This is NOT a casual game. :(

13

Comments

  • I wasn't that high up on the power curve at the time, so I never saw it. Sounds nasty, though. Even at one of each color per rank (say...starting at 6 ap and increasing to 10), it would be nasty. I think giving Loki a third ability that creates purple lies would be cool. Maybe something akin to o.BW's black where when Loki makes matches of different colors, it transforms a basic tile to purple.
  • I'm of the crowd that thinks it could have been fixed rather than completely changed. If it cost 10 and changed 5 red into purple and 5 yellow into maybe blue or something, that would have been pretty cool.
  • Zathrus wrote:
    [quote="mechgouki"


    Except that you're wrong.

    I personally witnessed someone with just a L50 IM35 and L40 Juggernaut get top 8 in the last Ragnarok Lightning round.

    Numerous people have said they've placed well (top 2-10, or top 1 if they wanted) in the Bad is Good tournament without a high level Rags.

    The Hunt lets just about anyone do well.

    The way matchmaking works means that you're not fighting against the top level players if you don't have a top level team. It's entirely possible to place well in a tournament with a middling team as long as you do well against the other teams in your ranking. If the teams you're fighting are too hard then lose to them. The matchmaking system will adjust things downward.

    There is no way a team of 1 stars placed in a lightning round. More than likely, they ran out of health packs in the end and had to pull out some old characters to finish off a team in a second matchup and so you saw their last squad up as a fluke. IM 35 is going to get one shot by maxed 2 and 3 stars.

    You can place high wit6hout a high rags, but it's much much much more difficult. I finally have rags red maxed and up to level 69 now and he's already better than my maxed thor. Yes, Thor's yellow can one shot when buffed, but Rag controls the game and pretty much leaves no opening for the other team to get in it.

    The hunt is not a common type of tournament. It's usually a lightning round style tournament. I think we've had like 4 or 5 PVE tournaments since launch? Maybe 100 PVP?

    Matchmaking will adjust downwards, but it will be more difficult to find opponents as your point total rises as players with **** teams will be less likely to have a lot of points. It's a vicious cycle. The reason it's a cycle is because the brackets have nothing to do with your matchups. So, you can matchup against bad teams all you want, but the guys with the mega teams points will still be in your bracket, so when you are fighting a maxed spidey grey suit and rags for position in a bracket and they can blow through a match in 60 seconds, while you take 3 minutes, guess how many points they can gain in the last 10 minutes compared to you?
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Don't start in the "right away" brackets that are the most competitive then? The last few tournaments, the last 30 minute race has been to lose points, rather than win matches quickly
  • Zathrus wrote:
    You want to fight equal or lower level people ONLY, but you don't want other equal or higher level people fighting you when you're on the defensive and taking away points.

    And you don't see the inherent contradiction in what you're saying?

    I never said the second part. I just don't think your scores should be reduced for a match that you have no control of, and is no way your fault at all. If you beat a high rank guy, you should get more points. But why should his scores be reduced, when he wasn't in control of the match at all? Giving a player more points for winning more matches is the right concept. But penalizing some guy just because he was picked on and his team was defeated in a match that he has no control of doesn't make any sense.

    When you are the offensive, you SHOULD be fighting lower level opponents, not higher. Reason, you have limited HP, and your opponents are always full. The computer tends to match opponents waaaay higher level than you. Your only advantage is being able to pick your targets, power ups (which costs ISOs), and an AI that is not the smartest. (But we've all seen some insane combos the AI pulled before, so not always an advantage.)

    You have the odds stacked against you already when your HP keeps dwindling. And to make matters worse, they pile up lv 85s vs your 50s to fight. How is that fair?
  • DumDumDugn wrote:
    I think what happened, and what always should happen, is you hit a wall of competitiveness. You said yourself you are not the best, and after grinding for that long, you finally reached opponents that are and should be better than you.

    What's wrong with that?

    Nothing. I just loved getting my **** kicked to the moon and back. What could possibly be wrong with that? >_<

    You have to understand. In any given tourney, there are no less than 2000 ppl taking part in it. And in those 2000, only the top 50 can get something worth a damn from the prizes. Does that sound about fair to you?

    And I keep stressing this. Those 50 are most likely to be the ones already very powerful, and they will use the prizes to become even more powerful. What about the rest of the 1950? They weren't powerful to begin with, and they can't get any more powerful because they can't get the prize. The vicious cycle that I mentioned so many times.

    This is my suggestion, that players are rewarded based on how hard they work and how long they participate. Rather than being the top ranking. For instance, and example. Like The Hunt rewards. They should throw in like 3 IM40 covers over a course of 30000 points, rather than 1 IM and 2 Hawkeye covers, considering it is 10 days long.

    And for the tourneys, I would suggest casting the net wider. Like those getting within 500 ranks can get heroics.

    For many of the Lightning, I have tried repeatedly to get a good rank, and I have always failed. I wasn't even aiming for the top 50, just the top 100 so that I can get a Heroic token. 100 places, I couldn't even get a spot. I worked my **** off with a substandard team, continuously playing for 90 minutes straight. Every time I get close to #100, I would get my rank pulled down by a random attacker. I have tried my hardest for at least 4 times this way, and each time I have failed and never gotten anything.

    Do you honestly know what it feels like to work so hard, and get absolutely nothing at all?

    I can't really expect you to understand. I don't think you have ever had to struggle with this game at all.
  • mechgouki wrote:
    But penalizing some guy just because he was picked on and his team was defeated in a match that he has no control of doesn't make any sense.
    You do realize that this mechanic was put in place to help the weaker players? If a player gets 35 points for taking down a higher placed team and they only get 10 for retaliating, that helps weaker teams and people with less time. Granted, it's far from perfect, but if you only reward players based on matches played, you would see a much wider gap between the elite and the rest than you are now.
    mechgouki wrote:
    This is my suggestion, that players are rewarded based on how hard they work and how long they participate.
    You know which people work hardest and play the longest? The best players. The ones with high level Rag/Mag/Spidey-teams. The ones who can kill stuff quicker than the others. So your suggestion would still reward the top players. And I see nothing wrong with that. If you don't reward the best players, they are going to lose interest in the game and that is bad for business.

    I do agree that there is room for improvement regarding the progression rewards. But if the devs start handing out ***-covers just for participation, nobody is going to spend any money. Plus everyone would soon max their characters and run out of interesting content to play.
  • Unknown
    edited December 2013
    Dephro wrote:
    You do realize that this mechanic was put in place to help the weaker players? If a player gets 35 points for taking down a higher placed team and they only get 10 for retaliating, that helps weaker teams and people with less time. Granted, it's far from perfect, but if you only reward players based on matches played, you would see a much wider gap between the elite and the rest than you are now.

    Which teams will get picked on to be attacked? Oh that's right, the weaker teams. I doubt someone will attack a 3 x lv 141/115 team just for the hell of it.
    Dephro wrote:
    You know which people work hardest and play the longest? The best players. The ones with high level Rag/Mag/Spidey-teams. The ones who can kill stuff quicker than the others. So your suggestion would still reward the top players. And I see nothing wrong with that. If you don't reward the best players, they are going to lose interest in the game and that is bad for business.

    I don't necessarily disagree with you. Those are the people who work most and longest.

    HOWEVER, there are also people who worked long and hard, and they don't get very much at all. These are usually the players who are just plain unlucky in draws, could not devote 24/7 to this game, those who made bad decisions to their build because of 13 skill limit and had to restart, OR, above all, started out late playing this game. So while the devoted players who got in early are being handed out 3 stars after their first week of play, those late comers have a chance in hell of being able to do well in a tourney in the same amount of time.

    Simple terms, those early comers got more than just a head start. They got the prizes when no one is above them. Easy. Now, late comers will have to work twice as hard, and they won't necessarily even see results.

    When you have 50 out of every 2000 players who can actually get prizes, working hard isn't worth much of a damn.

    For other games, they have stuff like Event Dungeons, where you just have to have a decent team, go through the event, and you can get a good prize. They don't set it up so that only the top 50 can get good stuff, so that's fair to everyone.
  • Dephro wrote:
    You know which people work hardest and play the longest? The best players. The ones with high level Rag/Mag/Spidey-teams. The ones who can kill stuff quicker than the others.
    The thing that's wrong with this picture is "best players" are determined by 3 characters, Rags/Mags/Spidey. Even forgoing balance or fairness concerns, the game just isn't fun if every single person uses (or feels like he has to obtain and use) Rags.
  • Even forgoing balance or fairness concerns, the game just isn't fun if every single person uses (or feels like he has to obtain and use) Rags.
    Of course, and I don't think that is in the devs' best interest, like some people are suggesting. If balancing is screwed, the game becomes monotonous, just like you said. But this is very much a game still in development, hence the preview tag. Balancing all characters while there is a constant influx of new ones is quite a challenge.
    mechgouki wrote:
    Simple terms, those early comers got more than just a head start.
    I won't argue that someone who starts today has it harder than someone who started on day one. That said, you can still get a decent starter team by playing the Prologue and investing your HP/ISO into Thor/Wolvie/C.Storm. If you use tactics like tanking and time your entry right, you should be able to compete in those 200 teams per bracket tournaments, even get a top ten finish if you push at the end.
    mechgouki wrote:
    For other games, they have stuff like Event Dungeons, where you just have to have a decent team, go through the event, and you can get a good prize.
    A great idea, that I hope gets implemented icon_e_smile.gif
  • dmendro wrote:
    There is no way a team of 1 stars placed in a lightning round. More than likely, they ran out of health packs in the end and had to pull out some old characters to finish off a team in a second matchup and so you saw their last squad up as a fluke. IM 35 is going to get one shot by maxed 2 and 3 stars.

    It's great that you think that, but I placed top 2 in that round. The last match (or next to last) I made was against this team and it was worth 25 points. And that was the 3rd or 4th time I'd taken him down during the tournament. I have absolutely no idea how he did so well, but he did.
  • Unknown
    edited December 2013
    mechgouki wrote:
    When you have 50 out of every 2000 players who can actually get prizes, working hard isn't worth much of a damn.

    For other games, they have stuff like Event Dungeons, where you just have to have a decent team, go through the event, and you can get a good prize. They don't set it up so that only the top 50 can get good stuff, so that's fair to everyone.

    You said 2000 twice, and even put it in bold the second time. What in the bloody blue blazes are you talking about? Seriously, are you even playing the same game as the rest of us? They gave heroic tokens to 400 out of every 1000 in each event bracket for goodness sakes and with rubberbanding, that should have been fairly easy to get them in every other event, even without being able to do the most difficult missions.

    As to the other point, that is exactly what the progression awards are for. Would two more IM40 covers have been better for you than modern Hawkeye? Perhaps, but Hawkeye was featured in this event. The awards are different each event and they have, in fact, given away three IM40 covers in progression rewards in one of the heroic events (Juggernaut, maybe?).
  • Everybody had to struggle with the game initially (well, everybody that didn't pay).

    I slowly progressed from IM35 + modern storm -> Thor + c.storm -> IM40 + magneto -> Ragnarok + Spidey. I didn't wake up to see a LVL 115 rag and 120 spidey in my roster.
  • I dunno how experiences everyone here is with mobile gaming but I've been gaming hardcore on my iPhone for a loooong time now. I have years on TCG's RPG's RTS and about every other type you can play. Every game has something in common, the 1st month prizes and rewards and purchases are always amazing. Getting in on the action in week 1 is about always best. Every game has people who will spend $20 here and there and every game has people who will drop 1000's to win. The people who are complaining they can't get anywhere because they started 2 weeks left I have a feeling are either children (any1 under 21) or have very little experience in mobile gaming.

    This game gives soooo many opportunities for new and rising players. Tons of easy missions and tons of easy rewards to earn. Another thing people forget is this game is still in a very early phase. Within a couple months every1 playing now will have 3* teams maxed. Just because some have 3x maxed and some have 8x maxed won't make much difference because you can only use 3 at once. New characters are being released weekly and the balance will come even more as characters are released and maxed. The upgrades on this game can be expensive but reguardless you can spend $50 and gain enough to progress yourself well with a little patience over a couple weeks. A lot of these mobile games, if you want to be top 10 in something, your gonna need to spend 12-18 hours a day and probably $100 every month or 2. Even then you'll be lucky to be competitive. There's really not much room for casuals to complain here. Almost no room at all.

    If you think I'm wrong go play kingdoms at war or arcane legends or some of those other long running games. You won't wanna complain about this game being pay 2 win anymore, because don't get me wrong, if a game has in app purchases and a leaderboard if any form, it's pay to win. That's just the nature of things but this game is head and shoulders above the rest for the "casuals".
  • DumDumDugn wrote:
    Everybody had to struggle with the game initially (well, everybody that didn't pay).

    I slowly progressed from IM35 + modern storm -> Thor + c.storm -> IM40 + magneto -> Ragnarok + Spidey. I didn't wake up to see a LVL 115 rag and 120 spidey in my roster.
    Yeah, but some people get luckier pulls than other people. Some also invest in dead-end characters like Loki, only have them nerfed and serve as dead weight.

    I'm stubborn and focused on Spidey because he's my fave superhero, but he's not a fast growth character. He's very strong in terms of power, but doesn't lead to much riches. I still over-rely on Thor despite my Spidey being a higher level. I could give in and jump on the RagMag bandwagon, but nah. That's my own fault and I accept that, but I wish the game could be more balanced.

    I respect people who use characters like m.Hawkeye, Cap, Bullseye, etc. but at the same time I feel sorry for them. They're playing the game "wrong". But as long as they enjoy it, I guess that's what matters most.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Yeah, I'm seeing a ton of thor/c.storm/lvl 15 dooms in the 800-900s in this tournament, which would easily be top 5 in all but the most competitive brackets, which are not hard at all to grind up
  • Spoit wrote:
    Yeah, I'm seeing a ton of thor/c.storm/lvl 15 dooms in the 800-900s in this tournament, which would easily be top 5 in all but the most competitive brackets, which are not hard at all to grind up

    Yep, I picked up the 1000 point progression award with that team, haven't played a match since then, and am currently sitting in 5th.
  • Misguided wrote:
    mechgouki wrote:
    When you have 50 out of every 2000 players who can actually get prizes, working hard isn't worth much of a damn.

    For other games, they have stuff like Event Dungeons, where you just have to have a decent team, go through the event, and you can get a good prize. They don't set it up so that only the top 50 can get good stuff, so that's fair to everyone.

    You said 2000 twice, and even put it in bold the second time. What in the bloody blue blazes are you talking about? Seriously, are you even playing the same game as the rest of us? They gave heroic tokens to 400 out of every 1000 in each event bracket for goodness sakes and with rubberbanding, that should have been fairly easy to get them in every other event, even without being able to do the most difficult missions.

    As to the other point, that is exactly what the progression awards are for. Would two more IM40 covers have been better for you than modern Hawkeye? Perhaps, but Hawkeye was featured in this event. The awards are different each event and they have, in fact, given away three IM40 covers in progression rewards in one of the heroic events (Juggernaut, maybe?).

    Look carefully at the bloody Lightning rounds. When I fight a match in it, I am placed in at least #2000+. I'm going to go out on a limb and assume that means that there are at least 2000 players playing the current match.

    And, only the top 50 get prizes worth a damn. So I don't think I got the numbers wrong.

    Maybe you know something that I don't. Maybe there are more rewards given than it appears. You know something that I don't? Let's hear it.
  • Over the last week, I had a rough time.

    I got a good result in The Hunt. I got the wolverine covers (which was what I wanted, rather than the punisher). I was happy that I got this over a 10-day period.

    Then I happily went to train him, only to make the worst mistake ever. I accidentally placed one red cover on my Wolverine. Meaning instead of getting a 5/3/5 char, I would be getting 5/4/4.

    I almost tore my hair out. There was no way to undo this sh*t. No respec, no delevel, nothing.

    I contemplated quitting many times. Then finally I decided, I'll just have to restart a new wolvie. Going to take an extremely long time considering how long it took to get here, but it's the only thing I can do.

    /end coolstorybro

    Anyway, to those who suggested to lose a match, thanks, it worked.

    When I yielded, the matches do become easier, manageable even. Managed to get at least top 50 in a few matches now.
  • mechgouki wrote:
    Over the last week, I had a rough time.

    I got a good result in The Hunt. I got the wolverine covers (which was what I wanted, rather than the punisher). I was happy that I got this over a 10-day period.

    Then I happily went to train him, only to make the worst mistake ever. I accidentally placed one red cover on my Wolverine. Meaning instead of getting a 5/3/5 char, I would be getting 5/4/4.

    I almost tore my hair out. There was no way to undo this sh*t. No respec, no delevel, nothing.

    I contemplated quitting many times. Then finally I decided, I'll just have to restart a new wolvie. Going to take an extremely long time considering how long it took to get here, but it's the only thing I can do.

    /end coolstorybro

    Anyway, to those who suggested to lose a match, thanks, it worked.

    When I yielded, the matches do become easier, manageable even. Managed to get at least top 50 in a few matches now.

    as long as you have 5 green in him wolv is fine.