Patch Notes - R43 - 12/3 Discussion
Comments
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Nemek wrote:There was a bug (that it seems like everybody was afraid to talk about) where if you reset your client, then all non-max leveled characters would return to full health.
It was reported on the forum as 'random healing' or whatever, but it was actually very reproducible.
If you ever wondered why you saw teams just short of max level, (114 Rag, 140 Spidey/IM40, etc)...that's a very likely reason why.
It seems like R43 actually fixed it, though I haven't spent much time testing it out.
Lol, I don't have a maxed Hero yet and I genuinely wondered why my PVE team was healed so often. I was doing 5-6 rounds for the ISO-5 tourney resting for 30 min and repeat . This explains a lot.
Now I feel stupid for not seeing the pattern.0 -
finwe wrote:Nemek wrote:There was a bug (that it seems like everybody was afraid to talk about) where if you reset your client, then all non-max leveled characters would return to full health.
It was reported on the forum as 'random healing' or whatever, but it was actually very reproducible.
If you ever wondered why you saw teams just short of max level, (114 Rag, 140 Spidey/IM40, etc)...that's a very likely reason why.
It seems like R43 actually fixed it, though I haven't spent much time testing it out.
Lol, I don't have a maxed Hero yet and I genuinely wondered why my PVE team was healed so often. I was doing 5-6 rounds for the ISO-5 tourney resting for 30 min and repeat . This explains a lot.
Now I feel stupid for not seeing the pattern.
it had nothing to do with non maxed level heroes, it had everything to do with heroes that ended in an even level number.
MY STUDIES.0 -
Can this healing fix be added to the patch notes? I hate ninja fixes because it makes me wonder what other ninja fixes were put in place.0
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forgrim wrote:finwe wrote:Nemek wrote:There was a bug (that it seems like everybody was afraid to talk about) where if you reset your client, then all non-max leveled characters would return to full health.
It was reported on the forum as 'random healing' or whatever, but it was actually very reproducible.
If you ever wondered why you saw teams just short of max level, (114 Rag, 140 Spidey/IM40, etc)...that's a very likely reason why.
It seems like R43 actually fixed it, though I haven't spent much time testing it out.
Lol, I don't have a maxed Hero yet and I genuinely wondered why my PVE team was healed so often. I was doing 5-6 rounds for the ISO-5 tourney resting for 30 min and repeat . This explains a lot.
Now I feel stupid for not seeing the pattern.
it had nothing to do with non maxed level heroes, it had everything to do with heroes that ended in an even level number.
MY STUDIES.
Yeah, pretty sure you're right, I definitely didn't do a huge amount of research into it.0 -
IceX,
From the patch notes:
Tile selection displays for limited tile types has been implemented so that Agents will immediately know which tiles can be selected for abilities that can only target certain tile types
The red Circle/slash is really big. I'm on a retina iPad and need to cancel the ability just so I can figure out which tiles I'm going to pick because the tiles are too obscured.
Wouldn't it be reasonable to resize the overlay to 1/4 and stick it in the upper left corner. Or possibly outline unusable tiles in red or some such.
Been happy with the improvements to this point, but that one is excessively intrusive.
Good work guys.
K0 -
sps-puzzlequest wrote:Can this healing fix be added to the patch notes? I hate ninja fixes because it makes me wonder what other ninja fixes were put in place.0
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IceIX wrote:sps-puzzlequest wrote:Can this healing fix be added to the patch notes? I hate ninja fixes because it makes me wonder what other ninja fixes were put in place.
ETA on R43 being required?0 -
Can I just say that the new power selection sound is HORRIBLE. Before it's been a nice 'swoosh-bzzzz' at least. The new BLEEP playing on top of it is horrible, way louder than any other fx and music going on and just grating and its a serious turn-off, considering how much I enjoy all the other audio in the game.0
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DumDumDugn wrote:IceIX wrote:sps-puzzlequest wrote:Can this healing fix be added to the patch notes? I hate ninja fixes because it makes me wonder what other ninja fixes were put in place.
ETA on R43 being required?0 -
synthorange wrote:Can I just say that the new power selection sound is HORRIBLE. Before it's been a nice 'swoosh-bzzzz' at least. The new BLEEP playing on top of it is horrible, way louder than any other fx and music going on and just grating and its a serious turn-off, considering how much I enjoy all the other audio in the game.0
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any vague estimate of time for episode 2? (if you say within a month, that would be good enough for me)0
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forgrim wrote:any vague estimate of time for episode 2? (if you say within a month, that would be good enough for me)0
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IceIX wrote:synthorange wrote:Can I just say that the new power selection sound is HORRIBLE. Before it's been a nice 'swoosh-bzzzz' at least. The new BLEEP playing on top of it is horrible, way louder than any other fx and music going on and just grating and its a serious turn-off, considering how much I enjoy all the other audio in the game.
Oops, already made a thread already in the bug forum since having it that loud just seemed like an error to me, but as long as there's a place to refer to it, right?
The rest of the update looks pretty good though, cant wait to find a Black Widow Black cover.0 -
IceIX wrote:forgrim wrote:any vague estimate of time for episode 2? (if you say within a month, that would be good enough for me)
thanks for that update, i'll await breathlessly0 -
- If an Agent has a version of a Team Up character that is higher level, it will automatically be chosen for that mission instead of the loaned character
Ugh, hate this change. This does not only occur when yuor character is higher level, it also happens when they are equal level. Automatically adding my 200 HP level 15 Magneto on lightning rounds just to have him killed in a single shot is...fun?0 -
I have to agree. What we wanted was for the system to remember our choices, not to pick it either way.0
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An example of no one can make everyone happy. I think the auto select is fine. Why are you concerned about if your low level character gets KO'd? You clearly aren't leveling them. Sounds like just complaining to be complaining.0
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even when they get ko'd, the low level one doesn't get swapped in btw. i frankly didn't care if my loki/hood/magneto who are all low level got ko'd but it didn't swap in the others.
altho its nice having our even low level characters swapped in cuz they might have more covers than the base one.0 -
thegreatruss wrote:An example of no one can make everyone happy. I think the auto select is fine. Why are you concerned about if your low level character gets KO'd? You clearly aren't leveling them. Sounds like just complaining to be complaining.
Really? Sounds like white knighting just to white knight. I care if my character gets KO'd because that usually means I lose the match. The character given to you begins with full health every match and is usually very good at soaking up damage. This change does not remember your choice. Instead, when you have a level 15 Magneto (or whatever it may be) given to you and a level 15 Mageneto of your own, you have to manually select the one given to you every single match.
Essentially it just completely reverses the problem it was trying to fix. Before, someone who wanted to use their own, higher level character, they had to manually select them every time. Now, those who want to use the one given to them have to manually select it every time. It fixes one problem just to create another.0 -
Pylos wrote:thegreatruss wrote:An example of no one can make everyone happy. I think the auto select is fine. Why are you concerned about if your low level character gets KO'd? You clearly aren't leveling them. Sounds like just complaining to be complaining.
Really? Sounds like white knighting just to white knight. I care if my character gets KO'd because that usually means I lose the match. The character given to you begins with full health every match and is usually very good at soaking up damage. This change does not remember your choice. Instead, when you have a level 15 Magneto (or whatever it may be) given to you and a level 15 Mageneto of your own, you have to manually select the one given to you every single match.
Essentially it just completely reverses the problem it was trying to fix. Before, someone who wanted to use their own, higher level character, they had to manually select them every time. Now, those who want to use the one given to them have to manually select it every time. It fixes one problem just to create another.0
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