*** Vision (Android Avenger) ***
Are you not getting any HP on subs and end-event? This surely helps.
If you allow me, I will quote you right here, with my updates, to be more visible. Thanks notamutant for completing with the right texts, indeed looks better.The Gunslinger wrote:Vision (Android Avenger) :vision:
3 Star Rarity (Rare) Wiki Link
At Max Level: HP: 9690 Tile Damage: 61/70/79/13/12/11/3.5xDensity: Heavy - 5 AP
Vision increases his density, making himself incredibly heavy. Creates a Density: Heavy Blue 4-turn Countdown Tile. While this tile is on the board, Vision deals 88 more damage and his Red power becomes Heavy Strike. Destroys any existing Density tile.
Level Upgrades
Level 2: Vision deals 106 more damage. Level 3: Vision deals 123 more damage. Level 4: Vision deals 158 more damage. Level 5: Vision deals 229 more damage. Level 3 Level 166: Vision deals 389 more damage. Level 4 Level 166: Vision deals 500 more damage. Level 5 Level 166: Vision deals 723 more damage.
Attack Protocol - 10 AP
Changes based on Vision's density.
Solar Beam - Deals 184 damage and destroys a random + of tiles.
Light Disruption - Converts up to 2 enemy Strike or Protect tiles to basic tiles. Deals 137 damage per tile.
Heavy Strike - Deals 274 damage to the enemy team.
Level Upgrades
Level 2: Solar beam deals 267 damage. Light disruption deals 192 damage per tile converted. Heavy strike hits the enemy team for 329 damage. Level 3: Solar beam deals 351 damage. Light disruption deals 247 damage per tile converted. Heavy strike hits the enemy team for 384 damage. Level 4: Solar beam deals 519 damage. Light disruption deals 356 damage per tile converted. Heavy strike hits the enemy team for 493 damage. Level 5: Solar beam deals 854 damage. Light disruption deals 575 damage per tile converted. Heavy strike hits the enemy team for 712 damage. Level 3 Level 166: Solar beam deals 1115 damage. Light disruption deals 783 damage per tile converted. Heavy strike hits the enemy team for 1217 damage. Level 4 Level 166: Solar beam deals 1647 damage. Light disruption deals 1131 damage per tile converted. Heavy strike hits the enemy team for 1564 damage. Level 5 Level 166: Solar beam deals 2710 damage. Light disruption deals 1827 damage per tile converted. Heavy strike hits the enemy team for 2259 damage.
Density: Light - 5 AP
Vision reduces his density, becoming intangible. Creates a Density: Light Yellow 4-turn Countdown Tile. While this tile is on the board, Vision reduces damage to himself by 88 and his Red power becomes Light Disruption. Destroys any existing Density tile.
Level Upgrades
Level 2: Reduces damage to Vision by 106. Level 3: Reduces damage to Vision by 123. Level 4: Reduces damage to Vision by 158. Level 5: Reduces damage to Vision by 229. Level 3 Level 166: Reduces damage to Vision by 389. Level 4 Level 166:Reduces damage to Vision by 500. Level 5 Level 166:Reduces damage to Vision by 723.
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Comments
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Everything depends on how the powers improve with covers, of course, but based on what we can see now his red seems way too expensive for a Luke Cage-style combo move (where a countdown tile boosts a power, so you want to use it multiple times before the CD ends to get the full benefit) and his blue and yellow on their own rely on tanking tiles to do anything useful at all.0
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Can a dev comment on what will happen if I have a heavy density tile on the board, lock it (say with IW), subsequently use Vision's yellow, creating a light density tile (but it shouldn't destroy the heavy one which has been locked since the lock removes all flags from it right?), and then unlock the heavy density tile with a match? The passive parts of the abilities wouldn't seem to clash, but his red ability looks like an "either A, B, or C, depending on density status" and not a modal A+B+C if certain requirements are met. Yet again more interesting things that can happen with IW around.ShionSinX wrote:Are you not getting any HP on subs and end-event? This surely helps.0
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mohio wrote:Did you look at the event rewards yet? 50 hp is the top reward for a 4 day event, likely going to be similar for 3 day ones also. Only a single progression reward of 25 hp (!). Sure there will be 4 sub events but those won't be giving out more than 50 hp a piece either. So, you can earn a whopping 275 hp from this event individually? anywhere from an extra 25-100 from your alliance placing well. I have 70 slots right now and they're costing 900 hp, that hardly makes a dent.0
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Vision (Android Avenger) :vision:
3 Star Rarity (Rare) Wiki Link
At Max Level: HP: 9690 Tile Damage: 61/70/79/13/12/11/3.5x
Vision increases his density, making himself incredibly heavy. Creates a Density: Heavy Blue 4-turn Countdown Tile. While this tile is on the board, Vision deals 88 more damage and his Red power becomes Heavy Strike. Destroys any existing Density tile.
Level Upgrades
-
Level 2: Vision deals 106 more damage.
Level 3: ???
Level 4: ???
Level 5: ???
Changes based on Vision's density.
Solar Beam - Deals 184 damage and destroys a random + of tiles.
Light Disruption - Converts up to 2 enemy Strike or Protect tiles to basic tiles. Deals 137 damage per tile.
Heavy Strike - Deals 274 damage to the enemy team.
Level Upgrades
-
Level 2: Damage increases for all attacks.
Level 3: ???
Level 4: ???
Level 5: ???
Vision reduces his density, becoming intangible. Creates a Density: Light Yellow 4-turn Countdown Tile. While this tile is on the board, Vision reduces damage to himself by 88 and his Red power becomes Light Disruption. Destroys any existing Density tile.
Level Upgrades
-
Level 2: Reduces damage to Vision by 106.
Level 3: ???
Level 4: ???
Level 5: ???
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The Heavy Strike description gets cut off in the Steam version.0
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I, for one, am glad to see the originality that will be introduced with Vision's powers...which also seem to fit the comic character very well.
Not the foggiest idea how that character will end up actually holding up in a battle but I am totally curious to try it...
I say kudos to the game development team on the different concept that gets into the game with this character!0 -
How good he is depends 100% on what each ability does at 5 covers. So far he looks like a jack of all trades.0
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wth is a + of tiles?
do you mean this?
why not just say destroys tiles in a cross shaped pattern0 -
mjh wrote:wth is a + of tiles?
do you mean this?
why not just say destroys tiles in a cross shaped pattern
Btw light disruption looks an awful lot like DD purple, Solar Beam looks an awful lot like xforce green, and heavy disruption feels a lot like KK green. For 10 red I'm really scared all 3 will be disappointing.0 -
mjh wrote:wth is a + of tiles?0
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The cost on Attack Protocol looks way too high for its mechanics. A power like that should be something you can hope to use twice before the CD expires.0
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CrookedKnight wrote:The cost on Attack Protocol looks way too high for its mechanics. A power like that should be something you can hope to use twice before the CD expires.
Disagree.
ROTP - lvl 1 - 194 team dmg.
ROTP - lvl 2 - 272 team dmg.
HS - lvl 1 - 274 team dmg. (potentially + 88 from Heavy density tile -- 362?)
HS - lvl 2 - 274 (+more) dmg. (potentially + 106 from Heavy density tile -- 380+more?)
10 red 5 blue for an ability that does more dmg (with no drawback) than rotp at lvl 1 -- even without the heavy density tile (that's 1.4x - 1.8x dmg with and without the tile respectively). Assuming that the scaling matches you're looking at an awful lot of dmg at level 166 / max covers. (assuming 3700 for rotp, you're looking at ~5100 to ~6700 team dmg)
Of course, we don't know what the later levels actually are yet, so the above is all pure speculation at this point.
Cheers.0 -
Gotta say I love the art, well done devs0
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Tannen wrote:CrookedKnight wrote:The cost on Attack Protocol looks way too high for its mechanics. A power like that should be something you can hope to use twice before the CD expires.
Disagree.
ROTP - lvl 1 - 194 team dmg.
ROTP - lvl 2 - 272 team dmg.
HS - lvl 1 - 274 team dmg. (potentially + 88 from Heavy density tile -- 362?)
HS - lvl 2 - 274 (+more) dmg. (potentially + 106 from Heavy density tile -- 380+more?)
10 red 5 blue for an ability that does more dmg (with no drawback) than rotp at lvl 1 -- even without the heavy density tile (that's 1.4x - 1.8x dmg with and without the tile respectively). Assuming that the scaling matches you're looking at an awful lot of dmg at level 166 / max covers. (assuming 3700 for rotp, you're looking at ~5100 to ~6700 team dmg)
Of course, we don't know what the later levels actually are yet, so the above is all pure speculation at this point.
Cheers.0 -
ArkPrime wrote:I guarantee it won't do more damage than RoTP for the ap. We won't see characters that straight up overtake BP and Lthor for the ap.
Probably not, but it's fun to imagine.
Also, even if it ends up roughly the same, that's still going to be a beastly move.
Cheers.0 -
mohio wrote:Can a dev comment on what will happen if I have a heavy density tile on the board, lock it (say with IW), subsequently use Vision's yellow, creating a light density tile (but it shouldn't destroy the heavy one which has been locked since the lock removes all flags from it right?), and then unlock the heavy density tile with a match? The passive parts of the abilities wouldn't seem to clash, but his red ability looks like an "either A, B, or C, depending on density status" and not a modal A+B+C if certain requirements are met. Yet again more interesting things that can happen with IW around.
Mystique double-shapeshift is not possible even with IW-lock unfortunatelly (gets replaced regardless of lock) - I guess similar will happen with Vision. But sometimes, bugs happen...0 -
His abilities actually make him perfect for the name Puzzle Quest. He could be one of the better utility players to come out in a long while. I cannot wait to see how people team him... i know he will end up being used with Kingpin's poke0
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Withholding final judgment until I see full abilities, but this looks like one of those "cool concept, bad execution"types. You'll need to stockpile a lot of blue and yellow to get red to be the toolbox ability it appears designed to be. At least they're cheap0
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Am I the only one that gets the feeling this will be another character the AI cannot use? Like, at all?0
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To me it seems the AI will never use him right
Plus unless 3 red has a decent damage you will never use both type of tiles at the ideal build
So there goes your choice
Sounds like a Moonstone 3*; jack of all trades master of none
The art is awesome at least0
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