**** Devil Dinosaur (Gigantic Reptile) ****
Comments
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Phantron wrote:How is this scenario even possible? The top row is always going to look like:
after the swaps unless there's something I'm missing about the skill. It'll swap the top left position with a random black tile, then the tile to the right of that with a random red tile, and the tile to the right of that with a random green tile. Since all the previously placed tiles are never the color needed for the next tile to swap you won't have any movement on any of the tiles already placed. Unless a certain color doesn't exist on the board, there should be no possible way to get anything other than the order stated by the ability.
Sorry, I did a poor job of explaining.
The top of the screen may look like:
At the bottom of the screen, BEFORE using Prehistoric Arms, it could potentially look like:
After using Prehistoric Arms the top row would change to:
And the bottom row may change to:
This is of course using level 5 (which who really is going to build towards at this point.)
Again, my point is that the tiles moving to the top are not the important part. It's the tiles moving FROM the top.
Potentially (with an insane amount of luck) you could get 6 matches on the rest of the board if all of the tiles moved into into position. VERY UNLIKELY, but the potential is there.0 -
Pwuz_ wrote:Phantron wrote:How is this scenario even possible? The top row is always going to look like:
after the swaps unless there's something I'm missing about the skill. It'll swap the top left position with a random black tile, then the tile to the right of that with a random red tile, and the tile to the right of that with a random green tile. Since all the previously placed tiles are never the color needed for the next tile to swap you won't have any movement on any of the tiles already placed. Unless a certain color doesn't exist on the board, there should be no possible way to get anything other than the order stated by the ability.
Sorry, I did a poor job of explaining.
The top of the screen may look like:
At the bottom of the screen, BEFORE using Prehistoric Arms, it could potentially look like:
After using Prehistoric Arms the top row would change to:
And the bottom row may change to:
This is of course using level 5 (which who really is going to build towards at this point.)
Again, my point is that the tiles moving to the top are not the important part. It's the tiles moving FROM the top.
Potentially (with an insane amount of luck) you could get 6 matches on the rest of the board if all of the tiles moved into into position. VERY UNLIKELY, but the potential is there.
While that's possible you might as well be hoping making a match 3 and just have 3 of the same color tiles drop over and over again at this point.
I guess if you somehow have only one of a certain color tile on the board left then you'd be able to know the outcome but again this is a totally improbable situation. Can always try it when you're desperate, though.0 -
Phantron wrote:While that's possible you might as well be hoping making a match 3 and just have 3 of the same color tiles drop over and over again at this point.
I guess if you somehow have only one of a certain color tile on the board left then you'd be able to know the outcome but again this is a totally improbable situation. Can always try it when you're desperate, though.
Yeah, again, why predicting which tiles were moving to the top would make the move that much more usable (from a player standpoint.)
As it stands it's a pretty poor excuse for a board shake up.0 -
O.K. D3, I appreciate that you didn't make Dino really anything to write home about so we don't have a 4* tank plowing through everyone. I think unless you were only releasing Dino as a novelty (which is what it seems to me) there seriously needs to be something done about his purple.
Sure, it was funny to watch the animation the first couple times, and I initially thought that you made his purple suck becuase his green or red were going to be overpowered, but the laughs are now over. With *sigh* 5 in purple through anniversery pack "luck" you could call it I was determined to have the ability do SOMETHING. I saved up a heap of purple AP and cast it 4 times in a row. Literally nothing happened except my mild amusement.
Unless it's intended as an inside joke, there either needs to be something done, or better yet, just leave it as is. He's an iso hog and I don't see anyone (besides the hardcores that dump piles of real money every month) wasting any iso on him.0 -
You can only really use his Purple ability once each turn. Repeated uses on the same turn achieves nothing.
And while I agree he is not a useful character, I don't expect D3 to change him any time soon, if ever.
When they announced Devil Dinosaur they indicated he would be more of a novelty/trophy than anything else. He is exactly what they wanted to achieve.
He is not game changing. He will most likely never be part of the meta.
If you level him high enough, he could be a defensive nuisance to Sentry bombers. But that is about it. And not a wise ISO investment.0 -
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The fix that would make him a little more useful is if the first tile goes to top left, second tile to top right, 3rd tile to bottom left, 4th tile to bottom right, and if you run him with 5 purple covers, you can pick the location for tile 5. At least you have a shot at making a match that way.0
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I guess making sure that the anniversary tokens give you a purple 90% of the time you get a dino, is all part of the joke.
Ha ha?0 -
orionpeace wrote:You can only really use his Purple ability once each turn. Repeated uses on the same turn achieves nothing.
I've tried that way as well. I guess the results are in anyway, it is just a joke, which is fine. What a waste of tokens!0 -
19k HP is what he's all about and at Max level a very cheap 2.5k damage or board shake up power isn't really too bad.
If you want him to be a damage dealer then look elsewhere. If you want him to be someone that people see and think... "Hmmm... I've got 3 mins to shield hop - do I want to chew through 19k HP?" then he's very viable.0 -
He's got a useful (anti-Sentry) metagame use at high level, but he's also being given out much, much more freely than any 4* or even most 3*s, so I don't really think of him as a "real" 4* at this point. He's got one very narrow, Sentry-related use, plus might be used occasionally at other times. He's basically what intimidation would be if it were a character, not a skill.0
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simonsez wrote:I guess making sure that the anniversary tokens give you a purple 90% of the time you get a dino, is all part of the joke.
Ha ha?
Seriously, what's up with this. And green seems to be exceedingly rare. Now that they made pretty obvious with dino that they can (and will) use a stealth asymmetrical distribution rate of cover colours per characters, I can only wonder if they do it with other characters.0 -
Pylgrim wrote:simonsez wrote:I guess making sure that the anniversary tokens give you a purple 90% of the time you get a dino, is all part of the joke.
Ha ha?
Seriously, what's up with this. And green seems to be exceedingly rare. Now that they made pretty obvious with dino that they can (and will) use a stealth asymmetrical distribution rate of cover colours per characters, I can only wonder if they do it with other characters.
I think this ties into a long-term strategy in line with the change to event rewards (where only the top 5 get the 'rare' cover, and you tend to double up on one cover with the alliance reward). Clearly that will push some people towards buying the 'premium' cover for that character.0 -
Pylgrim wrote:simonsez wrote:I guess making sure that the anniversary tokens give you a purple 90% of the time you get a dino, is all part of the joke.
Ha ha?
Seriously, what's up with this. And green seems to be exceedingly rare. Now that they made pretty obvious with dino that they can (and will) use a stealth asymmetrical distribution rate of cover colours per characters, I can only wonder if they do it with other characters.
Conspiracy theories ahoy! They probably did this (if it's even happening at all), because the Dino was meant to be a joke character, and purple is clearly the jokiest of his abilities. What's more likely though, is that since we've gotten 3 free purple covers (1 from anniversary progression, 2 from pvp) compared to 1 red/green that were handed out to first in the PvP, we just want to believe that purple is being dropped more. Then again, I've seen 4 purples from tokens and only 1 red, 0 green, so maybe I'm a believer too.0 -
Pylgrim wrote:simonsez wrote:I guess making sure that the anniversary tokens give you a purple 90% of the time you get a dino, is all part of the joke.
Ha ha?
Seriously, what's up with this. And green seems to be exceedingly rare. Now that they made pretty obvious with dino that they can (and will) use a stealth asymmetrical distribution rate of cover colours per characters, I can only wonder if they do it with other characters.0 -
HailMary wrote:Pylgrim wrote:simonsez wrote:I guess making sure that the anniversary tokens give you a purple 90% of the time you get a dino, is all part of the joke.
Ha ha?
Seriously, what's up with this. And green seems to be exceedingly rare. Now that they made pretty obvious with dino that they can (and will) use a stealth asymmetrical distribution rate of cover colours per characters, I can only wonder if they do it with other characters.
I've famously/infamously gotten 1 dino out of 53 tokens. The odds on pulls for 33 of those was 9.9 % and the odds on pulls for 20 of them was 14.9%. I got 0 from the 14.9% and 1 from the 9.9%. The reason I'm not upset (or gone insane from the laws of math and probability breaking) is that while 9.9 and 14.9 seem like huge numbers, each pull is actually an individual event. This means every time I open a single token I should get something besides a dino 90.1% of the time. Likewise for ten packs.
It's like if you go up to the roulette wheel and see red has come up 20 times before, so you bet black because you feel the odds are better that the ball will land on black. Well, there's a reason casino's put up the board with the results, and it's not because it's helpful to you. It's fallacious reasoning to believe the odds are greater that the ball will land on black. Each spin is a independent event, that is, the ball does not remember any place it's been before, so the odds are no different no matter how many times you play.
The same thing for tokens. The RNG does not remember (or care) what token it has produced in the past, except when I redeem a token, when the Dino hates me and gives me another Ares or Moonstone.0 -
I haven't been counting my tokens but I have only the Dinos I won from Deadpool PVP. And yes I have been buying the daily deal.0
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I have now pulled 7 Dinos from the tokens. (I'm not sure how many tokens, all the progressions/daily and 9 from Lightning Rounds so far). 4 Purple, 3 Red. So yea, it certainly seems to me like Green has a lower drop rate amongst the three covers. And everything that wasn't a dino has been a 2*.0
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In the end purple is a mini board shuffler for 3 AP, nothing more, it will never win you a game, it will never cascade you into victory, it's a little board shuffle, enough to maybe get a match 4 if you are lucky, and with purple being so rare, it's not a bad outlet for extra ap. the only way this would be even remotely powerful is if you could pick what tile gets swapped. So if you got to pick the black, red, green, etc that switched then OMG best ability in the game, but alas it's not and 5/5/3 is going to help you out in the long run much more than x/x/5 ever will, even though though my Devil is currently 1/1/50
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