Team-Up Feature Discussion

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Comments

  • y2fitzy
    y2fitzy Posts: 255 Mover and Shaker
    Have to say I can't work out how to use Hawkeye's TU at all. End up just playing eeny meeny miny moe on which row to get rid of
  • y2fitzy wrote:
    Have to say I can't work out how to use Hawkeye's TU at all. End up just playing eeny meeny miny moe on which row to get rid of

    Ha Ha, me too. If there are no CD, Strike or Protect tiles to get rid of it really doesnt matter icon_e_biggrin.gif
  • DrNitroman wrote:
    Yep, I saw the answer here or in another thread.
    It seems that the general rule is that matches due to cascades (so matches after the first) brought a decreased amount of AP and that this rule apply for basic tiles and TU ones.

    Not sure about the numbers, I think it's 75% of the AP for the 2nd match
    Actually I discovered this rule recently through the forum and this never striked me in game! icon_redface.gif
    I didn't know about a AP penalty from cascades, but this sounds horrible if it's true. Normally I would never choose to match TU instead of another color and this makes me care even less about TU AP. I don't know since when this is the case, but in instance I mentioned I matched 3 tiles in a line which caused a 4-match TU in a column and I only got 1 TU AP instead of the (at least) 4 I should get. I remember clearly because I was waiting for that match which would allow me to use Ragnarok's red TU ability. Since this doesn't follow the 75% and is probably another bug.
  • Lyrian wrote:
    I'll toss a new issue on to the pile: the desirable team-ups are too hard to obtain, leading to a situation where the player does not want to expend a team-up because it will be too hard to re-attain the expended team-up.

    -- Currently, if a player wants a specific team-up, the player has to hope for the RNG to grant the right power as a team-up at the end of the match.
    This process can require many replays of a match in an attempt to obtain the correct power. Consequentially, this results in discouraging the player from spending the acquired team-up because re-obtaining the expended power is too much of a hassle every single time a player wants to use a team-up.

    There needs to be some sort of system where the player can pick what team-up he/she will obtain from a match, if the devs truly want the players to use team-ups every match. Obtaining desirable team-ups needs to be as easy as expending them, otherwise players will hang onto them as Final Fantasy Megalixers and never use them.

    The only easy way i see of fixing this problem is to just make the teamups you get completely random. The idea would be that you bring in a "level 100 random team up", which is just a random level 100 ability that can be anything. You wouldnt need to hoard specific team ups this way, and it would incentivize you to fight higher level dudes for higher level random teamups. Actually, it might be cool if we could have 10 team up slots for thhis purpose and 10 slots for the way team ups are now: that way we get 10 random teamups that we always want to use, and 10 slots that we can hoard as megaelixirs.

    Compared to the way it is now I would love to have the same random pick 3 equipped that the AI gets, some matches might have trash, some might give me something fun to work with. Sounds almost enjoyable that way. Trying to collect specific ones is tedious at best, may as well go with random drops. I'm sold.
  • Getting a mite tired of mirrored TeamUps.

    Ares shouldn't be teaming up with Ares, especially not in 80% of all matches.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    Heres a question: are people actually using teamups and trying to make it so that the teamups they have are good? This whole teamup management system is just so cumbersome right now that ive pretty much stopped using them all together thinking that doing so costs me more time than its worth (reselecting teamups every match cost you roughly 3 seconds per teamup, trying to optimize your play prioritizing team up ap or prolonging the match for team up ap is cumbersome, you feel bad when you use a good teamup due to the hoarding syndrome, etc)). Maybe this gets better when you dont have to reselect them and when you can actually delete them, but for now it feels pretty useless.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Heres a question: are people actually using teamups and trying to make it so that the teamups they have are good?
    Not at all. I'm ignoring them for 95% of the battles. If I'm facing something at a high level with a decent skill, I'll load up the slots with **** I want to get rid of, and 95% of the time I still have them when the battle is over. I wish this nonsense would just go away.
  • yogi_
    yogi_ Posts: 1,236 Chairperson of the Boards
    For the most part, am still finding this whole Team-Up AP thing a side distraction to the game, that is really adding not a lot to my overall experience apart from manually having to remember to add them each time and then not have them used because I am actually busy matching coloured tiles to kill the enemy and don't always get enough of the TU AP. This system really needed more work before launch.

    It's actually like a whole other mini-game (and not a fun one) on top of the game already. You thought you had issues with the main one, well add another whole set on top.

    Team Ups are a good idea in theory but this execution has been poor. I'd really like to see a single integrated boost / team up model.

    [I might build one in my mind to go along with all my other classification ideas that will likely never go anywhere... icon_rolleyes.gificon_e_confused.gificon_redface.gif ]
  • Team-ups, combined with the elimination of healing, and Lazy Storm's general uselessness mean that I'm now forced to use Patch and Lazy Daken in the PVP. I'm getting hit with a World Rupture or Supernova in literally about 2/3rds of matches, and I"m just shedding hit points much faster than health packs can keep up with. I had NINE health packs when I got home from work, and one pass on the PVE, followed by driving up to 300 in the PVP, ran through all of them.

    Diversity. HA!
  • HairyDave
    HairyDave Posts: 1,574
    Ben Grimm wrote:
    Team-ups, combined with the elimination of healing, and Lazy Storm's general uselessness mean that I'm now forced to use Patch and Lazy Daken in the PVP. I'm getting hit with a World Rupture or Supernova in literally about 2/3rds of matches, and I"m just shedding hit points much faster than health packs can keep up with. I had NINE health packs when I got home from work, and one pass on the PVE, followed by driving up to 300 in the PVP, ran through all of them.

    Diversity. HA!
    That sounds horribly familiar - though I'm pretty damn tired of mirrored team-ups too. Wolverine seems to bring Berserk Rage to the team EVERY DAMN TIME he shows up in a node. And getting Translocated twice is a turn is not an experience I'd like to repeat either.
  • Heres a question: are people actually using teamups and trying to make it so that the teamups they have are good? This whole teamup management system is just so cumbersome right now that ive pretty much stopped using them all together thinking that doing so costs me more time than its worth (reselecting teamups every match cost you roughly 3 seconds per teamup, trying to optimize your play prioritizing team up ap or prolonging the match for team up ap is cumbersome, you feel bad when you use a good teamup due to the hoarding syndrome, etc)). Maybe this gets better when you dont have to reselect them and when you can actually delete them, but for now it feels pretty useless.

    Right now, team ups are just **** boosts in my book and since I rarely used boosts anyway, no... I don't really care about them at all. They're more of a nuisance anyway.
  • HairyDave wrote:
    Ben Grimm wrote:
    Team-ups, combined with the elimination of healing, and Lazy Storm's general uselessness mean that I'm now forced to use Patch and Lazy Daken in the PVP. I'm getting hit with a World Rupture or Supernova in literally about 2/3rds of matches, and I"m just shedding hit points much faster than health packs can keep up with. I had NINE health packs when I got home from work, and one pass on the PVE, followed by driving up to 300 in the PVP, ran through all of them.

    Diversity. HA!
    That sounds horribly familiar - though I'm pretty damn tired of mirrored team-ups too. Wolverine seems to bring Berserk Rage to the team EVERY DAMN TIME he shows up in a node. And getting Translocated twice is a turn is not an experience I'd like to repeat either.


    Hahaha as if the AI actually collected enough team up tiles to use Magnetic translocation twice in a row.

    That is such ****.
  • HairyDave
    HairyDave Posts: 1,574
    MikeHock wrote:
    HairyDave wrote:
    Ben Grimm wrote:
    Team-ups, combined with the elimination of healing, and Lazy Storm's general uselessness mean that I'm now forced to use Patch and Lazy Daken in the PVP. I'm getting hit with a World Rupture or Supernova in literally about 2/3rds of matches, and I"m just shedding hit points much faster than health packs can keep up with. I had NINE health packs when I got home from work, and one pass on the PVE, followed by driving up to 300 in the PVP, ran through all of them.

    Diversity. HA!
    That sounds horribly familiar - though I'm pretty damn tired of mirrored team-ups too. Wolverine seems to bring Berserk Rage to the team EVERY DAMN TIME he shows up in a node. And getting Translocated twice is a turn is not an experience I'd like to repeat either.


    Hahaha as if the AI actually collected enough team up tiles to use Magnetic translocation twice in a row.

    That is such ****.
    One was a team up, the other was from Mags - so 10 TUAP, 10 Purple AP.

    Annoyingly easy for the AI to pull off as it turns out.
  • Xiltyn
    Xiltyn Posts: 61 Match Maker
    HairyDave wrote:
    MikeHock wrote:
    HairyDave wrote:
    Ben Grimm wrote:
    Team-ups, combined with the elimination of healing, and Lazy Storm's general uselessness mean that I'm now forced to use Patch and Lazy Daken in the PVP. I'm getting hit with a World Rupture or Supernova in literally about 2/3rds of matches, and I"m just shedding hit points much faster than health packs can keep up with. I had NINE health packs when I got home from work, and one pass on the PVE, followed by driving up to 300 in the PVP, ran through all of them.

    Diversity. HA!
    That sounds horribly familiar - though I'm pretty damn tired of mirrored team-ups too. Wolverine seems to bring Berserk Rage to the team EVERY DAMN TIME he shows up in a node. And getting Translocated twice is a turn is not an experience I'd like to repeat either.


    Hahaha as if the AI actually collected enough team up tiles to use Magnetic translocation twice in a row.

    That is such ****.
    One was a team up, the other was from Mags - so 10 TUAP, 10 Purple AP.

    Annoyingly easy for the AI to pull off as it turns out.

    I had it happen twice during the first sub in TaT, not during the same match thankfully. First time Mags was the only one left and I barely pulled out a win with my one remaining character. Second time I wasn't so lucky...

    Edit: Can't wait for that patch to fix the mirror TU issue. I'm getting really tired of being one match away from CotS and getting hit with 2 Aggressive Recons.
  • Even if they fix some of the glitches I highly doubt I'll enjoy team ups more than the different environmental tiles for different boards. I'll miss things like this
    MikeHock wrote:
    PmdRTuws.jpg

    3cGWsIDs.jpg
  • Sorry to bring this topic up, didn't want to start a new one... Is it just me or is the AI cheating when it comes to Team-Ups? I thought it's not permitted to use the team-up from a character who's active on your team, but I've seen the AI doing exactly that on numerous occasions. Also, I'm only allowed three per round while the AI is spamming them like crazy. What's up with that? Previously going up against a same-level team in PvP meant that I had a pretty good chance of coming out on top (even without using any bonuses), now it's anyone's guess, because even if my tactic is flawless, is still get my rear end kicked by the insane amount of team-ups used, sometimes even two per round.
  • farlus
    farlus Posts: 119 Tile Toppler
    I never use Team-Ups. Nothing about them makes me want to use them, and I don't see them being any more exciting once the bugs are resolved.
  • Xiltyn
    Xiltyn Posts: 61 Match Maker
    Something else I think merits mentioning. I seem to remember reading that the team ups the AI gets are randomly selected from the pack associated with the event, or heroic if the event doesn't have it's own pack. I took that to mean whatever event you are currently in, e.g. in the Hot Shot right now team ups should come from the tokens available if I purchased a Hot Shot cover pack. So can someone explain how the AI just used Nick Fury's Demolition? Last I checked Fury isn't in the Hot Shot pack (or any for that matter.)
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    It's obvious this is a current placeholder for what they are going to do next. I'm reading between the lines. No more boosts except critical. TU's are going to replace boosts we all know it. The glitches, the touble abilities. These can all be fixed. Interface deleting unwanted TU's (hopefully for ISO), this will come in time. But what is going to happen is that TU's will replace all boosts and with that I'm fine, I just want to know what TU's I'm coming into
  • Kinda bit late, but I can't not ask - developers had time to add team-ups, icons for them, new tab, but they still couldn't make that hecking window wider so I wouldn't have to scroll it each time I select a boost or team-up?