Patch Notes - R43 - 12/3 Discussion

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Comments

  • Gambit002 wrote:
    What exactly are episodes 2 and 2.5? I don't see any new content after downloading R43. Are they active? Do I need to clear all the prologue missions to get to them?
    - Added support for Episodes 2 and 2.5

    It means that the game is now prepared for implementation of Episodes 2 and 2.5, but they are not yet in the game.
  • The three character (but not the environment one) circle icons during a match look very blurry. I don't know if they were always this bad or if it's a new "feature" in this version.
    On an iPhone 4, some of the graphics still look non-retina/non-native resolution, like the blurry icons mentioned above. The text on the Prologue mission select screen for example: "Mission completed" / "Rewards earned": the lines making up the letters don't all appear to be the same thickness, it looks like the text has been written in a different resolution and then scaled to fit the screen.
  • looks like 3/5/5 Widow (Original) ... She looks pretty fun to play with and looks good in maybe a team feat. Wolvie
  • loving the new purple spidey skill, something fitting with his character and useful! the old skill was just dead weight used to get max level cap. Dont call for spidey to be nerfed, call for others to be buffed in the same way!
  • IceIX wrote:
    This is question due to a comment on the play store...but did recharge times on characters increase? Play store reviews are always suspect...but before I download if someone who downloaded could tell me that would be great.
    Didn't make any changes to recharge times, so I'm not sure what they'd be referencing.

    Total guesswork here, since I'm not the one who made the comment, but I swear I've seen my characters heal faster sometimes after a KO. I'm used to seeing a character get KO'd, be out for however long it is for that character, then for say my Thor, spend the next 4 hours or so recovering all his health at the measly 1 hit point every 5 seconds if I recall correctly. Which, for the record, I understand is how the game works and keeps us from just spamming attacks, but I feel like there should be some upper limit on how long it takes for a character to recover their health. Anyway, back to my point, sometimes I've seen characters who get KO'd, spend 20 minutes or so KO'd, then when I go back and check them an hour later, they're full health. Which now that I think about it, the math almost works out for my C. Storm as she's only got about 1200 health. But I could swear I've seen this happen faster than it should for multiple characters. So if the person who left the comment is used to some obscure healing bug in the case of KOs, then they could be just noticing the real heal time.
  • Nemek
    Nemek Posts: 1,511
    NFHQ43 wrote:
    IceIX wrote:
    This is question due to a comment on the play store...but did recharge times on characters increase? Play store reviews are always suspect...but before I download if someone who downloaded could tell me that would be great.
    Didn't make any changes to recharge times, so I'm not sure what they'd be referencing.

    Total guesswork here, since I'm not the one who made the comment, but I swear I've seen my characters heal faster sometimes after a KO. I'm used to seeing a character get KO'd, be out for however long it is for that character, then for say my Thor, spend the next 4 hours or so recovering all his health at the measly 1 hit point every 5 seconds if I recall correctly. Which, for the record, I understand is how the game works and keeps us from just spamming attacks, but I feel like there should be some upper limit on how long it takes for a character to recover their health. Anyway, back to my point, sometimes I've seen characters who get KO'd, spend 20 minutes or so KO'd, then when I go back and check them an hour later, they're full health. Which now that I think about it, the math almost works out for my C. Storm as she's only got about 1200 health. But I could swear I've seen this happen faster than it should for multiple characters. So if the person who left the comment is used to some obscure healing bug in the case of KOs, then they could be just noticing the real heal time.

    There was a bug (that it seems like everybody was afraid to talk about) where if you reset your client, then all non-max leveled characters would return to full health.

    It was reported on the forum as 'random healing' or whatever, but it was actually very reproducible.

    If you ever wondered why you saw teams just short of max level, (114 Rag, 140 Spidey/IM40, etc)...that's a very likely reason why.

    It seems like R43 actually fixed it, though I haven't spent much time testing it out.
  • Something is up with the animation for Magneto's purple. On an iPad 4, the frame rate drops quite a bit when it plays. No problems otherwise.
  • Nemek wrote:
    There was a bug (that it seems like everybody was afraid to talk about) where if you reset your client, then all non-max leveled characters would return to full health.

    Yeah I always wondered how popular the bug really were. I posted it one time in the forum and had a discussion about it with support but all in all the response to this one was little so I thought it was a relatively rare bug. It seems I was wrong. But I disagree with the non-maxed thing, it seemed dependend on other variables: It never worked with 1* and only a few 2* but with all 3* as far as I had them. But as I see it it's finally gone now (and I'm happy about it, was pretty gamebreaking in my opinion)
  • Nemek
    Nemek Posts: 1,511
    Mommson wrote:
    Nemek wrote:
    There was a bug (that it seems like everybody was afraid to talk about) where if you reset your client, then all non-max leveled characters would return to full health.

    Yeah I always wondered how popular the bug really were. I posted it one time in the forum and had a discussion about it with support but all in all the response to this one was little so I thought it was a relatively rare bug. It seems I was wrong. But I disagree with the non-maxed thing, it seemed dependend on other variables: It never worked with 1* and only a few 2* but with all 3* as far as I had them. But as I see it it's finally gone now (and I'm happy about it, was pretty gamebreaking in my opinion)

    Hm, I guess the non-max thing is just what I had concluded. I generally saw it with 3* since I didn't have those maxed, and didn't see it on my maxed 2*s, and I never bothered to use non-maxed 2*s or 1*s very often.
  • Mommson wrote:
    Nemek wrote:
    There was a bug (that it seems like everybody was afraid to talk about) where if you reset your client, then all non-max leveled characters would return to full health.

    Yeah I always wondered how popular the bug really were. I posted it one time in the forum and had a discussion about it with support but all in all the response to this one was little so I thought it was a relatively rare bug. It seems I was wrong. But I disagree with the non-maxed thing, it seemed dependend on other variables: It never worked with 1* and only a few 2* but with all 3* as far as I had them. But as I see it it's finally gone now (and I'm happy about it, was pretty gamebreaking in my opinion)

    This was the game breaking bug I spoke of a couple weeks ago... I don't know how popular it was, but IceIX did tell me that it was detectable, so hopefully there is repercussion for anyone abusing it.

    The **** thing is that you could inadvertently trigger it if you were just trying to get certain things working (like the tournament matchups going grey). I know I did it at least twice in proving the bug, and I may have done it once or twice more in trying to get the stupid network things fixed.

    But certainly if you were malicious you could do it after every match... wouldn't help in time crunches (end of tournament, Lightning rounds), but for general grinding or progress awards it could be very unbalancing.
  • Nemek wrote:
    Mommson wrote:
    Nemek wrote:
    There was a bug (that it seems like everybody was afraid to talk about) where if you reset your client, then all non-max leveled characters would return to full health.

    Yeah I always wondered how popular the bug really were. I posted it one time in the forum and had a discussion about it with support but all in all the response to this one was little so I thought it was a relatively rare bug. It seems I was wrong. But I disagree with the non-maxed thing, it seemed dependend on other variables: It never worked with 1* and only a few 2* but with all 3* as far as I had them. But as I see it it's finally gone now (and I'm happy about it, was pretty gamebreaking in my opinion)

    Hm, I guess the non-max thing is just what I had concluded. I generally saw it with 3* since I didn't have those maxed, and didn't see it on my maxed 2*s, and I never bothered to use non-maxed 2*s or 1*s very often.

    as someone who works in the analytical field, the first couple times it happened to me, i chalked it off as random healing but then when people posted about it, i decided to do some testing (which i did not publicize, for simple reasons of rampant abuse), and sent my findings to the support team (which, with the 3-5 tickets i've sent, never heard from them ever).

    It was pretty much unreproducible for 1 stars, no matter what I did. for 2 stars, past level ~40ish, and every EVEN LEVEL, they would heal to full if the client was closed. 100% reproducible on 2 stars. On 3 star heroes, it was past level ~30ish and once again, every even level. If they were an odd level, they wouldn't heal at all. Probably a glitch in some weird system, I won't assume to know what. Anyone without spidey probably intentionally/unintentionally used this healing bug, from what I gathered (low level teams smashing into my high level team [why waste time on getting hurt from me]), but pure assumptions.

    from what i've seen however, it seems fixed, but i've done...no testing whatsoever. someone mentioned to me a c storm strat involving using your own c storm and smashing a target for 20%, and]having a raging storm chain to go through fights incredibly quickly, then healing up to full using the bug. this was one of the main reasons i benched my own storm [i was a known thor/storm user , simply because i became a target for having c storm (not because she was weak, but she could be used to one shot fights and rise through the rankings incredibly quickly).

    but its fixed so i won't dwell on it much nemore. unless it pops up again in another form or iteration.
  • Zathrus wrote:
    Mommson wrote:
    Nemek wrote:
    There was a bug (that it seems like everybody was afraid to talk about) where if you reset your client, then all non-max leveled characters would return to full health.

    Yeah I always wondered how popular the bug really were. I posted it one time in the forum and had a discussion about it with support but all in all the response to this one was little so I thought it was a relatively rare bug. It seems I was wrong. But I disagree with the non-maxed thing, it seemed dependend on other variables: It never worked with 1* and only a few 2* but with all 3* as far as I had them. But as I see it it's finally gone now (and I'm happy about it, was pretty gamebreaking in my opinion)

    This was the game breaking bug I spoke of a couple weeks ago... I don't know how popular it was, but IceIX did tell me that it was detectable, so hopefully there is repercussion for anyone abusing it.

    The **** thing is that you could inadvertently trigger it if you were just trying to get certain things working (like the tournament matchups going grey). I know I did it at least twice in proving the bug, and I may have done it once or twice more in trying to get the stupid network things fixed.

    But certainly if you were malicious you could do it after every match... wouldn't help in time crunches (end of tournament, Lightning rounds), but for general grinding or progress awards it could be very unbalancing.

    exactly. the reason why i noticed it was my phone kept overheating and restarting while playing PQ during the red iso pve event while grinding. randomly storm would heal, but the other two characters wouldn't heal, and at first i thought it was a secret skill of storms for matching her with two specific allies or some such. then see above post when i actually started testing it.

    the problem is how do you prove it was done on purpose? my phone autocloses every app when the battery starts getting super duper warm, and flat out restarts to save itself from overheating, and i've inadvertently triggered the healing that way. the ones who do it after every fight, is pretty much the only way to find out. regardless, the bug has come and gone and we can discuss about it, but i doubt or don't think there should be punishments for it. people have to adapt to it again.
  • forgrim wrote:
    and sent my findings to the support team (which, with the 3-5 tickets i've sent, never heard from them ever).

    Did you send an ingame ticket? This seems to be another bug, there are a lot of people who never get responses because the tickets get lost somehow. If you write an E-Mail you always get some kind of response in my experience (mostly in a 24 hours interval)
  • yeah i used the ingame form, i actually hilariously enough don't know their email. for all i know, the ingame form got eaten by my terrible wifi service back in my hotel room.
  • I think a lot of people knew about the bug but kept quiet for obvious reasons. Glad it's gone to level the playing field.
  • Unknown
    edited December 2013
    Nemek wrote:
    NFHQ43 wrote:
    IceIX wrote:
    This is question due to a comment on the play store...but did recharge times on characters increase? Play store reviews are always suspect...but before I download if someone who downloaded could tell me that would be great.
    Didn't make any changes to recharge times, so I'm not sure what they'd be referencing.

    Total guesswork here, since I'm not the one who made the comment, but I swear I've seen my characters heal faster sometimes after a KO. I'm used to seeing a character get KO'd, be out for however long it is for that character, then for say my Thor, spend the next 4 hours or so recovering all his health at the measly 1 hit point every 5 seconds if I recall correctly. Which, for the record, I understand is how the game works and keeps us from just spamming attacks, but I feel like there should be some upper limit on how long it takes for a character to recover their health. Anyway, back to my point, sometimes I've seen characters who get KO'd, spend 20 minutes or so KO'd, then when I go back and check them an hour later, they're full health. Which now that I think about it, the math almost works out for my C. Storm as she's only got about 1200 health. But I could swear I've seen this happen faster than it should for multiple characters. So if the person who left the comment is used to some obscure healing bug in the case of KOs, then they could be just noticing the real heal time.

    There was a bug (that it seems like everybody was afraid to talk about) where if you reset your client, then all non-max leveled characters would return to full health.

    It was reported on the forum as 'random healing' or whatever, but it was actually very reproducible.

    If you ever wondered why you saw teams just short of max level, (114 Rag, 140 Spidey/IM40, etc)...that's a very likely reason why.

    It seems like R43 actually fixed it, though I haven't spent much time testing it out.

    It has been fixed... icon_cry.gif Was hoping no one who knew it would sell the rest of us out icon_twisted.gif

    Not that I ever abused it... icon_e_wink.gif

    Hopefully the everyone who reported it like mad gets a thousand hero points for their efforts. You deserve it for your honesty!
  • forgrim wrote:
    yeah i used the ingame form, i actually hilariously enough don't know their email. for all i know, the ingame form got eaten by my terrible wifi service back in my hotel room.

    The E-Mail is mobilesupport@d3p.us I recommend always to use it and not the ingame form icon_e_smile.gif
  • Nemek
    Nemek Posts: 1,511
    I can't really see any repercussions coming from doing it. Closing and opening the app is a pretty normal thing to do (though, not an excessive amount.)

    I am pretty glad it didn't get too much exposure before it was fixed (supposedly, only a really quick test makes it seem fixed.) Not so much for people to take advantage of it, but I'm sure it would generate enough whining to be a pain.
  • I was hoping nobody would bring it up until R43 is forced on us...since now those that know will not upgrade until it's necessary.
  • considering how many f'n popups i got at work yesterday playing in the lightning tournaments, the first thing i did when i got home to my dud of a hotel wifi was update it for an hour.

    its being forced today onto us neways (i think)