Nemek wrote: There was a bug (that it seems like everybody was afraid to talk about) where if you reset your client, then all non-max leveled characters would return to full health. It was reported on the forum as 'random healing' or whatever, but it was actually very reproducible. If you ever wondered why you saw teams just short of max level, (114 Rag, 140 Spidey/IM40, etc)...that's a very likely reason why. It seems like R43 actually fixed it, though I haven't spent much time testing it out.
finwe wrote: Nemek wrote: There was a bug (that it seems like everybody was afraid to talk about) where if you reset your client, then all non-max leveled characters would return to full health. It was reported on the forum as 'random healing' or whatever, but it was actually very reproducible. If you ever wondered why you saw teams just short of max level, (114 Rag, 140 Spidey/IM40, etc)...that's a very likely reason why. It seems like R43 actually fixed it, though I haven't spent much time testing it out. Lol, I don't have a maxed Hero yet and I genuinely wondered why my PVE team was healed so often. I was doing 5-6 rounds for the ISO-5 tourney resting for 30 min and repeat . This explains a lot. Now I feel stupid for not seeing the pattern.
forgrim wrote: finwe wrote: Nemek wrote: There was a bug (that it seems like everybody was afraid to talk about) where if you reset your client, then all non-max leveled characters would return to full health. It was reported on the forum as 'random healing' or whatever, but it was actually very reproducible. If you ever wondered why you saw teams just short of max level, (114 Rag, 140 Spidey/IM40, etc)...that's a very likely reason why. It seems like R43 actually fixed it, though I haven't spent much time testing it out. Lol, I don't have a maxed Hero yet and I genuinely wondered why my PVE team was healed so often. I was doing 5-6 rounds for the ISO-5 tourney resting for 30 min and repeat . This explains a lot. Now I feel stupid for not seeing the pattern. it had nothing to do with non maxed level heroes, it had everything to do with heroes that ended in an even level number. MY STUDIES.
sps-puzzlequest wrote: Can this healing fix be added to the patch notes? I hate ninja fixes because it makes me wonder what other ninja fixes were put in place.
IceIX wrote: sps-puzzlequest wrote: Can this healing fix be added to the patch notes? I hate ninja fixes because it makes me wonder what other ninja fixes were put in place. The plans are to put it into the Patch Notes when R43 is a required update. That way users that don't know about it can't abuse it in the mean time. There's no sense in making people officially aware of an exploit and asking them nicely not to abuse it. Alternatively, we could have put in a very vague reference to it which is about as useful as not having it at all. The only stealth changes that don't get reported in Patch Notes are non-user facing or ones that are missed due to skimming through all the changes for a given build and flat out not seeing it. Those tend to get picked up by users and I add them into the notes afterwards.
DumDumDugn wrote: IceIX wrote: sps-puzzlequest wrote: Can this healing fix be added to the patch notes? I hate ninja fixes because it makes me wonder what other ninja fixes were put in place. The plans are to put it into the Patch Notes when R43 is a required update. That way users that don't know about it can't abuse it in the mean time. There's no sense in making people officially aware of an exploit and asking them nicely not to abuse it. Alternatively, we could have put in a very vague reference to it which is about as useful as not having it at all. The only stealth changes that don't get reported in Patch Notes are non-user facing or ones that are missed due to skimming through all the changes for a given build and flat out not seeing it. Those tend to get picked up by users and I add them into the notes afterwards. ETA on R43 being required?
synthorange wrote: Can I just say that the new power selection sound is HORRIBLE. Before it's been a nice 'swoosh-bzzzz' at least. The new BLEEP playing on top of it is horrible, way louder than any other fx and music going on and just grating and its a serious turn-off, considering how much I enjoy all the other audio in the game.
forgrim wrote: any vague estimate of time for episode 2? (if you say within a month, that would be good enough for me)
IceIX wrote: synthorange wrote: Can I just say that the new power selection sound is HORRIBLE. Before it's been a nice 'swoosh-bzzzz' at least. The new BLEEP playing on top of it is horrible, way louder than any other fx and music going on and just grating and its a serious turn-off, considering how much I enjoy all the other audio in the game. Please make sure you make a thread on it in the Suggestions Forum. Things like this could get lost when we go through and gather all the feedback together to chat about it otherwise. Basically, if it's not in there there's a chance we'll go "I *know* I saw someone talk about X, but for the life of me I can't find the thread."
IceIX wrote: forgrim wrote: any vague estimate of time for episode 2? (if you say within a month, that would be good enough for me) Most definitely within that timeframe. Very likely to be much sooner. 2.5's date on the other hand is still written in wet unfired clay. Support is there, we're still tweaking it based on what we've gleaned from analyzing our other PVE events.
- If an Agent has a version of a Team Up character that is higher level, it will automatically be chosen for that mission instead of the loaned character
thegreatruss wrote: An example of no one can make everyone happy. I think the auto select is fine. Why are you concerned about if your low level character gets KO'd? You clearly aren't leveling them. Sounds like just complaining to be complaining.
Pylos wrote: thegreatruss wrote: An example of no one can make everyone happy. I think the auto select is fine. Why are you concerned about if your low level character gets KO'd? You clearly aren't leveling them. Sounds like just complaining to be complaining. Really? Sounds like white knighting just to white knight. I care if my character gets KO'd because that usually means I lose the match. The character given to you begins with full health every match and is usually very good at soaking up damage. This change does not remember your choice. Instead, when you have a level 15 Magneto (or whatever it may be) given to you and a level 15 Mageneto of your own, you have to manually select the one given to you every single match. Essentially it just completely reverses the problem it was trying to fix. Before, someone who wanted to use their own, higher level character, they had to manually select them every time. Now, those who want to use the one given to them have to manually select it every time. It fixes one problem just to create another.