daibar wrote: Unibeam: Disagreed, it just forces you to play a different way of collecting AP. Sentinel of Liberty: The high AP cost is due to being able to pick and choose the tiles, making it usable for defense and offense. Often you can use just one placed tile to gain a 5 yellow combo. Even if it were reduced I couldn't see it being lower than 17AP, probably not lower than 18AP. Murderous Aim: Yes. 15AP or 16AP would be more reasonable.
daibar wrote: It's ridiculously easy to recoup 7 or more AP from a single critical tile making a 4 clear. Even neglecting the fact that the AP are different types, 12 AP would be way overpowered for 2 placed criticals without bonus damage. It'd be nice if they change the leveling of it, eg something like Lev 1: 15 AP Lev 2: 14 AP Lev 3: reduce critical tile requirement for bonus Lev 4: 13 AP Lev 5: 15 AP but 2 placed criticals The only time I use Cap's Sentinel is PVE as well. Cap as a whole is too slow and boring to play with for PVP.
daibar wrote: Unibeam and Smash: Disagreed, it just forces you to play a different way of collecting AP. Ultra-Freon Beam: No. Sentinel of Liberty: The high AP cost is due to being able to pick and choose the tiles, making it usable for defense and offense. Often you can use just one placed tile to gain a 5 yellow combo. Even if it were reduced I couldn't see it being lower than 17AP, probably not lower than 18AP. Murderous Aim: Yes. 15AP or 16AP would be more reasonable. Trickery: no. Maxed out cost much less and isn't that bad considering it's a secondary ability to illusions.
Bugpop wrote: By the time I have enough AP to use CAP's sentinel, The match is pretty much over. The only time I've ever been able to use it is when I paired Daken, with Falcon and Captain America. I was able to use it twice. If I had used lazy thor, I'd have been able to Thunder Strike 3 times.
Cryptobrancus wrote: Adding another overpriced ability to the list, GSBW's pistol at 5 covers it is essentially a low damage board clear for 17 AP
Spoit wrote: Cryptobrancus wrote: Adding another overpriced ability to the list, GSBW's pistol at 5 covers it is essentially a low damage board clear for 17 AP Especially compared to Hood's Yellow, which costs less, and generates AP
Cryptobrancus wrote: The only 'effective' way I have come up with to get the bonus damage is to save up 30 black AP ~and~ an aggressive recon when the enemy still has a few blacks to steal. Put the first two crits in safe place, steal some more black, line 4 crits up in a row and watch the fireworks. Yes exceedingly hard to pull off but oh so worth it when you do.