not gonna cry about that because I'd need about nine more Punisher covers for him to become viable anyway. But the key here is that lots of people WERE there for the last half-hour, WERE playing the game, and had no opportunity to gain anything from it other than 20 ISOs. Even if repeatables had gone down to one point each, the leaderboards would have been different. That's a failure of tourney design and I can't blame others in the thread for being pissed.
Somewhere in between Polkio-level grinding and last-one-to-play-wins, the truth lies. (And when #1 and #50 are both in the 50000s and are a couple of hundred points apart, that's _far_ too aggressive rubberbanding. Might as well be a lottery ticket.)0 -
I have a very positive opinion on the point system. It gives more opportunity to the players with the best heroes and skills, rather then the players who play the most often. Which is a really really good thing.
People simply have to enter the event as late as possible, and kill everything as fast as possible, to get the most points (if I understood correctly, anyways). Of course, it means you have to be available at the right time, but it also means you don't have to play the event for the whole time it's up.
The only problem might be that it's not clear in the game how the system work, so there's a lack of information within the game. The system is incredible however, I've played games for a long time and I find this very innovative.0 -
Microtom wrote:I have a very positive opinion on the point system. It gives more opportunity to the players with the best heroes and skills, rather then the players who play the most often. Which is a really really good thing.
People simply have to enter the event as late as possible, and kill everything as fast as possible, to get the most point (if I understood correctly, anyways). Of course, it means you have to be available at the right time, but it also means you don't have to play the event for the whole time it's up.
The only problem might be that it's not clear in the game how the system work, so there's a lack of information within the game. The system is incredible however, I've played games for a long time and I find this very innovative.
I think the system is okay. I get what it's trying to do, but bugs like 0-point missions are not cool, among other flaws like time-zone concerns.
I do agree it is pretty innovative, but I'd still rather traditional time-attack or score-attack mechanics.0 -
Microtom wrote:I have a very positive opinion on the point system. It gives more opportunity to the players with the best heroes and skills, rather then the players who play the most often. Which is a really really good thing.
People simply have to enter the event as late as possible, and kill everything as fast as possible, to get the most points (if I understood correctly, anyways). Of course, it means you have to be available at the right time, but it also means you don't have to play the event for the whole time it's up.
The only problem might be that it's not clear in the game how the system work, so there's a lack of information within the game. The system is incredible however, I've played games for a long time and I find this very innovative.
Between this and only 2-10 getting good prizes in the other tourneys, it's like they don't want us to actually play the game0 -
Microtom wrote:I have a very positive opinion on the point system. It gives more opportunity to the players with the best heroes and skills, rather then the players who play the most often. Which is a really really good thing.
People simply have to enter the event as late as possible, and kill everything as fast as possible, to get the most points (if I understood correctly, anyways). Of course, it means you have to be available at the right time, but it also means you don't have to play the event for the whole time it's up.
The only problem might be that it's not clear in the game how the system work, so there's a lack of information within the game. The system is incredible however, I've played games for a long time and I find this very innovative.
That apsolutely is not a very very good thing. That means grinders with no money are screwed and it becomes 100% pay to win. Every 1 has their opinion but nothing suggested here could do anything but harm.0 -
Im gonna have to save this thread to favourites to cheer me and my 3 power punisher up, when we are getting nowhere in another week of lightning rounds.
Love, the tactics involved in PvE and rubber banding!0 -
Generally, I was quite happy with the point system. I believe the whole intent in purpose around it wasn't so much for grinding it out hardcore style, but more to make sure that each player had as equal as a chance as possible, and for the most part it succeeded.
I believe that they are aiming for the Pve events to be more casual friendly, and make it so that it doesn't mean you have to be in the game 24/7. It worked for me, and I'm almost positive that it worked for many others. While I don't think scoring was absolutely perfect, it is a good step in the right direction in both rubber banding (though point values should be corrected) and the unique layout and structure of the event. So kudos devs, for making this more appealing and accessible to your newcomers and casuals.0 -
Nemek wrote:I'll break the circlejerk here, but it was very very obvious that repeatables went down to zero. It was also very obvious that running through all of your repeatables early was a very bad idea. In 10 days, we all had plenty of opportunity to learn the best tactics, given the situation. The people at the top of your bracket understood that and played accordingly.
I don't think the rubberbanding was very good this tournament, and there is a lot to improve with it. But, you play with the cards that are dealt, and you likely played them poorly if you were 1st with 6 hours left (or whatever) with your repeatables exhausted.
I waited until the last possible opportunity (90 mins before the event ended) to begin clearing my repeatables, and have applied the strategy you outlined above throughout the entire event. I stayed within striking distance, then cleared to move into the top ranks, then waited for point values to rise. This worked until the very last push. I'm not demanding restitution or anything silly like that, but to play it right for 9 days and still get bumped is a big letdown.
That's the problem here, is that even with applying optimal strategy it still punished many players arbitrarily (or failed to Punish, as the case may be). I'm sure that many people complaining failed to play optimally, but many didn't. Not sure that "learn to play" is the best rebuttal here, as plenty who played it right still were left out.0
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